Come on, with those lovely heralds out there, how could you NOT dedicate a deck wholly to Sphinx Sovereign?
Lands:
4 Esper Panorama
4 Arcane Sanctum
4 Island
4 Plains
4 Swamp
Creatures:
4 Sphinx Sovereign
4 Etherium Sculptor
4 Windwright Mage
4 Sphinx's
Herald4 Glaze Fiend
4 Ethersworn Cannonist
2 Sanctum Gargoyle
Spells:
4 Courier's Capsule
4 Executioner's Capsule
4 Obelisk of Esper
2 Quietus Spike
So, this could be block. Whatever. And, yes, I mostly just threw it together in the past 3 minutes or so.
So I'm open to options for improvement. The basic idea, though, is to either accelerate into a Sphinx
really fast or use a
herald to push one out turn 4.
Sanctum Gargoyle is there to pull back a Sphinx (or Capsule or Heralded creature). Windwright Mage, while also being any of the 3 colors required for a
Herald, is a nice little creature if your plans go awry. Give it and/or a Sphinx Quietus Spike and watch the
fireworks!
Or you can use capsules to drop out a bunch of artifacts and swing with a bunch of really big Glaze Fiends. I've done it before.
Any thoughts?