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Author Topic: The Beginnings  (Read 3159 times)

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March 18, 2011, 11:18:09 AM
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MaartenvdE

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The Beginnings
« on: March 18, 2011, 11:18:09 AM »
Helle again,

This is the second set of cards that i have been working on. They will include some lovely stuff, such as new ah well just see it for yourself. Still same stuff that i said with the A Long Expectated Party, i am not a card player so the game text isnt not great, help me with that please.

[3] •Elven Archery Wall, Noldor Elves [Elven]
Companion • Elf
Strength: 4
Vitality: 3
Resistance: 6
Knight
Archer 2.
Commanded by Elrond to shoot at will.
Rarity: R

[4] •Calendeloth, Noldor Warrior [Elven]
Companion • Elf
Strength: 7
Vitality: 3
Resistance: 6
Knight
To play spot a Knight
Archery: spot another[Elven] Knight to make the fellowship archery total +1
''Whatever you did...you've been officially labelled as a Disturber of the Peace''
Rarity: R

[4] •Elrond, Feared Commander [Elven]
Companion • Elf
Strength: 8
Vitality: 4
Resistance: 7
Knight
When Elrond wins a skirmish, make an [Elven] strenght +2
Victory was near!
Rarity: R

[3]Aiglos, Great Noldor Spear [Elven]
Artifact • Hand Weapon
Strength: +2
Vitality: +1
Bearer must be Gil-galad, iff Gil-galad is not exhausted hes strenght +2
''Whatever you did...you've been officially labelled as a Disturber of the Peace''
Rarity: R

[4] •Narsil, Elvish Long-Sword [Elven]
Artifact • Hand Weapon
Strength: +2
Vitality: +1
Bearer must be Elendil, iff Elendil is not exhausted hes strenght +2
Great elven sword made for the High-king of Gondor
Rarity: R

[4] •Gandalf, Wizard of the Istari [Gandalf]
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 7
While you can spot Radagast and Saruman, Gandalf is Defender +1.
Mithrandir, Olórin or Incanus he was called. But we know him as Gandalf, the grey
Rarity: R

[4]Radagast, Wizard of the Istari [Gandalf]
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 7
While you can spot Gandalf and Saruman, the move limit is +1.
Lover of plants and nature, also called the brown
Rarity: R

[4] •Saruman, Wizard of the Istari [Gandalf]
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 7
While you can spot Gandalf and Radagast, Saruman is Damage +1.
Curunír, The white wizard
Rarity: R

March 18, 2011, 11:57:54 AM
Reply #1

Imrahil

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Re: The Beginnings
« Reply #1 on: March 18, 2011, 11:57:54 AM »
As far as I can tell, Calendeloth can make the archery total infinite.
Never under any circumstances take a sleeping pill and a laxative on the same night.

-Dave Barry

March 18, 2011, 04:34:16 PM
Reply #2

TheJord

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Re: The Beginnings
« Reply #2 on: March 18, 2011, 04:34:16 PM »
Helle again,
[3] •Elven Archery Wall, Noldor Elves [Elven]
Companion • Elf
Strength: 4
Vitality: 3
Resistance: 6
Knight
Archer 2.
Commanded by Elrond to shoot at will.
Rarity: R

As archer 2 is not a recognised keyword, you could add the text "At the start of the archery phase, wound a minion" to give it that extra wound. I would raise it's strength to 7 as only Lorien Elf is strength 4. Keep it at [3] cost and add a spotting requirement, like 2 [Elven] companions.

Quote
[4] •Calendeloth, Noldor Warrior [Elven]
Companion • Elf
Strength: 7
Vitality: 3
Resistance: 6
Knight
To play spot a Knight
Archery: spot another[Elven] Knight to make the fellowship archery total +1
''Whatever you did...you've been officially labelled as a Disturber of the Peace''
Rarity: R

As mentioned, this text makes him a loop of doom. Again, spot at the start of phase text. His lore is way off. He should only cost [3], only huge characters cost [4], so a possible strength reduction to 6.

Quote
[4] •Elrond, Feared Commander [Elven]
Companion • Elf
Strength: 8
Vitality: 4
Resistance: 7
Knight
When Elrond wins a skirmish, make an [Elven] strenght +2
Victory was near!
Rarity: R

His text, as it stands, helps no one. It should read "Each time Elrond wins a skirmish, make an [Elven] companion strength +2 until the regroup phase". As his lore refers to the Hosts of the Last Alliance, maybe add [Gondor] companion to his text.

Quote
[3]Aiglos, Great Noldor Spear [Elven]
Artifact • Hand Weapon
Strength: +2
Vitality: +1
Bearer must be Gil-galad, iff Gil-galad is not exhausted hes strenght +2
''Whatever you did...you've been officially labelled as a Disturber of the Peace''
Rarity: R

It should read
Bearer must be Gil-Galad
While he is not exhausted, he is strength +2
I can see the flavour, as the fighting wore on, Gil-Galad weakened. The lore again is not right.

