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February 04, 2009, 10:27:22 PM
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GloinTheDark

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Bunch of Cards
« on: February 04, 2009, 10:27:22 PM »
[1] Sword of the Fellowship [Gandalf]
Possession • Hand Weapon
Strength: +2
Bearer must be a fellowship companion.
Skirmish: Exert bearer to transfer this possession to another Eligible bearer.
"Quick!  Give me your sword!"

[4] • Gandalf, Prepared [Gandalf]
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 8
Response: If you play a companion, you may exert Gandalf to play a possession on him or her from your draw deck.
"Preparation is as deadly as a sword..."

[2] • Can you give it to them? [Shire]
Condition
Bearer must be Frodo.
Skirmish: Place a [Shire] companion or a [Gollum] companion in the dead pile to discard a minion from play.  Discard this condition.
"Some who die deserve life...

[zero] I Would Have Followed You To the End [Gondor]
Event  • Regroup
To play spot Frodo.  Frodo must be the Ring-Bearer.  Discard Aragorn from play to discard all minions and remove all twilight.  Remove all of your copies of Aragorn from the game.
Into Mordor itself...

[2] • Sam, Bearer of Strength [Shire]
Companion • Hobbit
Strength: 3
Vitality : 4
Resistance: 9
While Sam is the Ring-Bearer he is Strength +5 and Resistance -5.
Skirmish: If Sam is not the ring-bearer exert him twice to make a minion he is skirmishing use its vitality to resolve a skirmish instead of its strength. 
All hail Samwise!  The sun shines for thee alone."

[3] Equipped by the White Hand [Isengard]
Event • Shadow
To play spot a unique minion.  Play any number of possessions or artifacts on that minion from your draw deck or discard pile, then remove this event from the game.

[2] • Ready for a Struggle [Dwarven]
Condition • Support Area
Maneuver: Exert a dwarf X times to exert a minion X times.  Discard this Condition.
When you fight a dwarf, you'd best be prepared.

[2] • Legolas, Bearer of Skill [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 5
Legolas is Resistance +1 for each archer companion.
If Legolas is the ring-bearer, each time he is assigned to a skirmish exert him once or wound another companion twice.
Maneuver: Exert Legolas to gain archer and gain +2 strength until the regroup phase.
"The elves will take the ring."

[1] • Pippin, Fool of a Took [Shire]
Companion • Hobbit
Strength : 3
Vitality: 4
Resistance: 8
Defender +1.
Each time the Fellowship moves the shadow player may take a shadow card into hand from thier discard pile.
"..."
« Last Edit: February 04, 2009, 10:31:51 PM by GloinTheDark »

February 05, 2009, 01:14:34 AM
Reply #1

lem0nhead

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Re: Bunch of Cards
« Reply #1 on: February 05, 2009, 01:14:34 AM »
[1] Sword of the Fellowship [Gandalf]
Possession • Hand Weapon
Strength: +2
Bearer must be a fellowship companion.
Skirmish: Exert bearer to transfer this possession to another Eligible bearer.
"Quick!  Give me your sword!"

Not quite getting the inspiration for this one but i like it.

[4] • Gandalf, Prepared [Gandalf]
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 8
Response: If you play a companion, you may exert Gandalf to play a possession on him or her from your draw deck.
"Preparation is as deadly as a sword..."

Nice, i like him very much, as you can do it more than once at the risk of exerting gandy more.

[2] • Can you give it to them? [Shire]
Condition
Bearer must be Frodo.
Skirmish: Place a [Shire] companion or a [Gollum] companion in the dead pile to discard a minion from play.  Discard this condition.
"Some who die deserve life...

Dont think it needs to cost 2 as its a hefty cost to use.

[zero] I Would Have Followed You To the End [Gondor]
Event  • Regroup
To play spot Frodo.  Frodo must be the Ring-Bearer.  Discard Aragorn from play to discard all minions and remove all twilight.  Remove all of your copies of Aragorn from the game.
Into Mordor itself...

Id rephrase to play spot frodo bearing the one ring. I think youd have to be more specific about where all the copies of gorn might be.

