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Author Topic: Battle of Bywater  (Read 4655 times)

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January 28, 2011, 10:58:14 PM
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plnp123

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Battle of Bywater
« on: January 28, 2011, 10:58:14 PM »
I want to make some DC with the last battle of the War of the Ring. I really like hobbits so I'm giving it a chance. I will post as I find new ideas. I would use movie block mechanics and take into account sets 1-10 for designing this set. I will post new cards on new posts and after they are reviewed i will add them to the first one.
 lets start:

[2] •Soil from Lorien, Gift from the Lady of Light [Shire]
Possession • Box
str +1
Bearer must be Sam.
At the end of your turn, if Sam won a skirmish you may liberate a site. Discard this possession.

[2] •Merry's Horn [Shire]
Possession • Horn
Bearer must be Merry
Skirmish:If Merry is skirmishing, exert him twice and spot another unassigned [Shire] companion to make Merry str +X where X is that companion's strength.
(I don't like the wording very much, can anyone help me out with it?)

[1] •Lobelia, Mourning Mother [Shire]
Ally•Home 1 • Hobbit
Str: 1
Vit: 2
Skirmish:If there is a [Shire] character in the dead pile, exert Lobelia to make a Hobbit strength +3

[1] Hobbit Axe [Shire]
Possession • Hand Weapon
str+1
Bearer must be a hobbit.
While skirmishing a Man, bearer is strength +2

[2]• Pippin, Descendant of Bandobras [Shire]
Companion • Hobbit
Str: 4
Vit: 4
Each time Pippin wins a Skirmish you may make another Hobbit strength +1

It would be it fr now. I really need to sleep. I appreciate your comments

« Last Edit: January 29, 2011, 10:02:45 AM by plnp123 »

January 29, 2011, 06:38:47 AM
Reply #1

MR. Lurtzy

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Re: Battle of Bywater
« Reply #1 on: January 29, 2011, 06:38:47 AM »
Merry's horn's wording is fine. Just clean up the spelling.

January 29, 2011, 10:11:39 AM
Reply #2

plnp123

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Re: Battle of Bywater
« Reply #2 on: January 29, 2011, 10:11:39 AM »
I've cleaned the spelling. I was too sleepy to use the Spell check.
I came with a combo idea.  I think is fairly balanced although it is powerful

[1]• Mallorn of Bag-End [Shire]
Condition • Support Area
Fellowship: If there are fewer than [Shire] 4 tokens here, add a [Shire] token here to heal a Hobbit.

[1] Hard Stone [Shire]
Possession • Support Area
To play spot 2 Hobbits.
Maneuver: Exert a [Shire] companion to add a [Shire] token here
Archery: remove a token from here to exert a minion (or twice if that minion is a Man

[1] Bow of the Shire [Shire]
Possession • Ranged Weapon
Str +1
Bearer must be a Hobbit
Skirmish: Exert bearer and remove a [Shire] token to wound a minion he or she is skirmishing.

January 29, 2011, 05:00:40 PM
Reply #3

ramolnar

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Re: Battle of Bywater
« Reply #3 on: January 29, 2011, 05:00:40 PM »
Hard Stone is very overpowered. You've basically made Hobbits able to exhaust minions, and then they can finish the job with Unheeded or PATHS. Hobbits have a lot of vitality. Shadowplay-Unheeded was good enough to be tournament playable, and this is better. Since when should Hobbits get direct damage?
Mallorn of Bag-End is also overpowered; it's 4 wounds healed for 1 twilight. Maybe "add a token here and add 2". Hobbit Appetite, as comparison, costs 1 per heal, the X heals can only go to one hobbit, and doesn't leave useful tokens.
Bow of the Shire is bad for the game because it makes it easy to protect Shire ringbearers. It's not broken because it does require another card to have tokens, but it's strong. If you made this "unbound" hobbit and removed the strength bonus it would feel about right. Why does a bow add strength? Aragorn's Bow doesn't. Elven Bow doesn't. Ranger's Bow doesn't. Hobbits have Swords and your Axe.

On the other side, the first set of cards is not so bad. 2 Cost Pippin, Guard of Minas Tirith is Strength 5, not 4, so Pippin should add a strength. I'd make Soil from Lorien's ability a Response: If Sam wins a skirmish, discard this possession to liberate a site. It's not so overpowered that it needs to wait, and it's cleaner to have it done right then.

January 30, 2011, 06:28:25 PM
Reply #4

plnp123

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Re: Battle of Bywater
« Reply #4 on: January 30, 2011, 06:28:25 PM »
Well i do want hobbits to get a new strategy, that's the whole idea. I think that Stone is right since wounding many minions to dead would be very expensive exertion-wise.
There are many other bows that add strength for example: Gondor Bow, Naith Longbow, Rohirrim Bow.
but well perhaps to make it more culture specific it could turn into:
1 Bow of the Shire Shire
Possession • Ranged Weapon
Str +1
Bearer must be a Hobbit. Discard this possession if you can not spot 2 [Shire] companions.
Skirmish: Exert bearer and remove a Shire token to wound a minion he or she is skirmishing.

Regarding Mallorn perhaps it is too cheap, i like your suggestion.

1• Mallorn of Bag-End Shire
Condition • Support Area
Fellowship: If there are fewer than Shire 4 tokens here, add [2] and a Shire token here to heal a Hobbit.

