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Sudden Attack Event • SkirmishScour 3 cards to make an minion strength +2 for each Shadow card you scour.
Sudden Onslaught Event • ResponseReturn - remove 2 threats.If an minion wins a skirmish, you may scour 6 cards to make each minion fierce until the regroup phase. Add a threat for each twilight card scoured in this way.
Savage Warg Possession • MountStrength: +1Vitality: +1Return - Bearer must be an Orc.When you play this possession, exhaust bearer. Bearer cannot be healed. Bearer gains enduring 1.If bearer is killed, remove this possession from the game.
I've realised that once again I don't have enough minions for this culture, having only 7 (3 that recycle Wraith cards, and 4 that like being discarded). I guess I find designing non-named creatures rather boring. I'll have to give it a bit of thought.Anyway, here are some more cards for you today, mostly based around the scour mechanic (though we will get back to discarding orcs properly soon): Sudden Attack Event • SkirmishScour 3 cards to make an minion strength +2 for each Shadow card scoured in this way. maybe and do something for each freeps card? Sudden Onslaught Event • ResponseReturn - remove 2 threats.If an minion wins a skirmish, you may scour 6 cards to make each minion fierce until the regroup phase. Add a threat for each twilight card scoured in this way. I would cut cost to 2...compared to siege engines...i think is what its called Savage Warg Possession • MountStrength: +1Vitality: +1Return - Bearer must be an Orc with strength 10 or less.When you play this possession, exhaust bearer. Bearer gains enduring 1.If bearer is killed, remove this possession from the game.
An odd card for today. The idea is twofold - to give you a way and a reason for discarding your Orcs in the regroup phase, but only if the FP still have the option of the double move. Secondly, this is a card designed to be played over and over again with Return, though with a high cost. Rising Danger Event • RegroupReturn - discard an minion.Spot an minion to add a threat.If the fellowship has moved more than once this turn, remove this card from the game.
Orcish Whip Possession • Hand WeaponBearer must be an minion.Bearer is strength +1 for each threat you can spot.Fair enough though could get REALLY silly. Abandon All Reason Event • ShadowDiscard X minions from play to draw X cards.Cool but seeing as it triggers off some really nasty minion abilites shouldnt it cost 2?