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February 18, 2009, 06:34:42 PM
Reply #135

Braler

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Re: Light & Shadow - Elven
« Reply #135 on: February 18, 2009, 06:34:42 PM »
Love it.
Love it.
Love it.

What else can i say.  These cards are really good.  I am really enjoying this set.

February 19, 2009, 12:43:52 AM
Reply #136

lem0nhead

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Re: Light & Shadow - Elven
« Reply #136 on: February 19, 2009, 12:43:52 AM »
No arguments, the healey card is awesome though.
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February 19, 2009, 02:00:23 AM
Reply #137

Anvar

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Re: Light & Shadow - Elven
« Reply #137 on: February 19, 2009, 02:00:23 AM »

[1] Enchanting Songs [Elven]
Event • Fellowship
Spell.
Spot an Elf to heal up to 2 companions with resistance 7 or more.
"… he wandered long in a dream of music that turned into running water, and then suddenly into a voice."
L C 20

Can this one be a tale as well? I think I'd like this to cost [2].

[2] Expert Marksmanship [Elven]
Event • Archery
Spot an Elf archer to add +1 to the fellowship archery total (or +2 if that Elf has resistance 7 or more).
"Legolas shot two through the throat."
L U 21
With unyielding this could fairly consistently give two wounds which might be a bit much. I think this should have to exert the Elf Archer.
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

February 19, 2009, 03:22:40 PM
Reply #138

Thranduil

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Re: Light & Shadow - Gandalf
« Reply #138 on: February 19, 2009, 03:22:40 PM »
Okay, some changes made. Thanks guys! :up:

I've posted most of the [Gandalf] cards much earlier in this thread, so I'm not going to repost them. But here are a few spells:

[2] Lighting the Way [Gandalf]
Event • Maneuver
Spell.
Exert a [Gandalf] Wizard twice to make each companion (except the Ring-bearer) unyielding until the regroup phase (the resistance of unyielding companions is not modified by the number of burdens).
L C 39

[2] Dazzling Flash [Gandalf]
Event • Skirmish
Spell.
Make a [Gandalf] Wizard strength +2. If he wins that skirmish, you may remove a burden.
"It flared with a sudden white radiance like lightning; and his voice rolled like thunder."
L C 29

[3] His Voice Boomed [Gandalf]
Event • Maneuver
Spell.
Exert a [Gandalf] Wizard and add a burden to return a non-fierce minion to its owner's hand.
"‘Fly, if you value your foul skin! I will shrivel you from tail to snout, if you come within this ring.'"
L U 35
« Last Edit: February 20, 2009, 08:39:00 AM by Thranduil »

February 19, 2009, 04:28:18 PM
Reply #139

Elrohir

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Re: Light & Shadow - Gandalf
« Reply #139 on: February 19, 2009, 04:28:18 PM »
His voice boomed is maybe too powerfull.

[3] His Voice Boomed
Event • Maneuver
Spell.
Exert a  [Gandalf] wizard and add a burden to make each minion strength -2 until the start of the regroup phase.
"‘Fly, if you value your foul skin! I will shrivel you from tail to snout, if you come within this ring.'"

You gave away your life's grace. I cannot protect you anymore.

February 19, 2009, 04:42:06 PM
Reply #140

Thranduil

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Re: Light & Shadow - Gandalf
« Reply #140 on: February 19, 2009, 04:42:06 PM »
Okay, I've changed it a little and I hope it's more balanced now. Thanks! :gp:

Thranduil

February 20, 2009, 01:11:01 AM
Reply #141

lem0nhead

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Re: Light & Shadow - Gandalf
« Reply #141 on: February 20, 2009, 01:11:01 AM »

[2] Lighting the Way [Gandalf]
Event • Maneuver
Spell.
Exert a [Gandalf] Wizard to make each companion (except the Ring-bearer) unyielding until the regroup phase (the resistance of unyielding companions is not modified by the number of burdens).
When you play this card, you may foresee 2 (look at the top 2 cards of your draw deck; you may replace them on top of or beneath your draw deck in any order).
L C 39

Wow i think this is too powerful, this makes an entire turn completely immune to the resistance effects of burdens? Not sure i like that idea PLUS an extra line bonus.