Finally •Pippin, Guard of Minas Tirith is actually more expensive since you have to spot a [Gondor] Man.
Thanks for your suggestions nevertheless

January 30, 2011, 09:48:58 PM
Reply #5

Abbott465

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Re: Battle of Bywater
« Reply #5 on: January 30, 2011, 09:48:58 PM »
Soil of Lorien sucks for being a one time possession. Also Lobela was dead way before the battle of bywater if im not mistaken lol
Never had much hope. Just a Fools Hope.

January 31, 2011, 05:45:33 AM
Reply #6

Thranduil

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Re: Battle of Bywater
« Reply #6 on: January 31, 2011, 05:45:33 AM »
[2] •Soil from Lorien, Gift from the Lady of Light [Shire]
Possession • Box
str +1
Bearer must be Sam.
At the end of your turn, if Sam won a skirmish you may liberate a site. Discard this possession.
Wording is slightly off.

"At the end of your turn during which Sam won a skirmish, you may discard this possession to liberate a site."

I'd probably just go for:

"Response: If Sam wins a skirmish, discard this possession to liberate a site."

As much as I hate site control and that [Shire] has never had this sort of effect before, this card is flavourful and balanced, so I'm good with it.

I don't, however, see why a box of seeds should give Sam a strength boost in combat. Resistance or nothing is in my mind much more appropriate.

[2] •Merry's Horn [Shire]
Possession • Horn
Bearer must be Merry
Skirmish:If Merry is skirmishing, exert him twice and spot another unassigned [Shire] companion to make Merry str +X where X is that companion's strength.
Compare to Friend to Sam for good wording. "Skirmish: Exert Merry twice and spot another unassigned [Shire] companion to add that companion's strength to Merry's." You also don't need the clarification "If Merry is skirmishing" as if he isn't skirmishing, the strength bonus is irrelevant. I love this card.

[1] •Lobelia, Mourning Mother [Shire]
Ally•Home 1 • Hobbit
Str: 1
Vit: 2
Skirmish:If there is a [Shire] character in the dead pile, exert Lobelia to make a Hobbit strength +3
A completely bizarre [Shire] card—even if it does kind of make flavour sense. I don't think I would ever make this card except in a dead pile block.

[1] Hobbit Axe [Shire]
Possession • Hand Weapon
str+1
Bearer must be a hobbit.
While skirmishing a Man, bearer is strength +2
Okay.

[2]• Pippin, Descendant of Bandobras [Shire]
Companion • Hobbit
Str: 4
Vit: 4
Each time Pippin wins a Skirmish you may make another Hobbit strength +1
Why is he strength 4? This just really bugs me. The ability also currently does nothing because the strength bonus would be immediately irrelevant once Pippin's skirmish was over.

His ability could also be more powerful. I might go for "Each time Pippin wins a skirmish, you may make each other Hobbit companion strength +1 until the regroup phase."

[1]• Mallorn of Bag-End [Shire]
Condition • Support Area
Fellowship: If there are fewer than [Shire] 4 tokens here, add a [Shire] token here to heal a Hobbit.
Yes this is pretty insane. You are healing 4 wounds for [1], on top of any other shenanigans you could do with culture tokens. One of the most efficient healing engines ever seen on a card.

This would be fine if it worked "If there are no [Shire] tokens here..." and even then it would become broken with even 1 guy with "Fellowship: Remove a [Shire] token to..."

How about "At the start of the fellowship phase, if there are no [Shire] tokens here, you may add a [Shire] token here to heal a Hobbit". That would probably be fine: you'd have to work at it to pull of crazy shenanigans.

[1] Hard Stone [Shire]
Possession • Support Area
To play spot 2 Hobbits.
Maneuver: Exert a [Shire] companion to add a [Shire] token here
Archery: remove a token from here to exert a minion (or twice if that minion is a Man
This is firstly a weird card as I see no reason for the cost to be in a different phase than the effect. What's the difference between this card and "Archery: Exert a [Shire] companion to exert a minion"?

Secondly, it is I don't think a card that [Shire] should ever have. I can maybe see this as a [Gondor] fortification or an [Elven] condition, but not in [Shire]. Someone mentioned Shadowplay—one of the most powerful wounding engines ever printed. This is as good, if not better.

I would make it a possession borne by 1 Hobbit for starters. Don't see where the tokens make a difference.

[1] Bow of the Shire [Shire]
Possession • Ranged Weapon
Str +1
Bearer must be a Hobbit
Skirmish: Exert bearer and remove a [Shire] token to wound a minion he or she is skirmishing.
This seems much better in [Shire] (comparing to Frying Pan), but would probably be X- or R-listed for a similar reason to Frying Pan. Though I suppose the [Shire] token requirement makes it sit much much better. But you still have to be wary of the age-old question: "Why wouldn't I play this in every deck with Frodo?" I might remove the strength requirement just to push the power level down a little.

Thran

January 31, 2011, 06:21:50 AM
Reply #7

legolas3333

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Re: Battle of Bywater
« Reply #7 on: January 31, 2011, 06:21:50 AM »
the thing about mallorn of bag-end is that it makes Narya, Ring Of Fire, extremely playable, especially in a deck that also uses scouring of the shire, which of course, it would
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