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Author Topic: Raider Initiative Wounding  (Read 10905 times)

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June 16, 2010, 04:12:42 PM
Reply #15

hrcho

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Re: Raider Initiative Wounding
« Reply #15 on: June 16, 2010, 04:12:42 PM »
Consider Corsair Plunderer, Corsair Freebooter and Corsair Buccaneer. Corsair Plunderer being probably the best option, but others are also notable. Corsair War Galley might also be good. Much less susceptible to discard.

All you need to do is get 1 token on Harsh Tongues and then play a corsair to add 2 more.

Note that Corsair War Galley needs to spot a [Raider] Man to get you initiative.
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June 19, 2010, 09:00:51 AM
Reply #16

putridbreath

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Re: Raider Initiative Wounding
« Reply #16 on: June 19, 2010, 09:00:51 AM »
I'm seriously considering making this deck with a few minor changes--getting a ROTK box in soon and can patch card holes with ccg-singles (rubbercarp).

One question. How should one play his Harsh Tongues?
Let's say you have one on the table that's been filled to 3 tokens yet you draw others. Should you play them and try to raise their token levels too? or would that be a waste of twilight all together or not? Because multiple could be removed at once (Fortress Never Fallen) or having an extra one filled to three tokens could be good backup against let's say Elrond's Vilya or Catapult.

June 19, 2010, 10:40:36 AM
Reply #17

Witchkingx5

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Re: Raider Initiative Wounding
« Reply #17 on: June 19, 2010, 10:40:36 AM »
Once I have a Harsh Tongues full of tokens, I don't mind any other at all, and just discard other copies during regroup, cus' lots of cards discard more than just one condition: Let us be Swift, Brooding on Tomorrow,    Secret Sentinels... that'0s the way I play, but everyone has his own style.

June 19, 2010, 12:02:26 PM
Reply #18

Not a Zombie

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Re: Raider Initiative Wounding
« Reply #18 on: June 19, 2010, 12:02:26 PM »
I once made a deck that used this and [Sauron] wounding cards like orc bowmen and hate. If it set up right, it was brutal.
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