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Author Topic: Light & Shadow - Complete Card List  (Read 146481 times)

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April 24, 2009, 02:08:45 AM
Reply #270

Thranduil

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Re: Light & Shadow - Shire
« Reply #270 on: April 24, 2009, 02:08:45 AM »
Wow, I have my usual 3 reviewers back for once! ;)

I will make some changes to those cards a bit later, but for now I wanted to post some more.

This condition is in some sense a mirror of a [Wraith] card coming later (about search cards). I'm not sure whether I like it especially, but it seemed a fair enough card, I suppose. Anyway, I like the stealth cards following much more! ;)

[1] Preparing for the Journey [Shire]
Condition • Support Area
When you play this condition, you may foresee 1.
While you can spot 2 [Shire] companions, each stealth card is twilight cost -1.
L C 156

[2] Slipping Away [Shire]
Event • Skirmish
Stealth.
Cancel a skirmish involving a [Shire] companion with resistance 8 or more.
L C 159

(0) Get Out of Sight! [Shire]
Event • Response
Stealth.
If a Shadow event is played, spot a [Shire] companion and add a burden to cancel that event.
L U 151
« Last Edit: April 27, 2009, 01:43:32 AM by Thranduil »

April 24, 2009, 02:31:40 AM
Reply #271

lem0nhead

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Re: Light & Shadow - Shire
« Reply #271 on: April 24, 2009, 02:31:40 AM »

[1] Preparing for the Journey [Shire]
Condition • Support Area
When you play this condition, you may foresee 1.
While you can spot 2 [Shire] companions, each stealth card is twilight cost -1.
L C 156

Cool, like how its double eged.

[1] Slipping Away [Shire]
Event • Skirmish
Stealth.
Cancel a skirmish involving a [Shire] companion with resistance 8 or more.
L C 159

Maybe cost 2.

[1] Get Out of Sight! [Shire]
Event • Response
Stealth.
If a Shadow event is played, spot a [Shire] companion and add a burden to cancel that event.
L U 151

Could cost 0 easily.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

April 24, 2009, 01:13:53 PM
Reply #272

DáinIronfoot

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Re: Light & Shadow - Shire
« Reply #272 on: April 24, 2009, 01:13:53 PM »
Quote from: Thranduil
Wow, I have my usual 3 reviewers back for once! ;)
It's unlikely I'll be posting every day like I used to, but you can expect regular reviews from me again. :up:

Quote from: Thranduil
[1] Preparing for the Journey [Shire]
Condition • Support Area
When you play this condition, you may foresee 1.
While you can spot 2 [Shire] companions, each stealth card is twilight cost -1.
L C 156
The first line needs to be culturally enforced, I think. I might make the cost a little higher and slap some toil on it, but I know you're usually not a big fan of that....

Quote from: Thranduil
[2] Slipping Away [Shire]
Event • Skirmish
Stealth.
Cancel a skirmish involving a [Shire] companion with resistance 8 or more.
L C 159
Better at [2], yeah.

Quote from: Thranduil
[1] Get Out of Sight! [Shire]
Event • Response
Stealth.
If a Shadow event is played, spot a [Shire] companion and add a burden to cancel that event.
L U 151
Kind of hand clogging...but events like this are a necessary evil, methinks. No reason for it to cost [1] when it also adds a burden, though.
« Last Edit: April 24, 2009, 01:25:30 PM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

April 24, 2009, 03:45:10 PM
Reply #273

Gerontius

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Re: Light & Shadow - Shire
« Reply #273 on: April 24, 2009, 03:45:10 PM »
Slipping Away+Bilbo, Melancholy Hobbit= Broken Combo. Maybe up the resistant requirement some, so the fpp has to get out resistance boosting conditions, etc before it becomes too useful.

April 27, 2009, 01:42:50 AM
Reply #274

Thranduil

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Re: Light & Shadow - Shire
« Reply #274 on: April 27, 2009, 01:42:50 AM »
Slipping Away+Bilbo, Melancholy Hobbit= Broken Combo. Maybe up the resistant requirement some, so the fpp has to get out resistance boosting conditions, etc before it becomes too useful.
I don't think it's broken - it's certainly quite good, but it seems to me like Daddy Two-foot + No Visitors is a lot more reliable.

