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Author Topic: Light & Shadow - Complete Card List  (Read 146514 times)

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March 10, 2009, 01:59:21 AM
Reply #195

lem0nhead

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Re: Light & Shadow - Men
« Reply #195 on: March 10, 2009, 01:59:21 AM »

[1] Sinister Inquiries [Men]
Condition • Support Area
Search.
When you play this condition, you may foresee 1 (look at the top 1 card of your draw deck; place that card on top of or beneath your draw deck).
Maneuver: Discard this condition and spot a companion with resistance 5 or less to take into hand a [Men] event from your draw deck.
L U 95

Really not that useful. Instead of packing this condition, pack another event and cut out the middle man!

(0) Under the Ringwraith's Sway [Men]
Event • Shadow
If the fellowship is in region 1, spot a [Men] card to take into hand a Shadow card from your draw deck.
If the fellowship is in region 2 or 3, spot a [Men] card to make an unbound companion resistance -2 until the regroup phase.
L U 98

Strangely good for a 0 cost card, might make it 1.

[1] Spies Everywhere [Men]
Condition • Support Area
Stealth.
Response: If a minion [Men] minion is played, remove [1] to make that minion gain the [Wraith] culture and traitor until the regroup phase.
L R 96

Traitor maybe but i see no reason to make them ringwraiths even if they did work with them on one occasion.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

March 10, 2009, 12:22:22 PM
Reply #196

Braler

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Re: Light & Shadow - Men
« Reply #196 on: March 10, 2009, 12:22:22 PM »
Sinister Inquiries - i like it

Under the Ringwraith's Sway - kinda strong as is

Spies Everywhere -  i can certainly see that making some interesting decks with those two cultures... might make it cost a bit more in some way though

March 11, 2009, 05:44:09 AM
Reply #197

Thranduil

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Re: Light & Shadow - Men
« Reply #197 on: March 11, 2009, 05:44:09 AM »
Okay, I've changed the first 2 cards and hopefully they're better now. I'm not sure what I'm going to do with Spies Everywhere. I might make it spot a [Wraith] card to activate. Right now, of course, the card has very limited gameplay effect given that I don't plan on referencing Traitor and there are very few cards that say [Wraith] minion in their texts.

Now to finish the Breelander section of the [Men] culture.

This first card is part of reinforcing the [Men] culture's strengths, or rather much more so a strength of the [Raider] culture, but I thought it might be applicable.

[1] Duplicitous Rogues [Men]
Event • Maneuver
Exert a [Men] minion to discard a possession.
L C 91

This condition is part of a Shadow cycle of resistance reducing conditions.

[2] Forgetful of Danger [Men]
Condition • Unbound Companion
Res: -2
To play, spot a [Men] minion. Limit 1 per bearer.
Skirmish: Play this condition from your hand on a companion skirmishing a [Men] minion.
L C 92

And this minion is part of a Shadow & Free Peoples cycle of "Herald" cards that do stuff with the top card of your draw deck. This one really fits the bill of the [Wraith] herald - we'll see the [Men] herald later.

[2] Breeland Herald [Men]
Minion • Man
Str: 6
Vit: 1
Sit: 2
Traitor.
At the start of the maneuver phase, you may reveal the top card of your draw deck. If it is a [Wraith] card, you may make each companion (except the Ring-bearer) resistance -2 until the regroup phase.
L U 82
« Last Edit: March 12, 2009, 07:56:47 AM by Thranduil »

March 12, 2009, 07:18:18 AM
Reply #198

Braler

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Re: Light & Shadow - Men
« Reply #198 on: March 12, 2009, 07:18:18 AM »
Duplicitous Rogues - like it

Forgetful of Danger - seems good, one little formating thing though - as is it doesnt really need the spotting requirement since you can only play it on a companion skirmishing a [Men] Man, this might clean it up a bit which i know you like for this set

Breeland Herald - i like it, seems quite strong but probably still balanced

March 12, 2009, 07:51:06 AM
Reply #199

Thranduil

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Re: Light & Shadow - Men
« Reply #199 on: March 12, 2009, 07:51:06 AM »
Forgetful of Danger - seems good, one little formating thing though - as is it doesnt really need the spotting requirement since you can only play it on a companion skirmishing a [Men] Man, this might clean it up a bit which i know you like for this set
The thing is it can also play as a condition during the Shadow phase, in which case it needed some cultural enforcement.

