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Author Topic: Return to the Paths of the Dead - Abandoning All Reason  (Read 132462 times)

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July 30, 2008, 08:59:29 AM
Reply #180

Elf_Lvr

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Re: Return to the Paths of the Dead - Tower Shield
« Reply #180 on: July 30, 2008, 08:59:29 AM »
They all look good. :up:
Happy Hunting!
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Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

July 30, 2008, 12:04:15 PM
Reply #181

Anvar

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Re: Return to the Paths of the Dead - Tower Shield
« Reply #181 on: July 30, 2008, 12:04:15 PM »
Thanks for the reviews. A small cycle of Easterlings today:

[1] Easterling Outrider [Men]
Minion • Man
Strength: 5
Vitality: 1
Site: 4
Easterling.
To play, spot an Easterling or a twilight minion.
This minion is strength +1 for each burden you can spot.
While this minion is strength 10 or more, it gains fierce.

[2] Easterling Brute [Men]
Minion • Man
Strength: 7
Vitality: 2
Site: 4
Easterling.
This minion is strength +1 for each burden you can spot.
While this minion is strength 14 or more, it gains fierce.

[3] Easterling Champion [Men]
Minion • Man
Strength: 8
Vitality: 3
Site: 4
Easterling.
This minion is strength +1 for each burden you can spot.
While this minion is strength 16 or more, it gains fierce and damage +1.
« Last Edit: July 31, 2008, 03:59:14 AM by Anvar »
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

July 30, 2008, 12:17:21 PM
Reply #182

Thranduil

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Re: Return to the Paths of the Dead - Tower Shield
« Reply #182 on: July 30, 2008, 12:17:21 PM »
[1] Easterling Scout [Men]
Minion • Man
Strength: 5
Vitality: 1
Site: 4
Easterling.
This minion is strength +1 for each burden you can spot.
While this minion is strength 10, it gains fierce.
Easterling Scout is already a card title (thank you to autolink!). Sounds a little weird, but the concept is fine. Considering he costs [1], I think I'd also prefer some cultural enforcement on him.

[2] Easterling Brute [Men]
Minion • Man
Strength: 7
Vitality: 2
Site: 4
Easterling.
This minion is strength +1 for each burden you can spot.
While this minion is strength 14, it gains fierce.
Again sounds weird, but fine.

[3] Easterling Champion [Men]
Minion • Man
Strength: 8
Vitality: 3
Site: 4
Easterling.
This minion is strength +1 for each burden you can spot.
While this minion is strength 16, it gains fierce and damage +1.
Fun. Perhaps he doesn't need 3 vitality, though.

Thranduil

July 30, 2008, 12:26:00 PM
Reply #183

Anvar

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Re: Return to the Paths of the Dead - More Easterlings
« Reply #183 on: July 30, 2008, 12:26:00 PM »
Name changed to Easterling Outrider. Added some enforcement.

I gave the champion vit 3 as he needs strength +8 to become fierce and damage +1, which is awfully high, even with possessions.

Anvar
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

July 30, 2008, 12:42:26 PM
Reply #184

DáinIronfoot

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Re: Return to the Paths of the Dead - Tower Shield
« Reply #184 on: July 30, 2008, 12:42:26 PM »
Quote from: Anvar
[1] Easterling Outrider [Men]
Minion • Man
Strength: 5
Vitality: 1
Site: 4
Easterling.
To play, spot an Easterling or a twilight minion.
This minion is strength +1 for each burden you can spot.
While this minion is strength 10, it gains fierce.

I'd lower it to 4 initial and 9 to trigger fierce, personally, then probably drop the spotting requirement. It's okay as is, but borderline in my book. VERY borderline.

Quote from: Anvar
[2] Easterling Brute [Men]
Minion • Man
Strength: 7
Vitality: 2
Site: 4
Easterling.
This minion is strength +1 for each burden you can spot.
While this minion is strength 14, it gains fierce.

This one, however, is probably fine. MAYBE 6 strength (with 13 triggering) would be better.

Quote from: Anvar
[3] Easterling Champion [Men]
Minion • Man
Strength: 8
Vitality: 3
Site: 4
Easterling.
This minion is strength +1 for each burden you can spot.
While this minion is strength 16, it gains fierce and damage +1.

No problems here. No, really. :P
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

July 30, 2008, 02:37:50 PM
Reply #185

Anvar

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Re: Return to the Paths of the Dead - More Easterlings
« Reply #185 on: July 30, 2008, 02:37:50 PM »
I wanted all the triggers to work when their strength was doubled - it seemed neater that way.

Anvar
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

July 31, 2008, 01:58:23 AM
Reply #186

lem0nhead

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Re: Return to the Paths of the Dead - Tower Shield
« Reply #186 on: July 31, 2008, 01:58:23 AM »
Thanks for the reviews. A small cycle of Easterlings today:

[1] Easterling Outrider [Men]
Minion • Man
Strength: 5
Vitality: 1
Site: 4
Easterling.
To play, spot an Easterling or a twilight minion.
This minion is strength +1 for each burden you can spot.
While this minion is strength 10, it gains fierce.