Quote
[4] •Narsil, Elvish Long-Sword [Elven]
Artifact • Hand Weapon
Strength: +2
Vitality: +1
Bearer must be Elendil, iff Elendil is not exhausted hes strenght +2
Great elven sword made for the High-king of Gondor
Rarity: R

A [4] possession is rare and unlikely to see play. Reduce to [3]. Same text as for Aiglos.

Quote
[4] •Gandalf, Wizard of the Istari [Gandalf]
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 7
While you can spot Radagast and Saruman, Gandalf is Defender +1.
Mithrandir, Olórin or Incanus he was called. But we know him as Gandalf, the grey
Rarity: R

Interesting.

Quote
[4]Radagast, Wizard of the Istari [Gandalf]
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 7
While you can spot Gandalf and Saruman, the move limit is +1.
Lover of plants and nature, also called the brown
Rarity: R

Why would anyone play him instead of The Brown?

Quote
[4] •Saruman, Wizard of the Istari [Gandalf]
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 7
While you can spot Gandalf and Radagast, Saruman is Damage +1.
Curunír, The white wizard
Rarity: R

Interesting, but you will need a whole swath of cards to go with these new Wizards.
"The rule of Gondor is mine!"

March 22, 2011, 05:18:07 AM
Reply #3

Thranduil

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Re: The Beginnings
« Reply #3 on: March 22, 2011, 05:18:07 AM »
[3] •Elven Archery Wall, Noldor Elves [Elven]
Companion • Elf
Strength: 4
Vitality: 3
Resistance: 6
Knight
Archer 2.
Commanded by Elrond to shoot at will.
Rarity: R
Poor Will...  #-o Agreed with TJ about the keyword. But I like it. I've long been in support of [Elven] knights.

[4] •Calendeloth, Noldor Warrior [Elven]
Companion • Elf
Strength: 7
Vitality: 3
Resistance: 6
Knight
To play spot a Knight
Archery: spot another[Elven] Knight to make the fellowship archery total +1
''Whatever you did...you've been officially labelled as a Disturber of the Peace''
Rarity: R
Again heed TJ! This ability is currently usable infinitely, so killing all minions every turn. Make it an "At the start of the archery phase action..." and it will work. My only gripe apart from that is really that he's very similar to the first guy. Couldn't we have another ability? I want to see evolutions of Lorien Swordsman to combo with the archery guys.

[4] •Elrond, Feared Commander [Elven]
Companion • Elf
Strength: 8
Vitality: 4
Resistance: 7
Knight
When Elrond wins a skirmish, make an [Elven] strenght +2
Victory was near!
Rarity: R
Currently his ability does nothing, as TJ already points out. So it needs to have "until the regroup phase" added. But it seems otherwise fine to me. I wanted something flashier and more exciting for Elrond, however. Maybe this ability can go on the guy I just saw?

[3]Aiglos, Great Noldor Spear [Elven]
Artifact • Hand Weapon
Strength: +2
Vitality: +1
Bearer must be Gil-galad, iff Gil-galad is not exhausted hes strenght +2
''Whatever you did...you've been officially labelled as a Disturber of the Peace''
Rarity: R
Sure. But I think you have forgotten to edit the lore from a copy and paste! ;)

[4] •Narsil, Elvish Long-Sword [Elven]
Artifact • Hand Weapon
Strength: +2
Vitality: +1
Bearer must be Elendil, iff Elendil is not exhausted hes strenght +2
Great elven sword made for the High-king of Gondor
Rarity: R
I was okay with one of these, but I'm unfortunately bored after 2 of them—especially as they're artifacts, which should always be by some measure exciting and flashy and unique.

[4] •Gandalf, Wizard of the Istari [Gandalf]
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 7
While you can spot Radagast and Saruman, Gandalf is Defender +1.
Mithrandir, Olórin or Incanus he was called. But we know him as Gandalf, the grey
Rarity: R

[4]Radagast, Wizard of the Istari [Gandalf]
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 7
While you can spot Gandalf and Saruman, the move limit is +1.
Lover of plants and nature, also called the brown
Rarity: R

[4] •Saruman, Wizard of the Istari [Gandalf]
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 7
While you can spot Gandalf and Radagast, Saruman is Damage +1.
Curunír, The white wizard
Rarity: R
Obviously I see that you're making them work well together, which makes perfect sense. But I feel like I'm being hit over the head with a massive baseball bat that says "PLAY THESE TOGETHER!". As a player, what I want to do is look at each card individually, know that the flavour of playing them all three together is really cool, and then work out that their abilities work well in combination. As a player, I want to feel clever for working it out, not to be locked in a room until I agree to put them in the same deck! I'm being incredibly over-dramatic, but I hope you get my point! :)

Thran