[2] Dazzling Flash [Gandalf]
Event • Skirmish
Spell.
Make a [Gandalf] Wizard strength +2. If he wins that skirmish, you may remove a burden.
"It flared with a sudden white radiance like lightning; and his voice rolled like thunder."
L C 29

Sound i like it.

[3] His Voice Boomed [Gandalf]
Event • Maneuver
Spell.
Exert a [Gandalf] Wizard and add a burden to return a non-fierce minion to its owner's hand.
"‘Fly, if you value your foul skin! I will shrivel you from tail to snout, if you come within this ring.'"
L U 35

Too strong, there are non fierce balrogs!

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That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

February 20, 2009, 06:45:06 AM
Reply #142

Braler

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Re: Light & Shadow - Gandalf
« Reply #142 on: February 20, 2009, 06:45:06 AM »
Okay, some changes made. Thanks guys! :up:

I've posted most of the [Gandalf] cards much earlier in this thread, so I'm not going to repost them. But here are a few spells:

[2] Lighting the Way [Gandalf]
Event • Maneuver
Spell.
Exert a [Gandalf] Wizard to make each companion (except the Ring-bearer) unyielding until the regroup phase (the resistance of unyielding companions is not modified by the number of burdens).
When you play this card, you may foresee 2 (look at the top 2 cards of your draw deck; you may replace them on top of or beneath your draw deck in any order).
L C 39
Like the idea here and it fits Gandalf's flavor but may be a bit on the strong side

[2] Dazzling Flash [Gandalf]
Event • Skirmish
Spell.
Make a [Gandalf] Wizard strength +2. If he wins that skirmish, you may remove a burden.
"It flared with a sudden white radiance like lightning; and his voice rolled like thunder."
L C 29
Good

[3] His Voice Boomed [Gandalf]
Event • Maneuver
Spell.
Exert a [Gandalf] Wizard and add a burden to return a non-fierce minion to its owner's hand.
"‘Fly, if you value your foul skin! I will shrivel you from tail to snout, if you come within this ring.'"
L U 35
3 tokens, a burden, and an exert seems like probably enough for a non-unique minion even if it is Dam +1


Like the cards even if they are on the top edge of the power curve.

February 20, 2009, 07:44:36 AM
Reply #143

Gerontius

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Re: Light & Shadow - Gandalf
« Reply #143 on: February 20, 2009, 07:44:36 AM »
Okay, some changes made. Thanks guys! :up:

I've posted most of the [Gandalf] cards much earlier in this thread, so I'm not going to repost them. But here are a few spells:

[2] Lighting the Way [Gandalf]
Event • Maneuver
Spell.
Exert a [Gandalf] Wizard to make each companion (except the Ring-bearer) unyielding until the regroup phase (the resistance of unyielding companions is not modified by the number of burdens).
When you play this card, you may foresee 2 (look at the top 2 cards of your draw deck; you may replace them on top of or beneath your draw deck in any order).
L C 39
Seems very powerful, even with just the unyielding effect... Maybe you could turn this into two different cards? A condition that lets you forsee 2 each time you play a spell?
Fine.
[2] Dazzling Flash [Gandalf]
Event • Skirmish
Spell.
Make a [Gandalf] Wizard strength +2. If he wins that skirmish, you may remove a burden.
"It flared with a sudden white radiance like lightning; and his voice rolled like thunder."
L C 29

Seems okay.

[3] His Voice Boomed [Gandalf]
Event • Maneuver
Spell.
Exert a [Gandalf] Wizard and add a burden to return a non-fierce minion to its owner's hand.
"‘Fly, if you value your foul skin! I will shrivel you from tail to snout, if you come within this ring.'"
L U 35


Great Cards!