Wowser, what a nasty little minion. Gotta be 2 cost surely.

[2] Easterling Brute [Men]
Minion • Man
Strength: 7
Vitality: 2
Site: 4
Easterling.
This minion is strength +1 for each burden you can spot.
While this minion is strength 14, it gains fierce.

Again gotta be 3?

[3] Easterling Champion [Men]
Minion • Man
Strength: 8
Vitality: 3
Site: 4
Easterling.
This minion is strength +1 for each burden you can spot.
While this minion is strength 16, it gains fierce and damage +1.

Erm, you can guess.


Are they designed to only work at 10, 14 and 16, cos as it is if youre 17 strength none of them work.
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

July 31, 2008, 07:29:43 PM
Reply #187

Anvar

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Re: Return to the Paths of the Dead - More Easterlings
« Reply #187 on: July 31, 2008, 07:29:43 PM »
Thanks for the reviews. I wanted the pathfinder to be an aggressively costed minion so I intend to keep it with the spotting requirements and at strength 5.

One final card before we leave the [Men] culture behind and head off to pastures new (I think Rohan culture but I'm not sure yet). This is a card to tie in with desperation. How do you play minions with no cards in your draw deck? Well, this is an attempt at answering that question.

(0) Desperate March [Men]
Condition • Support Area
To play, spot 2 [Men] minions.
Desperation - Shadow: Remove a burden to play a [Men] minion from your discard pile as if from hand. If you can spot a companion with resistance 9 or more, discard this condition.
« Last Edit: August 01, 2008, 06:53:15 AM by Anvar »
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

July 31, 2008, 08:56:46 PM
Reply #188

Elf_Lvr

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Re: Return to the Paths of the Dead - Desperate March
« Reply #188 on: July 31, 2008, 08:56:46 PM »
Awesome.
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

July 31, 2008, 09:16:08 PM
Reply #189

MR. Lurtzy

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Re: Return to the Paths of the Dead - Desperate March
« Reply #189 on: July 31, 2008, 09:16:08 PM »
Twilight Cost?

August 01, 2008, 01:39:39 AM
Reply #190

lem0nhead

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Re: Return to the Paths of the Dead - Desperate March
« Reply #190 on: August 01, 2008, 01:39:39 AM »
It costs zero lurtzy, when you do brackets o brackets it messes up like that.

Sound card Anvar.
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

August 01, 2008, 06:53:41 AM
Reply #191

Anvar

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Re: Return to the Paths of the Dead - Desperate March
« Reply #191 on: August 01, 2008, 06:53:41 AM »
Sorry about the twilight cost. Always forget that 0 needs round brackets.

Anvar
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

August 01, 2008, 07:17:59 AM
Reply #192

DáinIronfoot

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Re: Return to the Paths of the Dead - More Easterlings
« Reply #192 on: August 01, 2008, 07:17:59 AM »
Yeah, sorry about the brackets on the zero thing. One of those little quirks of SMF forums that I never figured out how to fix, so (0) gets to be the oddball of the bunch.

Quote from: Anvar
(0) Desperate March [Men]
Condition • Support Area
To play, spot 2 [Men] minions.
Desperation - Shadow: Remove a burden to play a [Men] minion from your discard pile as if from hand. If you can spot a companion with resistance 9 or more, discard this condition.

Looks great. This is the sort of card that your scour strategy needs. :up:
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 03, 2008, 04:39:57 PM
Reply #193

Anvar

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Re: Return to the Paths of the Dead - Desperate March
« Reply #193 on: August 03, 2008, 04:39:57 PM »
Enter the Rohirrim. When looking at these cards, remember Tombs and Saved from the Fire...:

[2] •Theodred, Doomed to Die [Rohan]
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Valiant.
While you can spot a valiant companion, Theodred is twilight cost -1.
While this card is in your dead pile, Theoden, Eomer and Eowyn are strength +2 and resistance -2.
"They stooped then to lift the body, and found that Theodred still breathed; but he lived only long enough to speak his last words: Let me lie here - to keep the Fords till Eomer comes."

[3] •Theoden, Last of his Line [Rohan]
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Valiant.
While you can spot a [Rohan] companion, Theoden is twilight cost -1.
While this card is in your dead pile, [Rohan] possessions and companions cannot be discarded by Shadow cards.
"'I myself will go to war, to fall in the front of the battle, if it must be. Thus shall I sleep better.'"
« Last Edit: August 04, 2008, 11:41:26 AM by Anvar »
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

August 04, 2008, 01:24:15 AM
Reply #194

lem0nhead

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Re: Return to the Paths of the Dead - Theodred, Doomed to Die
« Reply #194 on: August 04, 2008, 01:24:15 AM »
Its never a good thing to actually rely on companions being dead as the whole point in the game is to have them alive so i was going to moan about theodred but hes not actually the worst of this type ive seen. However Theoden is really not worth is as far as i can see.
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.