I'll lower the cost of Get Out of Sight!. I've also made some changes to the earlier cards; what do you think of the new Fear of Discovery? For now, let's have some more cards!

[2]Bilbo, Contented Hobbit [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Ring-bound.
To play, spot a [Shire] card.
Each time the fellowship moves, you may reveal the top card of your draw deck. If it is a Free Peoples card, you may heal a companion of the same culture as that card.
"‘I was very comfortable here, and getting on with my book.'"
L R 143

[2] Support in Fellowship [Shire]
Event • Fellowship
Tale.
Spot a [Shire] companion to heal each companion with resistance 8 or more.
L C 162

[1]Sting, Ancient Blade [Shire]
Possession • Hand Weapon
Str: +2
Bearer must be Bilbo, Frodo or Sam.
While bearer is skirmishing a minion with strength less than bearer's resistance, bearer is strength +2.
L R 160
« Last Edit: April 27, 2009, 12:52:46 PM by Thranduil »

April 27, 2009, 03:38:27 AM
Reply #275

lem0nhead

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Re: Light & Shadow - Shire
« Reply #275 on: April 27, 2009, 03:38:27 AM »
Slipping Away+Bilbo, Melancholy Hobbit= Broken Combo. Maybe up the resistant requirement some, so the fpp has to get out resistance boosting conditions, etc before it becomes too useful.
I don't think it's broken - it's certainly quite good, but it seems to me like Daddy Two-foot + No Visitors is a lot more reliable.

Indeed.

[2]Bilbo, Contented Hobbit [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Ring-bound.
To play, spot a [Shire] card.
Each time the fellowship moves, you may reveal the top card of your draw deck. If it is a Free Peoples card, you may heal a companion that shares a culture with it.
"‘I was very comfortable here, and getting on with my book.'"
L R 143

Isnt that foresee 1? Shares a culture??? You mean is the same culture?

[2] Support in Fellowship [Shire]
Event • Fellowship
Tale.
Spot a [Shire] companion to heal each companion with resistance 8 or more.
L C 162

Seems bit good, not sure....

[1]Sting, Ancient Blade [Shire]
Possession • Hand Weapon
Str: +2
Bearer must be Bilbo, Frodo or Sam.
While bearer is skirmishing a minion with strength less than his resistance, he is strength +2.
L R 160


Sound.


Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

April 27, 2009, 04:56:49 AM
Reply #276

Thranduil

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Re: Light & Shadow - Shire
« Reply #276 on: April 27, 2009, 04:56:49 AM »
Isnt that foresee 1?
No, foresee 1 is look at the top card, then put it on the top or bottom of your deck. This is, once again, an incarnation of my herald mechanic creeping in. ;)

Thranduil

April 27, 2009, 05:31:01 AM
Reply #277

lem0nhead

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Re: Light & Shadow - Shire
« Reply #277 on: April 27, 2009, 05:31:01 AM »
Whats with the weird phrasing of "shares a culture"?
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

April 27, 2009, 08:49:37 AM
Reply #278

Thranduil

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Re: Light & Shadow - Shire
« Reply #278 on: April 27, 2009, 08:49:37 AM »
Whats with the weird phrasing of "shares a culture"?
Ah, I'm thinking in MTG wording. Yeah you're probably right! :gp:

Thranduil

April 27, 2009, 10:16:10 AM
Reply #279

sickofpalantirs

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Re: Light & Shadow - Shire
« Reply #279 on: April 27, 2009, 10:16:10 AM »

old cards are fine :up:

[2]Bilbo, Contented Hobbit [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Ring-bound.
To play, spot a [Shire] card.
Each time the fellowship moves, you may reveal the top card of your draw deck. If it is a Free Peoples card, you may heal a companion of the same culture as that card.
"‘I was very comfortable here, and getting on with my book.'"
L R 143
fine.