[2] • Sam, Bearer of Strength [Shire]
Companion • Hobbit
Strength: 3
Vitality : 4
Resistance: 9
While Sam is the Ring-Bearer he is Strength +5 and Resistance -5.
Skirmish: If Sam is not the ring-bearer exert him twice to make a minion he is skirmishing use its vitality to resolve a skirmish instead of its strength. 
All hail Samwise!  The sun shines for thee alone."

Nice but +5 strength is a bit insane, maybe +3.

[3] Equipped by the White Hand [Isengard]
Event • Shadow
To play spot a unique minion.  Play any number of possessions or artifacts on that minion from your draw deck or discard pile, then remove this event from the game.

Wow 3 cost is nuts. Useful card but should cost 0 or 1.

[2] • Ready for a Struggle [Dwarven]
Condition • Support Area
Maneuver: Exert a dwarf X times to exert a minion X times.  Discard this Condition.
When you fight a dwarf, you'd best be prepared.

Yeah ok. Interesting lore lol.

[2] • Legolas, Bearer of Skill [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 5
Legolas is Resistance +1 for each archer companion.
If Legolas is the ring-bearer, each time he is assigned to a skirmish exert him once or wound another companion twice.
Maneuver: Exert Legolas to gain archer and gain +2 strength until the regroup phase.
"The elves will take the ring."

Resistance doesnt need a capital. And you dont need the word once after exert him. With his maneuver ability he is a bit OP. Id probably remove the +2 strength bit.

[1] • Pippin, Fool of a Took [Shire]
Companion • Hobbit
Strength : 3
Vitality: 4
Resistance: 8
Defender +1.
Each time the Fellowship moves the shadow player may take a shadow card into hand from thier discard pile.
"..."

Needs a comma after moves. This is way underpowered. That line of text alone is absolutely brilliant for shadow and all you get in return is defender +1 on a 3 strength comp!

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

February 05, 2009, 09:41:41 AM
Reply #2

Thranduil

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Re: Bunch of Cards
« Reply #2 on: February 05, 2009, 09:41:41 AM »
[1] Sword of the Fellowship [Gandalf]
Possession • Hand Weapon
Strength: +2
Bearer must be a fellowship companion.
Skirmish: Exert bearer to transfer this possession to another Eligible bearer.
"Quick!  Give me your sword!"
Where's the quote from? I'm with lem0n, I don't see the flavour of this card, but in itself it is cool. Maybe you could find a different flavour that works with this mechanic? Elven Cloaks are things which unite the fellowship, but maybe there are items which unite different groups of people which they could pass around.

[4] • Gandalf, Prepared [Gandalf]
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 8
Response: If you play a companion, you may exert Gandalf to play a possession on him or her from your draw deck.
"Preparation is as deadly as a sword..."
I love this guy though! Simply awesome.

[2] • Can you give it to them? [Shire]
Condition
Bearer must be Frodo.
Skirmish: Place a [Shire] companion or a [Gollum] companion in the dead pile to discard a minion from play.  Discard this condition.
"Some who die deserve life...
Hmm.. Powerful and interesting. I think [2] is fine.

[zero] I Would Have Followed You To the End [Gondor]
Event  • Regroup
To play spot Frodo.  Frodo must be the Ring-Bearer.  Discard Aragorn from play to discard all minions and remove all twilight.  Remove all of your copies of Aragorn from the game.
Into Mordor itself...
I would rephrase the first bit to "To play, spot a Frodo Ring-bearer." I like the flavour, but I think that removing all copies of Aragorn from the game is a bit unenforceable. In a tournament, for example, you'd have to sift with your deck while a judge made sure you took out all your copies of Aragorn! I think removing that copy of Aragorn from the game is enough. Fun stuff though! Maybe it should add a burden as well?

[2] • Sam, Bearer of Strength [Shire]
Companion • Hobbit
Strength: 3
Vitality : 4
Resistance: 9
While Sam is the Ring-Bearer he is Strength +5 and Resistance -5.
Skirmish: If Sam is not the ring-bearer exert him twice to make a minion he is skirmishing use its vitality to resolve a skirmish instead of its strength. 
All hail Samwise!  The sun shines for thee alone."
This Sam is incredibly powerful, +3 would be fine, though I do think he should start with resistance 10 so that as Ring-bearer he is his usual 5. When you say "its vitality", it's a little bit confusing. Do you mean that Sam uses his strength and the minion uses its vitality? Or do you mean they both use their vitality? I would recommend the latter, in which case it should be phrased like Final Triumph.

