But as the game went on, not only did we saw an escalation, but D stopped to playtest as much as they did before. That causes loops like Gil-Galad HK, Horn Filter, etc. When the community complained, their answer were not satisfying (like what they did to frenzy of arrows).
Honestly, while there is obviously some power creep in later sets, I don't see it as a problem. My deck has cards from almost every set in it, and that shows that cards from every set remain useful, in certain situations. There are some powerful combos in Expanded, but I still don't think anything in Expanded is as unbalanced as
LR is in Movie.
they can boycott among other things. That is pretty much what I intend to do with the horn, especialy on gemp since it takes forever to wait for that shenanigan to be over.
I used to boycott Horn Decks, but eventually I
discovered it felt much more satisfying to savagely beat the person who was playing them.

There is at present no deck type in Expanded that I think is unbalanced to the point that I will just quit if I see my opponent is playing it.
"The Number Must Be Few is unfair."
"No, Madril, Defender of Osgiliath is unfair."
"No, Durin III and/or Castamir and/or Lady Redeemed are unfair."
I don't think any of the above things are unfair, with the possible exception of
LR. I'm still amazed that she remains legal in Movie, yet Decipher had the presence of mind to X-list her for Expanded.
To me, this is another one of those opinions vs. opinions thing. If one card/strategy annihilates your deck, you probably need to change your deck, or deal with what being stubborn brings. Calling it unfair doesn't seem very productive or "cool" to me.
I agree. With the exception of
LR, I don't think I've called any of this stuff unfair. I do think
TNMBF/Tentacles is
cheap, in much the same way that the Horn Deck is cheap, but not necessarily unfair.
Sgt, I'm going to be honest with you. I've never played w/ someone who used 6+ companions (or 5+ in Fellowship) that felt it unfair when they got destroyed for doing so.
And you still haven't. However, I think you would agree that Decipher's intent with
TNMBF was to punish the Fellowship until they ditched some of those guys (like with Enquea), not to leave them stuck with 7+ guys for the whole game and unable to do anything else about it, because no more minions get played.
It may not be an official rule to play less than X comps, but I think it's fairly understood that if you have more, you risk hefty punishment, and I'm pretty sure that's by design.
More companions is risky by design. However, the whole concept of LOTR TCG revolves around the idea of recreating the Fellowship of the Nine. As such, I do think full 9-companion fellowships should be a viable option. If the game was engineered such that nobody ever played with more than 5 guys because you instantly lose if you go over, then that is not in the spirit of
The Lord of the Rings.
Now, I'm not trying to troll with this post (I'm merely a tease w/ a horrible sense of humor), but there is a very simple counter to NMBF: stop playing 7 comps.
Obviously. But you do realize that this was not intended to be the counter to
TNMBF, yes? Decipher did not create the card with the intention that players would never dare to put that 7th guy down, they created the card to punish players until they kill off back down to 6. They did not anticipate a scenario in which the Shadow player would simply not play any more minions for the rest of the game, because prior to the inception of the new tentacles and the new Watcher, doing that would leave your hand extremely clogged. The
TNMBF/Tentacle deck circumvents the spirit and intentions of the card, in much the same way that the Horn Deck circumvents the spirit and intent of Gamling and the Horn. In many ways these two decks mirror each other in terms of what they do.
I don't think there needs to be any other counter. There's no cultural enforcement for playing less than 7 comps. Anyone can do it! 
Plonking down a 7th guy should potentially really hurt you. It should not, however, create a situation in which you automatically lose the game.
TNMBF/Tentacles is not
quite to that level, but it's close.
So, in other words: "No, playing the same, stupid OP netdecks is unfair." ...And boring. ...And maybe I'm going to switch out all my Shotgun Enqueas for NMBF. 
Generally when I hear somebody call a deck "boring," what they really mean is that it's too hard for them to beat.
And while I'm happy to try and help Sgtdraino, Zurcamos is quite right in that this is by design.
It was not designed with the intent to be used the way
TNMBF/Tentacle decks use it.
It also doesn't surprise me that a swarm deck would try and make use of a card like TNMBF when facing large fellowships, as actually pulling of a swarm is harder in such circumstances.
