@Elessar's Socks
Not that I want to be argumentative (Seriously!!!), but I don't see the correlation with this and the Gondow Bow. The
Gondor Bow has two clear limits -
- The card must have a Gondor bearer in order to be active (If the culture is magically changed, or if it is discarded, it no longer meets this criteria, and can no longer do anything)
- The bearer MUST be a knight for the modifier to apply (if there was some magic card that could remove the "Knight" keyword, then when checking str values in a skirmish, it would no longer apply)
Skulking Goblin appears to have no defined limit; There is no -
- Until the end of the turn
- Until the end/start of the regroup phase
- While you can spot
- While the fellowship is at the current site
- etc
Heck, it doesn't even say "WHEN YOU PLAY
SKULKING GOBLIN, the current site gains underground"; so why doesn't it apply to the next site if the fellowship double moves and it's still on the table?
This game has been dead for a few years now, and you guys have been playing many more games than myself, so I totally accept the consensus here, but this card seems poorly defined and horribly lazy to me.
Only a few extra words would have made this absolutely clear. I don't consider myself horribly bad with rules, but this one has totally confused me, and my local area. Imagine a new player?
Appreciate the feedback.
:-(