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Author Topic: Sphinx Sovereign  (Read 3235 times)

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October 18, 2008, 07:15:39 AM
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Elf_Lvr

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Sphinx Sovereign
« on: October 18, 2008, 07:15:39 AM »
Come on, with those lovely heralds out there, how could you NOT dedicate a deck wholly to Sphinx Sovereign?

Lands:
4 Esper Panorama
4 Arcane Sanctum
4 Island
4 Plains
4 Swamp

Creatures:
4 Sphinx Sovereign
4 Etherium Sculptor
4 Windwright Mage
4 Sphinx's Herald
4 Glaze Fiend
4 Ethersworn Cannonist
2 Sanctum Gargoyle

Spells:
4 Courier's Capsule
4 Executioner's Capsule
4 Obelisk of Esper
2 Quietus Spike

So, this could be block. Whatever. And, yes, I mostly just threw it together in the past 3 minutes or so.

So I'm open to options for improvement. The basic idea, though, is to either accelerate into a Sphinx really fast or use a herald to push one out turn 4.

Sanctum Gargoyle is there to pull back a Sphinx (or Capsule or Heralded creature). Windwright Mage, while also being any of the 3 colors required for a Herald, is a nice little creature if your plans go awry. Give it and/or a Sphinx Quietus Spike and watch the fireworks!

Or you can use capsules to drop out a bunch of artifacts and swing with a bunch of really big Glaze Fiends. I've done it before.

Any thoughts?
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October 18, 2008, 05:13:49 PM
Reply #1

SomeRandomDude

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Re: Sphinx Sovereign
« Reply #1 on: October 18, 2008, 05:13:49 PM »
Come on, with those lovely heralds out there, how could you NOT dedicate a deck wholly to Sphinx Sovereign?

Easily.

Smash to Smithereens
Gleeful Sabotage
Naturalize
Shatterstorm

Heck, something that's often maindecked!

Bant Charm

Yeah...the heralds stink. Bad.

But I found that in any esper deck, run 4 Sanctum Gargoyles. That *might* make them playable.
« Last Edit: October 18, 2008, 05:15:22 PM by NBarden »
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