February 20, 2009, 08:46:58 AM
Reply #144

Thranduil

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Re: Light & Shadow - Gandalf
« Reply #144 on: February 20, 2009, 08:46:58 AM »
Okay, I've toned down Lighting the Way so that it is now significantly less powerful. There seem to be mixed feelings about His Voice Boomed so I will think about it a bit more. Thanks all! :up:

Now for the last [Gandalf] cards. The first one is from the cycle of pump conditions.

[1] Wisdom Renowned [Gandalf]
Condition • Support Area
Tale.
Skirmish:
Discard this condition to make a [Gandalf] Wizard strength and resistance +2.
L C 45

These two are a bit more subtle. In general, think of them in terms of Gandalf, Mover of All who cares exactly how much twilight is in the pool.

[2] The Path of Wisdom [Gandalf]
Condition • Support Area
When you play this condition, you may foresee 2.
Maneuver: Exert a [Gandalf] Wizard to reveal the top card of your draw deck. If it is a Free Peoples card, remove [2]. If it is a Shadow card, add [2].
"'... he that breaks a thing to find out what it is has left the path of wisdom.'"
L U 41

[9] The Last Race [Gandalf]
Event • Regroup
When you play this event, you may remove up to [X] where X is the number of companions with resistance 6 or more.
Spot a [Gandalf] Wizard to make the move limit +1 and foresee 3. Each Shadow player may immediately reconcile.
L U 38

February 20, 2009, 11:11:29 AM
Reply #145

sickofpalantirs

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Re: Light & Shadow - Gandalf
« Reply #145 on: February 20, 2009, 11:11:29 AM »
Okay, I've toned down Lighting the Way so that it is now significantly less powerful. There seem to be mixed feelings about His Voice Boomed so I will think about it a bit more. Thanks all! :up:

Now for the last [Gandalf] cards. The first one is from the cycle of pump conditions.

[1] Wisdom Renowned [Gandalf]
Condition • Support Area
Tale.
Skirmish:
Discard this condition to make a [Gandalf] Wizard strength and resistance +2.
L C 45
fine.

[2] The Path of Wisdom [Gandalf]
Condition • Support Area
When you play this condition, you may foresee 2.
Maneuver: Exert a [Gandalf] Wizard to reveal the top card of your draw deck. If it is a Free Peoples card, remove [2]. If it is a Shadow card, add [2].
"'... he that breaks a thing to find out what it is has left the path of wisdom.'"
L U 41
fine.

[9] The Last Race [Gandalf]
Event • Regroup
When you play this event, you may remove up to [X] where X is the number of companions with resistance 6 or more.
Spot a [Gandalf] Wizard to make the move limit +1 and foresee 3. Each Shadow player may immediately reconcile.
L U 38
boy this is tough.  I have to say its ok though.
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February 22, 2009, 10:38:53 AM
Reply #146

FM

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Re: Light & Shadow - Gandalf
« Reply #146 on: February 22, 2009, 10:38:53 AM »
[3] His Voice Boomed [Gandalf]
Event • Maneuver
Spell.
Exert a [Gandalf] Wizard and add a burden to return a non-fierce minion to its owner's hand.
"‘Fly, if you value your foul skin! I will shrivel you from tail to snout, if you come within this ring.'"
L U 35

To be honest, this sucks badly. If you DO want to keep the design, I'd move it to C, and probably just cancel a skirmish. However, eve so, cards that cancel skirmishes are usually a lot better. 3 twilight, exerting a [Gandalf] WIZARD (REALLY specific) AND adding a burden? Really,I'd let it return pretty much any minion, perhaps making it add X threats where X is the minion's strength -10, so it won't cripple Balrogs and such that badly. But it'd require a bit of tweaking.

February 23, 2009, 12:49:14 AM
Reply #147

lem0nhead

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Re: Light & Shadow - Gandalf
« Reply #147 on: February 23, 2009, 12:49:14 AM »

[1] Wisdom Renowned [Gandalf]
Condition • Support Area
Tale.
Skirmish:
Discard this condition to make a [Gandalf] Wizard strength and resistance +2.
L C 45

Erm ok i think.