It is, essentially, the perfect companion to Tentacle Swarm, which is already an incredibly strong swarm tactic. It is not hard to swarm 6 guys using Tentacles, and thanks to
TNMBF, if they've got more than that, they automatically lose, unless they somehow manage to kill the strongest Fellowship you can think of.
Perhaps if Sgt suspect the opponent to be on TNMBF Tentacles, then the best thing to do would be to also play things a little closer to the vest until they reveal a little more of their game plan. Or perhaps the Soldier's Cache strategy to kill off one's own companions would be an option.
That is indeed my strategy. These days, if I see tentacles, I assume it's a
TNMBF deck. However, most of the time it is too late to limit the companions. After all, I'm already starting with 6, so as soon as I get one more out (which normally happens on the first or second turn),
TNMBF has me in its grip. I am currently experimenting with
Soldier's Cache to see how effective this works as a counter... however so far I can't say for sure that I've encountered a
TNMBF deck for testing purposes. I did go up against a Tentacle deck and lost (got swarmed), but
TNMBF never came out, so I can't be sure that this was the strategy. In truth, I think I panicked on that game, and got too focused on trying to get rid of my own guys, instead of making the guys I have as strong as possible.
Even so,
Soldier's Cache is still not super-great as a counter, as I've noticed these decks are using
Saruman, Black Traitor to ditch any condtion that poses a threat to them.
Black Traitor is, of course, one of the few condition discard options to which there is no counter (unless you're hobbits, ha). I could use
Seeing Stone of Minas Anor instead, that would be harder to get rid of... but that card doesn't really complement the rest of the deck.
Lastly, on the note of Sgt's options for TNMBF, I'll say this: New-Awakened is definitely not as strong a card as Deep in Thought overall (and I'm not suggesting you remove Deep in Thought). However, in the case of this particular match up, the seemingly worse New-Awakened is actually more useful as it can actually be used in the difficult circumstances the Sgt. describes. I realize its not an amazing card and it has drawbacks like possibly having to discard one of your own conditions. You will hafta weigh your options.
I've already been down that path. The deck can only afford to allot a certain amount of space to condition removal. I've tried completely replacing
Deep in Thought with
New-awakened, and found that it is just too weak against more prominent opposing deck types. It doesn't discard enough conditions, it targets your conditions as well as the opponent's, and even the fact that it plays during Fellowship instead of Maneuver is, in most other situations, a pretty big disadvantage. I tried just putting in one or two
New-awakened, but found that then I simply don't draw it quickly enough to help me out in a
TNMBF/Tentacle situation.
Are other less direct counters (the Soldier's Cache approach) available that would not lower the overall card quality of the deck?
Soldier's Cache definitely doesn't lower the quality of the deck. In fact, it may make it even better. I'm experimenting with taking out
Follow Smeagol in order to put in
Soldier's Cache. So far, I like it. I haven't used FS as much since adding
One Good Turn Deserves Another, and
Soldier's Cache can work very well as a token machine in Regroup before moving to
Mithlond. However, it is vulnerable to getting discarded in the right circumstances. I think I just need to get a procedure worked out.
In theory, I could successfully counter
TNMBF trap with a three-card combo:
Ranger's Cloak,
Shadowfax (primarily to get the threats up, if I don't already have them), and
Soldier's Cache. If I can get out all three of those, at the next Fellowship I should be able to immediately kill down to 6. All three of those cards are pullable using either
Deagol or
Something Slimy. I should go for the possessions first, since they are harder to get rid of.
Soldier's cache last, and then even if he cancels it, I can still kill down to 6.
Is TNMBF a game-breaking enough card in that matchup that your deck MUST address it or flat out lose?
Possibly. As I mentioned earlier,
TNMBF/Tentacles can be literally paired with
any FP strategy. Is my Shadow so strong that I can definitely kill
any FP strategy out there? Probably not. Especially if the opponent is out in front, and confident that I'm only going to be able to move once per turn for the rest of the game. Think about it: As long as he's in front, he never has to double again. So, in order to beat this combo, I would need to be able to kill or corrupt his Fellowship with him only single-moving each turn, with a Fellowship as powerfully strong as he can manage. Perhaps Gil-galad looping, or Hobbit Hospital.
HOWEVER, at the same time, I firmly believe that there is a combination of cards and strategy out there with which to counter this, probably something along the lines of the procedure I outlined above. We'll see!
