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Author Topic: Any futher improvements for GCCG?  (Read 6901 times)

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June 19, 2010, 10:24:13 PM
Reply #60

hrcho

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Re: Any futher improvements for GCCG?
« Reply #60 on: June 19, 2010, 10:24:13 PM »
I go with MuadDib's implentation of ket's solution ;)

1 Week every month seems good to me, I could even say it seems little, but that's probably just my eagerness speaking.  ;D

Could you start a 3 player game on the 4 player table?

Not if connecting to the table remains the same. It's like trying to start a 1p game at a 2p table. The game will start once first two players "ready up". So, unless a change is made in that department, you can't. There might also be some server issue if it was designed for 4 players, but I wouldn't know anything about it, just my guess.
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June 19, 2010, 10:36:02 PM
Reply #61

MR. Lurtzy

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Re: Any futher improvements for GCCG?
« Reply #61 on: June 19, 2010, 10:36:02 PM »
Hmmm, well a 3 player game would be interesting.

June 20, 2010, 01:02:38 AM
Reply #62

wlk

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Re: Any futher improvements for GCCG?
« Reply #62 on: June 20, 2010, 01:02:38 AM »
Added a 4 players table.
Will see if another one need to be recycled.

June 20, 2010, 04:09:04 PM
Reply #63

Cw0rk

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Re: Any futher improvements for GCCG?
« Reply #63 on: June 20, 2010, 04:09:04 PM »
Added a 4 players table.
Will see if another one need to be recycled.
Thank you very much!

Just a question, is the GCCG program supporting 3-players table.. 5-6-7-...-100 players table? What is the limit?

June 20, 2010, 08:20:44 PM
Reply #64

Kralik

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Re: Any futher improvements for GCCG?
« Reply #64 on: June 20, 2010, 08:20:44 PM »
Well, currently the 4P table is a bit buggy, so trying to implement even more would be problematic.

Not to mention...

Player 2: /win
Player 2: woohoo!

Player 1: /ok
Player 5: /ok
Player 6: (zzzzzz...)
Player 9: (walked away from the computer when he lost at site 3)
Player 11: /ok
Player 17: (getting a beer...)

June 20, 2010, 08:39:11 PM
Reply #65

Cw0rk

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Re: Any futher improvements for GCCG?
« Reply #65 on: June 20, 2010, 08:39:11 PM »
Well, currently the 4P table is a bit buggy, so trying to implement even more would be problematic.

Not to mention...

Player 2: /win
Player 2: woohoo!

Player 1: /ok
Player 5: /ok
Player 6: (zzzzzz...)
Player 9: (walked away from the computer when he lost at site 3)
Player 11: /ok
Player 17: (getting a beer...)
I am not saying that I want a 112 players table, I'm just curious to know.

June 21, 2010, 04:46:42 AM
Reply #66

ket_the_jet

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Re: Any futher improvements for GCCG?
« Reply #66 on: June 21, 2010, 04:46:42 AM »
Haha. Player 17 is me?
-wtk