// Deck file for Magic Workstation (
http://www.magicworkstation.com)
// Lands
2 [SHM] Island (4)
2 [LRW] Vivid Meadow
2 [SHM] Mystic Gate
2 [EVE] Flooded Grove
2 [SHM] Wooded Bastion
2 [LRW] Vivid Grove
1 [LRW] Forest (3)
1 [LRW] Plains (4)
2 [LRW] Vivid Creek
4 [ALA] Seaside Citadel
4 [SHM] Reflecting Pool
// Creatures
4 [ALA] Rhox War Monk
4 [LRW] Mulldrifter
4 [ALA] Stoic Angel
4 [SHM] Kitchen Finks
3 [MOR] Chameleon Colossus
// Spells
4 [LRW] Cryptic Command
2 [ALA] Bant Charm
3 [ALA] Oblivion Ring
4 [ALA] Cancel
4 [LRW] Broken Ambitions
So, here's the deal. I've got control elements, namely tons of counters and Stoic Angels, and then I've got Aggro, say, Colossus, Infiltrator, Cavaliers. And even the stoic angel.
In a battle vs Faeries, I was able to win 2-1, losing the second game thanks to a mulligan to 5 and a mana screw.

But he kept flashing in faeries which I found extremely annoying, doing them on MY turn, leaving him tons of mana open. Anyways, first game, I was at 21 life (War Monk FTW), third game, I was at 10, Cryptic Tap last turn, counter creature, Chameleon/Jhessian dual attack FTW!
Thoughts?