This is still one of my favorites. Shadow is great at punishing flood with all these Nazgul and solid against choke since if I've always got enough for one minion with
Black Steed anyway.
I've made some changes since the initial post and have updated the decklist + first post notes to reflect that. It's now at 36 per side instead of 39, each side is a little less invested on any one particular character in favor of making everyone a bit better off. Here's what I did:
FP changes:
-1x
Hama, Doorward of Theoden-1x
Swift Steed-1x
Brace of Coneys-2x
Sting, Baggins Heirloom-4x
Strong Arms+1x
Sam, Resolute Halfling+1x
Deor+1x
Leowyn+2x
Hobbit Sword+1x
No Rest for the WearyUltimately, Sam is better than most companions in the 9th slot so there goes Hama (his text has actually been helpful for Easterlings, Twilight Nazgul, and Dunland, the main issue with him is he's not valiant). Killing Frodo clears up to 9 burdens so that alleviates some need for burden removal, and then using
Resolute Halfling instead of
Son of Hamfast covers many wounding and Morc strategies handily on top of that. Having Sam as a backup Ring-bearer means swapping
Sting for
Hobbit Sword.
Either
Deor or
Leowyn should probably go in every Rohan deck from 7 onward. I often have both for the flexibility.
Deor is less important for this deck since Arwen is the star skirmisher, but again he goes so far to thwart
Easterling Captain that I've still got him around. On a related note, as much as I liked
Strong Arms it wasn't doing nearly enough for me because I tend to be leading and swapping my plains in with
Grimbold. There's a deck for it and I'm looking forward to making it, but it's not this one.
I've come to believe that Defender events are woefully underrated. There are so many companions here to die, and even though I don't play it every game there's no game where I think it's a dead card. The second
Swift Steed I cut because I haven't really noticed it, despite being a solidly Rohan deck it really doesn't need much where mounts are concerned. The main concern for
Swift Steed is
Red Wrath, which is pretty predictable and I can usually afford to just let it take a companion or two before I pull Eowyn (a priority against Easterlings to protect Arwen). Occasionally against Nazgul it's good to have a mount and spear on
Elfhelm so he can kill them but that's pretty much it.
Shadow changes:
-1x
Grima, Wormtongue-3x Destroyer
-1x
Ulaire Otsea, Lieutenant of Morgul-1x
Disposable Servants-1x Pale Blade
+1x
Nazgul Sword+1x
Fear (gets rid of an annoying ally. For Elrond, the value is in both getting rid of his heal for a turn or two and making the opponent drop another 4 to replay him late in the game)
+1x
Too Great and Terrible (
Terrible and Evil causes problems. Only need 1x 'cause once you draw it you can replay it with WK if necessary)
+1x
Out of Sight and Shot (An all-around great card for Nazgul. Keep in mind that this is your only condition so in certain matchups you'll have to use it when you play it if you want to use it at all; any FP condition discarding has just been waiting for this moment. Could be swapped for a
Morgul Gates or second Enquea or something)
Threats were just not doing very much for this deck. Well no, that's not true... Rather, the Shadow side doesn't need enough threats to justify spending card slots on adding them. In addition to sites 3, 5 (potentially), and 9, Cantea will almost always add at least one threat and that's all WK needs to pull a mount or sword. Destroyer and
Disposable Servants were helpful cards and all, but easy cuts when it came down to it. 2x Grima was there to make
Saruman's Power more consistent but so far I haven't found as much need for it. Similarly, I've traded a Pale Blade for another
Nazgul Sword because 1) the only conditions that worry me are ones that prevent Nazgul from winning skirmishes (by killing them) and 2) this deck is at its best when any Nazgul is an overwhelm threat instead of just WK.
Ulaire Otsea, LoM was just a test for potentially including with
Morgul Detachment and I still haven't given that minion a try so I went ahead and cut it. Could still be fun, maybe something for later.
I'm still only at one Enquea which may strike some as odd. After all, he's a great bearer for a mount in his own right and his text needs no explanation. It's just that big fellowships mean lots of threats from Cantea and enough twilight to play 3 Nazgul, so honestly I haven't noticed the need. Enquea isn't the end-all for big fellowships anyway, if your opponent is playing 6+ companions they have a counter to Enquea built in. Whether they draw it in time is another question, of course. I'd still rather have Toldea or Attea, or even Nelya most of the time. That's my preference, he'd be easy to increase to 2 or even 3 copies if you felt so inclined.