Thranduil

March 13, 2009, 03:08:02 AM
Reply #200

tim1247

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Re: Light & Shadow - Men
« Reply #200 on: March 13, 2009, 03:08:02 AM »
It would be perfect if i could play your cards but not simply viewing...

March 13, 2009, 03:13:07 AM
Reply #201

Thranduil

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Re: Light & Shadow - Men
« Reply #201 on: March 13, 2009, 03:13:07 AM »
It would be perfect if i could play your cards but not simply viewing...
Why thank you! :) If the PC gets going and I'm involved, you never know; you might be!

Okay, now we're getting onto the other theme for the [Men] culture which is aggressors and Dunland!

First, as promised, the [Men] herald.

[3] Dunland Herald [Men]
Minion • Man
Str: 8
Vit: 2
Sit: 4
At the start of each skirmish involving this minion, you may reveal the top card of your draw deck. If it is a [Men] card, you may make each minion strength +1 until the regroup phase.
L U 88

And now 2 generic aggressors to bring us into the other [Men] theme:

[3] Dunland Runner [Men]
Minion • Man
Str: 9
Vit: 2
Sit: 4
Tracker.
While you can spot a companion with resistance 5 or less, this minion is an aggressor (for each aggressor assigned to a skirmish, each Shadow card is twilight cost -1).
L C 90

[4] Dunland Outrider [Men]
Minion • Man
Str: 9
Vit: 3
Sit: 4
Tracker. Aggressor (for each aggressor assigned to a skirmish, each Shadow card is twilight cost -1).
When you play this minion, you may foresee 1 (look at the top 1 card of your draw deck; place it on top of or beneath your draw deck).
L U 89

[8] The Wrong Attention [Men]
Event • Skirmish
This event's twilight cost is -1 for each Shadow culture you can spot.
Discard a companion with resistance 5 or less skirmishing a [Men] minion.
L R 99
« Last Edit: March 16, 2009, 02:51:05 PM by Thranduil »

March 16, 2009, 02:17:06 PM
Reply #202

Thranduil

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Re: Light & Shadow - Men
« Reply #202 on: March 16, 2009, 02:17:06 PM »
Not even 1 review? I know that they're quite vanilla, but at least some murmuring of agreement would be appreciated so that I know I'm not going completely crazy!..

Would it help if I spiced up the previous post with a huge fat card to work with aggressors? Well, now there is!

Thranduil
« Last Edit: March 16, 2009, 02:50:40 PM by Thranduil »

March 16, 2009, 03:52:24 PM
Reply #203

Anvar

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Re: Light & Shadow - Men
« Reply #203 on: March 16, 2009, 03:52:24 PM »
[3] Dunland Herald [Men]
Minion • Man
Str: 8
Vit: 2
Sit: 4
At the start of each skirmish involving this minion, you may reveal the top card of your draw deck. If it is a [Men] card, you may make each minion strength +1 until the regroup phase.
L U 88
I like the idea - it works with all cultures but only with a certain amount of cultural enforcement.

[3] Dunland Runner [Men]
Minion • Man
Str: 9
Vit: 2
Sit: 4
Tracker.
While you can spot a companion with resistance 5 or less, this minion is an aggressor (for each aggressor assigned to a skirmish, each Shadow card is twilight cost -1).
L C 90

[4] Dunland Outrider [Men]
Minion • Man
Str: 9
Vit: 3
Sit: 4
Tracker. Aggressor (for each aggressor assigned to a skirmish, each Shadow card is twilight cost -1).
When you play this minion, you may foresee 1 (look at the top 1 card of your draw deck; place it on top of or beneath your draw deck).
L U 89
No problems with these.