[3] Equipped by the White Hand [Isengard]
Event • Shadow
To play spot a unique minion.  Play any number of possessions or artifacts on that minion from your draw deck or discard pile, then remove this event from the game.
Interesting. I do think it could be [1] or [2] - Shadow events for their cost have to be much better than FP events.

[2] • Ready for a Struggle [Dwarven]
Condition • Support Area
Maneuver: Exert a dwarf X times to exert a minion X times.  Discard this Condition.
When you fight a dwarf, you'd best be prepared.
Yeah, fair enough.

[2] • Legolas, Bearer of Skill [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 5
Legolas is Resistance +1 for each archer companion.
If Legolas is the ring-bearer, each time he is assigned to a skirmish exert him once or wound another companion twice.
Maneuver: Exert Legolas to gain archer and gain +2 strength until the regroup phase.
"The elves will take the ring."
I don't like Legolas Ring-bearers in general, and I'm not sure I see the flavour for gaining resistance from archer companions. And I think he should not get +2 strength. But apart from that and my prejudices against the very nature of the card, I think it's pretty fine! ;)

[1] • Pippin, Fool of a Took [Shire]
Companion • Hobbit
Strength : 3
Vitality: 4
Resistance: 8
Defender +1.
Each time the Fellowship moves the shadow player may take a shadow card into hand from thier discard pile.
"..."
Yeah, lem0n's right. How about an ability that allows Pippin to cancel his skirmishes (by some high cost to stop it being too ridiculous). That way, your opponent gets whatever card they want every turn, but you get to tie up 2 minions! :twisted:

Thranduil

February 05, 2009, 10:07:00 PM
Reply #3

GloinTheDark

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Re: Bunch of Cards
« Reply #3 on: February 05, 2009, 10:07:00 PM »
Sword of the fellowship, is just an idea for the fellowship mechanic.  The idea being that it is a hand weapon for any race of the original fellowship.  A card to help run a rainbow deck.

Same with Gandalf.  Helping a rainbow deck become more viable.

Can you give it to them is a card that will let Frodo kill a companion to get rid of a nasty minion.

I would have followed you to the end is just a card I came up with for that quote.

Sam, Bearer of strength is for that bit in the old, animated Return of the King.  The idea is for him to use his strength and the minion to have to use its vitality.  It is for that scene where he turns all the orcs into anteaters and raccoons.  Strength 5 is probably too much.  I agree, he should be resistance 10.

Equipped by the white hand should be cheaper.  The idea is to go get the hammer, and chain for your cave troll, or a ring, fell beast, and sword for your witch-king.

Ready for a Struggle is to avoid having to hold a card like Great Day, Great Hour, or set up a card like Slaked Thirsts.

Legolas, I thought needed a way to get more resistance.  He's kind of a mess, the reason I gave him the strength is so that he does something if you don't want to use him as the ring bearer.

I based Pippin on that part of the movie where he helps the shadow side.  I made him defender +1 basically as a chump companion.  Like Sam, Proper Poet.  I originally wanted him to be a 10th companion.  Something like he can be played in addition to 9 companions, but then I just thought it would be a guy you play, the shadow guy gets one extra card and then you use him to fight a balrog, and orc, just a block.


February 06, 2009, 12:02:02 AM
Reply #4

chompers

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Re: Bunch of Cards
« Reply #4 on: February 06, 2009, 12:02:02 AM »
I really like Equipped by the White Hand - I have always wanted an easier way to play unique Witch King, Balrog, Cave Troll etc equipment cards. However those minions with all their cards can be very powerful so i would have thought a higher cost on the Shadow event would be best (say 2). I like how it is removed from the game after use. I would love to give it a go in a deck.

February 06, 2009, 10:31:12 AM
Reply #5

sickofpalantirs

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Re: Bunch of Cards
« Reply #5 on: February 06, 2009, 10:31:12 AM »
kewl stuff! nice to see some new DC makers!
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
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Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
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