[2] Support in Fellowship [Shire]
Event • Fellowship
Tale.
Spot a [Shire] companion to heal each companion with resistance 8 or more.
L C 162
compare to farewell to lorien.  I'd make it 6-7 or more

[1]Sting, Ancient Blade [Shire]
Possession • Hand Weapon
Str: +2
Bearer must be Bilbo, Frodo or Sam.
While bearer is skirmishing a minion with strength less than his resistance, he is strength +2.
L R 160
should it be less than bearers resistance? its kind of confusing otherwise.
Felipe Musco:
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April 27, 2009, 11:54:45 AM
Reply #280

DáinIronfoot

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Re: Light & Shadow - Shire
« Reply #280 on: April 27, 2009, 11:54:45 AM »
Quote from: Thranduil
[2]Bilbo, Contented Hobbit [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Ring-bound.
To play, spot a [Shire] card.
Each time the fellowship moves, you may reveal the top card of your draw deck. If it is a Free Peoples card, you may heal a companion of the same culture as that card.
"‘I was very comfortable here, and getting on with my book.'"
L R 143
Cool beans. :up:

Quote from: Thranduil
[2] Support in Fellowship [Shire]
Event • Fellowship
Tale.
Spot a [Shire] companion to heal each companion with resistance 8 or more.
L C 162
Resistance 7 or more might be okay.

Quote from: Thranduil
[1]Sting, Ancient Blade [Shire]
Possession • Hand Weapon
Str: +2
Bearer must be Bilbo, Frodo or Sam.
While bearer is skirmishing a minion with strength less than his resistance, he is strength +2.
L R 160
Why not just say "Bearer must be a Ring-bound Hobbit"? No big deal either way, but I thought I'd ask.

One tweak: "...less than bearer's resistance, bearer is strength +2". Helps avoid confusion. I love this card, though. Brilliant!
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

April 27, 2009, 12:20:45 PM
Reply #281

Thranduil

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Re: Light & Shadow - Shire
« Reply #281 on: April 27, 2009, 12:20:45 PM »
Resistance 7 or more might be okay.
I'd rather it was 8 - I'm trying to keep to each culture liking a particular resistance number, and for [Shire] it's 8.

Why not just say "Bearer must be a Ring-bound Hobbit"? No big deal either way, but I thought I'd ask.
Yep, thought of that. The reason I didn't do it is because (the mechanics reason) there might possibly be other Ring-bound Hobbits in the realm of existence (or ways to make your Hobbits Ring-bound - I'm thinking of your card, DI, that makes everyone with the Frodo signet Ring-bound) and (the aesthetics reason) it just sounds much cooler to name them! ;)

One tweak: "...less than bearer's resistance, bearer is strength +2". Helps avoid confusion.
I didn't think there was any confusion - after all, minions don't have resistance.

Thranduil

April 27, 2009, 12:45:46 PM
Reply #282

sickofpalantirs

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Re: Light & Shadow - Shire
« Reply #282 on: April 27, 2009, 12:45:46 PM »
but it still can cause confusion, even if they don't...it makes you do a double take and all.  its just neater as bearer.
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
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Like Muscle Cars? Check out themusclecarplace.com

April 27, 2009, 12:58:08 PM
Reply #283

DáinIronfoot

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Re: Light & Shadow - Shire
« Reply #283 on: April 27, 2009, 12:58:08 PM »
Quote from: sickofpalantirs
but it still can cause confusion, even if they don't...it makes you do a double take and all.  its just neater as bearer.
I agree. The last "he" is especially confusing. Yes, I think we all know what it means, but there is room for ambiguity there, and that's never good.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

April 27, 2009, 03:20:49 PM
Reply #284

Gerontius

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Re: Light & Shadow - Shire
« Reply #284 on: April 27, 2009, 03:20:49 PM »
Wow. I can see what you mean with No Visitors. I guess I was comparing it to Incognito+Daddy Twofoot+Hobbit Party Guest+Home and Hearth......