[8] The Wrong Attention [Men]
Event • Skirmish
This event's twilight cost is -1 for each Shadow culture you can spot.
Discard a companion with resistance 5 or less skirmishing a [Men] minion.
L R 99
Given that your set has a large number of aggressors already, does this event really need another cost reduction? I would just make it cost 6 or 7 and leave out the extra cost reduction. Makes it a bit neater.
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

March 17, 2009, 01:45:43 AM
Reply #204

lem0nhead

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Re: Light & Shadow - Men
« Reply #204 on: March 17, 2009, 01:45:43 AM »
Sorry dude, just busy at the moment.


[3] Dunland Herald [Men]
Minion • Man
Str: 8
Vit: 2
Sit: 4
At the start of each skirmish involving this minion, you may reveal the top card of your draw deck. If it is a [Men] card, you may make each minion strength +1 until the regroup phase.
L U 88

Nice enough.

[3] Dunland Runner [Men]
Minion • Man
Str: 9
Vit: 2
Sit: 4
Tracker.
While you can spot a companion with resistance 5 or less, this minion is an aggressor (for each aggressor assigned to a skirmish, each Shadow card is twilight cost -1).
L C 90

Sound.

[4] Dunland Outrider [Men]
Minion • Man
Str: 9
Vit: 3
Sit: 4
Tracker. Aggressor (for each aggressor assigned to a skirmish, each Shadow card is twilight cost -1).
When you play this minion, you may foresee 1 (look at the top 1 card of your draw deck; place it on top of or beneath your draw deck).
L U 89

Ok...

[8] The Wrong Attention [Men]
Event • Skirmish
This event's twilight cost is -1 for each Shadow culture you can spot.
Discard a companion with resistance 5 or less skirmishing a [Men] minion.
L R 99

Maybe should be 4 or less me thinks.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

March 17, 2009, 09:18:39 AM
Reply #205

Braler

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Re: Light & Shadow - Men
« Reply #205 on: March 17, 2009, 09:18:39 AM »
[3] Dunland Herald [Men]
Minion • Man
Str: 8
Vit: 2
Sit: 4
At the start of each skirmish involving this minion, you may reveal the top card of your draw deck. If it is a [Men] card, you may make each minion strength +1 until the regroup phase.
L U 88
I like it

And now 2 generic aggressors to bring us into the other [Men] theme:

[3] Dunland Runner [Men]
Minion • Man
Str: 9
Vit: 2
Sit: 4
Tracker.
While you can spot a companion with resistance 5 or less, this minion is an aggressor (for each aggressor assigned to a skirmish, each Shadow card is twilight cost -1).
L C 90
nice

[4] Dunland Outrider [Men]
Minion • Man
Str: 9
Vit: 3
Sit: 4
Tracker. Aggressor (for each aggressor assigned to a skirmish, each Shadow card is twilight cost -1).
When you play this minion, you may foresee 1 (look at the top 1 card of your draw deck; place it on top of or beneath your draw deck).
L U 89
Good

[8] The Wrong Attention [Men]
Event • Skirmish
This event's twilight cost is -1 for each Shadow culture you can spot.
Discard a companion with resistance 5 or less skirmishing a [Men] minion.
L R 99

I like it, cross culture enforcement and aggressor mechanic. I think it needs to keep the high cost since it straight discards a companion.


March 17, 2009, 10:18:28 AM
Reply #206

Thranduil

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Re: Light & Shadow - Men
« Reply #206 on: March 17, 2009, 10:18:28 AM »
Okay, thanks all! :gp:

I'll think more on the Wrong Attention and whether it needs that reduction or not. I wanted to encourage multiculture, and it seemed like a fair enough place to put it, but I'm not sure...

