LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

Author Topic: The Way Into Mordor - Isengard (12/31: Token Machine Stuff)  (Read 112171 times)

0 Members and 1 Guest are viewing this topic.

December 30, 2008, 11:05:03 AM
Reply #270

FM

  • Future Judge
  • *******
  • Information Offline
  • Wizard
  • Posts: 4074
Re: The Way Into Mordor - Isengard (12/30: More Resistance Hate)
« Reply #270 on: December 30, 2008, 11:05:03 AM »
[3] Orthanc Desecrator [Isengard]
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site: 5
Damage +1.
Each unbound companion skirmishing an [Isengard] minion is resistance -2 for each site you control.
Each village and battlefield conquered by the advancing horde further weakened the hearts of Rohan's defenders.

Seems nice.

[4] Orthanc Decimator [Isengard]
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site: 5
Damage +1.
Each unbound companion is resistance -2 for each [Isengard] condition he or she bears.
While capable of killing in a single blow, the Uruk-hai were just as able to wear down opponents in drawn out combat.

Again, ok. Might be a little too powerful, considering Orthanc Assassin, but I always thought Orthanc Assassin was the one that sucked, so...

December 30, 2008, 12:52:16 PM
Reply #271

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: The Way Into Mordor - Isengard (12/30: More Resistance Hate)
« Reply #271 on: December 30, 2008, 12:52:16 PM »
[3] Orthanc Desecrator [Isengard]
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site: 5
Damage +1.
Each unbound companion skirmishing an [Isengard] minion is resistance -2 for each site you control.
Each village and battlefield conquered by the advancing horde further weakened the hearts of Rohan's defenders.

[4] Orthanc Decimator [Isengard]
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site: 5
Damage +1.
Each unbound companion is resistance -2 for each [Isengard] condition he or she bears.
While capable of killing in a single blow, the Uruk-hai were just as able to wear down opponents in drawn out combat.
Fine. I think I would give the second one vitality 2 or lower strength because his resistance stuff does not require diluting your resistance-lowering strategy with site control supplementation.

Thranduil

December 31, 2008, 12:59:58 PM
Reply #272

DáinIronfoot

  • Bearded Axeman
  • ********
  • Information Offline
  • Maia
  • Posts: 6162
  • Never tickle a Dwarf!
Re: The Way Into Mordor - Isengard (12/31: Token Machine Stuff)
« Reply #272 on: December 31, 2008, 12:59:58 PM »
Dropped the vitality of the Decimator to 2. :up:

I've been working so much with [Elven] tokens lately that I was inspired to do the same with [Isengard]. In their case, we already have plenty of token conditions, but not a whole lot of minions that work directly with them. Time to fix that!

[4] Orthanc Engineer [Isengard]
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site: 5
Damage +1.
When you play this minion, you may play an [Isengard] machine from your draw deck.
The twilight cost of each [Isengard] machine is -1.
While Saruman's Orcs and the Wizard himself were the chief designers of Orthanc's siege engines, several Uruk-hai were conscripted for this specialized work as well.

[2] Orthanc Sapper [Isengard]
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site: 5
When you play this minion, you may reinforce an [Isengard] token (or reinforce 2 [Isengard] tokens on machines).
Not all of Saruman's warriors were bred for direct combat; some were created and trained as engineers to manufacture and operate his war machines.

And the coup de grâce.... :twisted:

[4] Orthanc Sieger [Isengard]
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site: 5
Damage +1.
This minion is strength +1 for each [Isengard] machine that has an [Isengard] token on it.
The machines used at Helm's Deep--and the armies behind them--were unlike anything seen before in Middle-earth.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

January 02, 2009, 07:04:13 AM
Reply #273

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: The Way Into Mordor - Isengard (12/31: Token Machine Stuff)
« Reply #273 on: January 02, 2009, 07:04:13 AM »
[4] Orthanc Engineer [Isengard]
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site: 5
Damage +1.
When you play this minion, you may play an [Isengard] machine from your draw deck.
The twilight cost of each [Isengard] machine is -1.
While Saruman's Orcs and the Wizard himself were the chief designers of Orthanc's siege engines, several Uruk-hai were conscripted for this specialized work as well.
Okay, fair enough. I think I'd prefer [3] without the twilight reduction and put that onto a different card.

[2] Orthanc Sapper [Isengard]
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site: 5
When you play this minion, you may reinforce an [Isengard] token (or reinforce 2 [Isengard] tokens on machines).
Not all of Saruman's warriors were bred for direct combat; some were created and trained as engineers to manufacture and operate his war machines.
Okay, fair enough.

[4] Orthanc Sieger [Isengard]
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site: 5
Damage +1.
This minion is strength +1 for each [Isengard] machine that has an [Isengard] token on it.
The machines used at Helm's Deep--and the armies behind them--were unlike anything seen before in Middle-earth.
I think he should just be strength +1 for each [Isengard] machine; no reason to put tokens into the equation I feel.

Thranduil

January 05, 2009, 02:17:46 AM
Reply #274

lem0nhead

  • Vegetarian Cannibal
  • *******
  • Information Offline
  • Wizard
  • Posts: 4205
  • Juicy Fruit
Re: The Way Into Mordor - Isengard (12/31: Token Machine Stuff)
« Reply #274 on: January 05, 2009, 02:17:46 AM »

[4] Orthanc Engineer [Isengard]
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site: 5
Damage +1.
When you play this minion, you may play an [Isengard] machine from your draw deck.
The twilight cost of each [Isengard] machine is -1.
While Saruman's Orcs and the Wizard himself were the chief designers of Orthanc's siege engines, several Uruk-hai were conscripted for this specialized work as well.

Id swap the lines around but fine.

[2] Orthanc Sapper [Isengard]
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site: 5
When you play this minion, you may reinforce an [Isengard] token (or reinforce 2 [Isengard] tokens on machines).
Not all of Saruman's warriors were bred for direct combat; some were created and trained as engineers to manufacture and operate his war machines.

Fine.

[4] Orthanc Sieger [Isengard]
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site: 5
Damage +1.
This minion is strength +1 for each [Isengard] machine that has an [Isengard] token on it.
The machines used at Helm's Deep--and the armies behind them--were unlike anything seen before in Middle-earth.

Ooooh nice. Likey.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

January 05, 2009, 10:39:10 AM
Reply #275

sickofpalantirs

  • *****
  • Information Offline
  • Useful Spammer
  • Posts: 8880
  • one spammer to rule them all
Re: The Way Into Mordor - Isengard (12/31: Token Machine Stuff)
« Reply #275 on: January 05, 2009, 10:39:10 AM »
all fine.
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com