I'm a guy who has become disillusioned with Expanded, because I feel like a number of abusive strategies are really hurting creativity and variety in deckbuilding.
But at the same time, I really like having the largest possible card pool to choose from, when building my decks. Heck, if there were some way to tweek the rules so that is wasn't broken, I'd love to make every card legal again. But Open is, we all admit, reaaally broken.
Some folks are saying that Movie Block (essentially Standard before Shadows came out) is the best format. That may well be, but I really hate not having access to all the cards made after that. I'd also miss the mechanic of getting to choose what order you play your sites in... though at the same time, decks that really abuse site manipulation are one of the biggest problems I have seen lately.
So, what I'd like to do, is design a new format that draws from the largest card pool possible, while simultaneously putting a damper on highly abused or broken strategies that hurt creativity and make the game less fun.
One idea I've toyed with, is having a site path that combines sites from Fellowship, Towers, and King, to give the effect of traveling all the way from the Shire to
Mount Doom. Not the French "Multi-path," but a site path where each player might have sites from all three blocks, played in order. If possible, I'd like to work a bit of the post-Shadows pick-which-site-to-play mechanic as well.
Here's one way it could work: Each player stocks a sitepath of 27 sites. 9 from each block. 1-9 Fellowship, 1-9 Towers, 1-9 King. When it is your turn to play the next numbered site, you may choose from which block you play it. For example, say the next site is Site 3. You could choose whether to play your Fellowship Site 3, your Towers Site 3, or your King Site 3. The catch is this: Sites must be played in Block-order. Any Fellowship sites played must come before Towers sites, and Towers sites must come before King sites. So, for example, if someone plays a King site at Site 3, only King sites could be played from then on... unless somebody replaced that King Site 3 with a Towers site, or Fellowship site.
Thoughts?
The next order of business, is enabling the largest card pool possible, while limiting the viability of abusive strategies. With this in mind, I'd like to hear what people think are the biggest abusive strategies currently employed. What do you see as problem areas?
For myself, site manipulation is a biggie (which I think this new site path mechanic would mitigate), as well as some of the crazier combinations some of the new "Skull" Men and Orc cultures are capable of. I've also been seeing some really strong Nazgul decks, to the point where I'd fully legalize
Flaming Brand to check them a bit.
What do you guys think?
Again, the target I'm going for is as big a card pool as possible, close to Expanded or even Open, but with rules that make the format more balanced, more fun.