Now we've seen 1 massive event, well let's have another! :evil:

[5] Savage Strength [Men]
Event • Skirmish
Wound a companion skirmishing a [Men] minion. If that companion has resistance 5 or less, wound that companion again.
L C 94

And now a little twist on the aggressor mechanic, playing things which aren't events:

[4] Dunland Ambusher [Men]
Minion • Man
Str: 10
Vit: 2
Sit: 4
Tracker.
When you play this minion, you may spot another [Men] minion to make an unbound companion resistance -3.
Skirmish: Exert a minion to play this minion from your hand.
L C 87

This guy is part of that, but also encompasses my feeling that there should be cool unique characters aplenty at common. As you can see, these guys are trying to be as flexible as possible getting a bonus from being in culture, but not requiring you to.

[4]Wulf, Warrior of Dunland [Men]
Minion • Man
Str: 10
Vit: 2
Sit: 4
Fierce.
While you can spot a [Men] minion, Wulf's twilight cost is -2 during the skirmish phase.
Response: If a minion wins a skirmish, play Wulf from your hand; he is damage +1 until the regroup phase.
L C 100

And seeing as this seems to be the last card in the [Men] culture, let's have the [Men] component of a common Shadow cycle of 6 companion hate:

[1] Cunning Men [Men]
Condition • Support Area
When you play this condition, you may foresee 1.
While you can spot 6 companions and a [Men] minion, each Shadow card's twilight cost is -1 during the skirmish phase.
L C 86
« Last Edit: March 18, 2009, 03:50:35 PM by Thranduil »

March 17, 2009, 02:45:41 PM
Reply #207

Anvar

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Re: Light & Shadow - Men
« Reply #207 on: March 17, 2009, 02:45:41 PM »
Love the characters, but I think that Cunning Men might get a bit out of hand. With four of them out, for each minion you have assigned you make all your events cost -4. That seems a bit good to me. Should it be unique? Possibly with a discard effect?

Anvar
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

March 17, 2009, 05:03:49 PM
Reply #208

Thranduil

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Re: Light & Shadow - Men
« Reply #208 on: March 17, 2009, 05:03:49 PM »
Love the characters, but I think that Cunning Men might get a bit out of hand. With four of them out, for each minion you have assigned you make all your events cost -4. That seems a bit good to me. Should it be unique? Possibly with a discard effect?
Ah no, it doesn't do that. Aggressor is not currently a scalar keyword - it's all or nothing. Being an aggressor twice is like being fierce twice.

Thranduil

March 18, 2009, 01:44:31 AM
Reply #209

lem0nhead

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Re: Light & Shadow - Men
« Reply #209 on: March 18, 2009, 01:44:31 AM »

[5] Savage Strength [Men]
Event • Skirmish
Wound a companion skirmishing a [Men] minion. If that companion has resistance 5 or less, wound that companion again.
L C 94

Im still concerned that 5 resistance is awfully easy to get nearly all companions down to. I like this card but im not sure, just like i said about wrong attention, that it shouldnt be 4 or less.

[4] Dunland Ambusher [Men]
Minion • Man
Str: 10
Vit: 2
Sit: 4
Tracker.
When you play this minion, you may spot another [Men] minion to make an unbound companion resistance -3.
Skirmish: Exert a minion to play this minion from your hand.
L C 87

Interesting, a mega common.

[4]Wulf, Warrior of Dunland [Men]
Minion • Man
Str: 10
Vit: 2
Sit: 4
Fierce.
While you can spot a [Men] minion, Wulf's twilight cost is -2 during the skirmish phase.
Response: If a minion wins a skirmish, play Wulf from your hand; he is damage +1 until the regroup phase.
L C 100

Yeah hes pretty cool.

[1] Cunning Men [Men]
Condition • Support Area
When you play this condition, you may foresee 1.
While you can spot 6 companions, each [Men] minion is an aggressor.
L C 86

I hear what youre saying to anvar, but if you have lots of minions out that are each aggressors its still going to stack right? Which is REALLY lethal.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.