So, batch of white cards today! Kicking it off so we can move into the second quarter of the set!
Lyn, Ascending Planeswalker - Lyn
-1: Creatures you control get +1/+1 until end of turn.
-2: Destroy target tapped creature.
Loyalty: 3
U
Well, I bet you didn't see THIS one coming. Yes, another version of a Planeswalker in the same set. And yes, at UNCOMMON! To be entirely honest, I'm doing this because this set does not make use of the mythic rarity yet, otherwise the other Lyn would me Mythic, and this one Rare. However, I think it fits the bill well enough, introducing Planeswalkers without flashy "ultimate" abilities, but more of a different type of resource. Sure, she fits well in aggro. Sure, she is worse than Anthem effects most of the time (you'll want to remove blockers, so they won't be tapped anyway). However, the nicest design issue with her is this: she fights Lyn. If you check the Rare Lyn, she fits well in control decks, probably more than she would fit in aggro, if at all. THIS Lyn, however, fits aggro. So you are STILL helping your strategy, AND keeping the control player from playing Lyn as well. Minor nitpick, I know, but still nice as an interaction. Also, notice you can STILL lock him out with multiples and they won't be dead in your hand, since you can activate Lyn on your turn, thus 0'ing her Loyalty, play a SECOND Lyn from hand, activate HER (thus, pumping twice, for instance) and still have a Lyn down locking the other player's Lyn.
Blade Barrier Creature - Wall
Defender, flash, flying.
3/3
C
Simple poorman's removal. Useful in Limited. Probably useful in constructed, if you want to pay control and can afford double-white.
White Knight Creature - Human Knight
First strike, protection from black.
2/2
U
Yeah, gosh golly, how original. However, THIS next one might make it original...
Silver Knight Creature - Human Knight
First strike, protection from black.
2/2
U
Both of them, together. Too much? Who knows? We HAVE a lot of knights in standard, and we don't see them all seeing play, so, I'm taking a wild guess with this one, trying to force an archetype into real possibility. Let's see how it pans out. Honestly? I expect them to see play in a 2/2 split most of the time, with a 3rd one for each side on sideboards. Tops.
Youth Knight Creature - Human Knight
2/1
C
And this seals up the knight mini-cycle. I still have one more spell for knights, though...
Annointment Enchantment - Aura
Enchanted creature gets +1/+1 and first strike.
C
So ANY lowly soldier can become a KNIGHT! ^^