[2] The Path of Wisdom [Gandalf]
Condition • Support Area
When you play this condition, you may foresee 2.
Maneuver: Exert a [Gandalf] Wizard to reveal the top card of your draw deck. If it is a Free Peoples card, remove [2]. If it is a Shadow card, add [2].
"'... he that breaks a thing to find out what it is has left the path of wisdom.'"
L U 41

Could cost 1 i reckon as its not amazing.

[9] The Last Race [Gandalf]
Event • Regroup
When you play this event, you may remove up to [X] where X is the number of companions with resistance 6 or more.
Spot a [Gandalf] Wizard to make the move limit +1 and foresee 3. Each Shadow player may immediately reconcile.
L U 38

Seems overly complicated. Why isnt its cost twilight -X where X is the no of comps with res 6 or more?

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That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

February 23, 2009, 01:46:15 AM
Reply #148

Olorin

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Re: Light & Shadow - Gandalf
« Reply #148 on: February 23, 2009, 01:46:15 AM »
His voice boomed is maybe too powerfull.

[3] His Voice Boomed
Event • Maneuver
Spell.
Exert a  [Gandalf] wizard and add a burden to make each minion strength -2 until the start of the regroup phase.
"‘Fly, if you value your foul skin! I will shrivel you from tail to snout, if you come within this ring.'"



to powerful? it sucks really badly!

yours is quite better.
Mithrandir I am known to the Elves, Tharkun to the dwarves; Olorin was the name in my youth in the West which is forgotten, in the South Incanus, in the North Gandalf; into the East I will not go."

February 23, 2009, 05:35:14 AM
Reply #149

Thranduil

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Re: Light & Shadow - Gondor
« Reply #149 on: February 23, 2009, 05:35:14 AM »
Seems overly complicated. Why isnt its cost twilight -X where X is the no of comps with res 6 or more?
Because it allows you to exactly count the twilight tokens for Gandalf, Mover of All.

There seem to be seriously mixed feelings about His Voice Boomed. Some people think it's terrible, others think it's too good. Is that a good sign or a bad sign? Not sure... I wanted to prevent fierce minions from being discarded because then your opponent loses 2 skirmishes from perhaps a huge guy and it generally prevents big minions from just being thrown out the window.

I will consider these a bit more and maybe make some changes. As for now, we're moving into [Gondor]! First, let's review the cards we've already seen:

[4]Aragorn, Last of His Line [Gondor]
Companion • Man
Str: 8
Vit: 4
Res: 8
Valiant. Unyielding.
Maneuver: Exert Aragorn to make a companion resistance X until the regroup phase, where X is Aragorn's resistance.
L R 66

[4]Aragorn, Longshanks [Gondor]
Companion • Man
Str: 8
Vit: 4
Res: 8
Ranger.
While Aragorn has resistance 7 or more, the move limit is +1.
L C 67

[1] Noble Companions [Gondor]
Event • Skirmish
Spot a [Gondor] Man to make an unbound companion strength +2 (and heal that companion if he or she has resistance 5 or more).
L U 75

And now we'll have some more! :twisted:

[3]Anduril, Sign of the King [Gondor]
Artifact • Hand Weapon
Str: +1
Vit: +1
Res: +1
Bearer must be Aragorn.
While Aragorn is resistance 7 or more, he is defender +1 and damage +1.
L R 65

[3]Boromir, Steward's Heir [Gondor]
Companion • Man
Str: 7
Vit: 3
Res: 5
Knight. Ranger.
While you can spot Faramir, Boromir's twilight cost is -2.
Each time Boromir wins a skirmish, you may make another [Gondor] Man strength +2 until the regroup phase.
L C 68

[3]Faramir, Steward's Son [Gondor]
Companion • Man
Str: 7
Vit: 3
Res: 7
Knight. Ranger.
While you can spot Boromir, Faramir's twilight cost is -2.
Each time Faramir wins a skirmish, you may make another [Gondor] Man resistance +2 until the regroup phase.
L C 73
« Last Edit: February 23, 2009, 12:32:43 PM by Thranduil »