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Author Topic: Weird DCs  (Read 8017 times)

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May 05, 2008, 07:04:21 PM
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SomeRandomDude

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Weird DCs
« on: May 05, 2008, 07:04:21 PM »
Since I guess we're all coming here, I suppose I should post my DCs here.

Compulsive Melee (5) (B) (R)
Enchantment
Each creature attacks if able.
Each creature blocks if able.

World Freeze   (S) (U) (U)
Enchantment
Cumulative upkeep- Pay 1 life.
Creatures can't attack or block.

Game of Chance  (U) (R)
Sorcery
Each player discards a card at random from hand. Game of Chance deals damage to each player equal to their discarded card's converted mana costs.
Each player draws a card.

Two Roads (2) (U) (G)
Enchantment
This card cannot be countered, destroyed or removed from the game.
Divide your library into two stacks. You now have two libraries.
Any time you may draw a card, you may draw a card from either library instead.
« Last Edit: May 17, 2008, 10:04:00 AM by NBarden »
NB- 4 year veteran of CC/TLHH

"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
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May 05, 2008, 07:50:02 PM
Reply #1

FM

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Re: Weird DCs
« Reply #1 on: May 05, 2008, 07:50:02 PM »
Yeah, mana symbols would be great, specially the new hybrid ones. And tap/untap symbols, as well. So, Kralik, anyway you can get those with Conor?

May 10, 2008, 10:54:39 AM
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SomeRandomDude

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Re: Weird DCs
« Reply #2 on: May 10, 2008, 10:54:39 AM »
So, any reviews?
NB- 4 year veteran of CC/TLHH

"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
-Elessar's Socks

Trade List- ft. Aragorn, Defender of Rohan

May 10, 2008, 12:22:51 PM
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sickofpalantirs

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Re: Weird DCs
« Reply #3 on: May 10, 2008, 12:22:51 PM »
I could review but I would have no idea what I was saying...
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
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May 10, 2008, 01:49:08 PM
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SomeRandomDude

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Re: Weird DCs
« Reply #4 on: May 10, 2008, 01:49:08 PM »
That doesn't stop you in the LotR section...
NB- 4 year veteran of CC/TLHH

"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
-Elessar's Socks

Trade List- ft. Aragorn, Defender of Rohan

May 10, 2008, 07:20:46 PM
Reply #5

sickofpalantirs

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Re: Weird DCs
« Reply #5 on: May 10, 2008, 07:20:46 PM »
LOL  to keep this from being spam...ask dain if he has ever taken any of my suggestions ;)
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com

May 11, 2008, 12:18:05 PM
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FM

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Re: Weird DCs
« Reply #6 on: May 11, 2008, 12:18:05 PM »

Compulsive Melee (5) (B) (R)
Enchantment
Each creature attacks if able.
Each creature blocks if able.

The "forced attacking" thing is surely red, but forced blocking tends to be green, so I'd make it RG. This makes for an awesome card in Limited play, amazing the depth of combat math! It needs a rarity, though... ;)

World Freeze   (S) (U) (U)
Enchantment
Cumulative upkeep- Pay 1 life.
Creatures can't attack or block.

I don't like it very much. You see, indestructible creatures aplenty exist, aand a single extra white mana lets you cast Worhip, a lot easier on you and to better extent.

Game of Chance  (U) (R)
Sorcery
Each player discards a card at random from hand. Those cards deal damage to their owners equal to their converted mana costs.
Each player draws a card.

Game of chance shoul be the source of damage, not the discarded cards. Also, it doens't feel all that blue to me. Perhaps a hybrid blue/black mana cost, aside from the red one? Also, it seems a little too powerful, but I may be wrong.

Two Roads (2) (U) (G)
Enchantment
This card cannot be countered, destroyed or removed from the game.
Divide your library into two stacks. You now have two libraries.
Any time you may draw a card, you may draw a card from either library instead.

Takes too much time off the game, not to mention the library zone doesn't fit two libraries in it. Seems like a fun UN card, though.

May 11, 2008, 05:15:21 PM
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MR. Lurtzy

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Re: Weird DCs
« Reply #7 on: May 11, 2008, 05:15:21 PM »
Since I guess we're all coming here, I suppose I should post my DCs here.

Compulsive Melee (5) (B) (R)
Enchantment
Each creature attacks if able.
Each creature blocks if able.

Seems good.

World Freeze   (S) (U) (U)
Enchantment
Cumulative upkeep- Pay 1 life.
Creatures can't attack or block.

Seems balanced, though I doubt it would get much use. Better cards are available.

Game of Chance  (U) (R)
Sorcery
Each player discards a card at random from hand. Those cards deal damage to their owners equal to their converted mana costs.
Each player draws a card.

Nice! I really like this one. Balanced and very usable.

Two Roads (2) (U) (G)
Enchantment
This card cannot be countered, destroyed or removed from the game.
Divide your library into two stacks. You now have two libraries.
Any time you may draw a card, you may draw a card from either library instead.
I do not like cards that "cannot be countered, destroyed or removed from the game." But aside from that, 2 libraries would be barrels of fun and this would help prevent getting held up on not getting enough mana or getting too much. Good card.

June 04, 2008, 03:04:11 PM
Reply #8

FM

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Re: Weird DCs
« Reply #8 on: June 04, 2008, 03:04:11 PM »
I just noticed, Two Roads CAN be returned to its owner's hand, so the player would simply lose half his library? Also, I don't get it, is it just to avoid milling? No one needs to avoid that. Not to mention the plethora of rules this would need to bend...

June 04, 2008, 10:16:50 PM
Reply #9

MR. Lurtzy

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Re: Weird DCs
« Reply #9 on: June 04, 2008, 10:16:50 PM »
Wouldn't it just recombine with the other library?

June 05, 2008, 11:16:55 AM
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FM

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Re: Weird DCs
« Reply #10 on: June 05, 2008, 11:16:55 AM »
Nope. Since the game does not cover such rules, unless the card states it, it'll just lie there. Not to mention, the card must state to create a zone for the new library... Wow, such complicated designing! I'd want to see the folks at WotC try a hand at THAT!

June 09, 2008, 04:35:56 PM
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Yanko Markovic

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Re: Weird DCs
« Reply #11 on: June 09, 2008, 04:35:56 PM »
why would you lose half your library? How do you choose the one to discard? WotC guys would have to put so many parentheses to state those exceptions (the new library-zone, etc...), if they don't get mad...  Topic name Weird DCs really fits the controversy  ;)
"To ask if Orcs "are" Communists is to me as sensible as asking if Communists are Orcs." - JRR Tolkien, regarding his "allegory".

June 09, 2008, 04:55:04 PM
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SomeRandomDude

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Re: Weird DCs
« Reply #12 on: June 09, 2008, 04:55:04 PM »
Ya, I think I'm just going with the un-sets idea.
NB- 4 year veteran of CC/TLHH

"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
-Elessar's Socks

Trade List- ft. Aragorn, Defender of Rohan