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Author Topic: The Way Into Mordor - Isengard (12/31: Token Machine Stuff)  (Read 112384 times)

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October 27, 2008, 11:02:27 AM
Reply #180

Thranduil

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[2] Wolf of Isengard [Isengard]
Minion • Warg
Strength: 6
Vitality: 2
Site: 4
Fierce. Hunter 1.
This minion may not bear possessions.
While skirmishing a wounded non-hunter character, this minion is damage +1.
"‘Stinking creature....'"
He seems alright.

[3] Mountain Warg [Isengard]
Minion • Warg
Strength: 8
Vitality: 2
Site: 4
Fierce. Hunter 1.
This minion may not bear possessions.
While at a mountain or plains site, this minion gains hunter 2.
While skirmishing a wounded non-hunter character, this minion is damage +1.
"‘Warg! We're under attack!'"
I would cut its original hunter bonus, cut the conditional by 1 or reduce his strength by 1. Other that, he seems fair enough.

Thranduil

October 27, 2008, 03:28:35 PM
Reply #181

Gate Troll

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[2] Wolf of Isengard [Isengard]
Minion • Warg
Strength: 6
Vitality: 2
Site: 4
Fierce. Hunter 1.
This minion may not bear possessions.
While skirmishing a wounded non-hunter character, this minion is damage +1.
"‘Stinking creature....'"

Neat! Cool idea.  ;D

[3] Mountain Warg [Isengard]
Minion • Warg
Strength: 7
Vitality: 2
Site: 4
Fierce. Hunter 1.
This minion may not bear possessions.
While at a mountain or plains site, this minion gains hunter 2.
While skirmishing a wounded non-hunter character, this minion is damage +1.
"‘Warg! We're under attack!'"

You could probably screw around with a roaming twilight reduction. For now, it looks pretty good.


October 28, 2008, 10:16:41 AM
Reply #182

DáinIronfoot

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The roaming thing is a fun idea. I'll consider that. :up:

Just one card for now, but it's a goodie. Enjoy!

[1]Leave The Dead [Isengard]
Condition • Support Area
Regroup: Spot 2 [Isengard] mounts (or 2 [Isengard] Wargs) and a character in the dead pile to make the Free Peoples player choose to move again this turn (if the move limit allows). Discard this condition.
"‘Get the wounded on horses. The wolves of Isengard will return.'"

The dead pile part might seem tough, but remember that [Isengard] Wargs are excellent at picking characters off with their fierceness and damage bonuses. Getting just one character in the dead pile might not be as difficult as you'd think. And once you do...mwaha. :twisted:
« Last Edit: November 09, 2008, 06:24:04 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

October 28, 2008, 10:21:52 AM
Reply #183

Thranduil

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Yeah, seems good.

Thranduil

October 30, 2008, 07:53:45 AM
Reply #184

DáinIronfoot

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Nobody else? *sniffle*
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

October 30, 2008, 07:57:07 AM
Reply #185

Thranduil

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Nobody else? *sniffle*
Isn't my opinion enough? :P Now you see how I felt when I was spoiling DCs. There isn't a whole lot of interest right now, I think. I guess the hope is that people have looked over this card and decided it was fine, so didn't comment.

Thranduil

October 30, 2008, 09:30:20 AM
Reply #186

Gate Troll

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[2] Leave The Dead [Isengard]
Condition • Support Area
Regroup: Spot 2 [Isengard] mounts (or 2 [Isengard] Wargs) and a character in the dead pile to make the Free Peoples player choose to move again this turn (if the move limit allows). Discard this condition.
"‘Get the wounded on horses. The wolves of Isengard will return.'"

I love making freeps move again! It's so much fun and you get so much twilight out of it. :D Considering the requirements I'd probably make it [1]. Neat card. 


October 30, 2008, 07:04:47 PM
Reply #187

Elf_Lvr

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You could lower the cost to [1] and add some spotting to play. Whichever way you feel is best.

I might add uniqueness, though. Doing this turn after turn could get a little intense. Or perhaps pretty OP in multiplayer, when the move limit is naturally increased.
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

October 31, 2008, 11:13:59 AM
Reply #188

sickofpalantirs

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Nobody else? *sniffle*
I've been busy.
it already has spotting to play...but I think you could definitly make it cost 1.
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(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
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November 06, 2008, 03:16:03 AM
Reply #189

lem0nhead

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[2] Leave The Dead [Isengard]
Condition • Support Area
Regroup: Spot 2 [Isengard] mounts (or 2 [Isengard] Wargs) and a character in the dead pile to make the Free Peoples player choose to move again this turn (if the move limit allows). Discard this condition.
"‘Get the wounded on horses. The wolves of Isengard will return.'"


Urgh i hate forced march style cards theyre so NPE. Id up this to spotting 3 at least because as you rightly saying getting 1 guy in the dead pile aint usually too hard and you gotta be careful of the power of it. Love the title and lore tie in to the feel of it though.
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

November 09, 2008, 06:32:13 AM
Reply #190

DáinIronfoot

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Re: The Way Into Mordor - Isengard (11/9: Warg-riders' OTHER Gear)
« Reply #190 on: November 09, 2008, 06:32:13 AM »
Made it unique and cost [1]. How's that?

Here are a couple other Warg-rider possessions to tide you over until I can post again. You didn't think they ONLY bore Wargs, did you? :whistle: Enjoy!

(0) Rider's Scimitar [Isengard]
Possession • Hand Weapon
Strength +2
Bearer must be an [Isengard] Orc.
When you play this possession on a mounted minion, you may exert an unbound companion.
The one-handed scimitars favored by Sharkû's warg-riders allow for quick, devestating slashes as they fly by their prey.

Keeping with the tradition of [Isengard] Orcs getting free weapons that do something when played, like Isengard Axe and this card's cousin Isengard Scimitar.

[2] Warg-rider's Bow [Isengard]
Possession • Ranged Weapon
Bearer must be an [Isengard] Orc.
While you control a site, bearer gains hunter 1.
While bearer is at a plains site, bearer gains ambush [1].
Archery: If bearer is mounted, exert him twice to exert an unbound companion.
Warg-rider bows were crude and wildly inaccurate, but deadly once their bearers closed the distance to their targets.

Yes, some of them actually had bows. Check out Isengard Rider if you don't believe me. ;)
« Last Edit: November 20, 2008, 09:11:13 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

November 09, 2008, 06:37:42 AM
Reply #191

Elf_Lvr

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(0) Rider's Scimitar [Isengard]
Possession • Hand Weapon
Strength +2
Bearer must be an [Isengard] Orc.
When you play this possession on a mounted minion, you may exert an unbound companion.
The one-handed scimitars favored by Sharkû's warg-riders allow for quick, devestating slashes as they fly by their prey.

Pretty cool.

Quote
[2] Rider's Bow [Isengard]
Possession • Ranged Weapon
Bearer must be an [Isengard] Orc.
While you control a site, bearer gains hunter 1.
While bearer is at a plains site, bearer gains ambush [1].
While bearer is mounted, bearer gains hunter 1 and ambush [1].
Warg-rider bows were crude and wildly inaccurate, but deadly once their bearers closed the distance to their targets.

Well, it does need a different title. Decipher already used that one.

Anyways, it's a lot of text for a simple possession - and since it IS a bow, I rather think I'd prefer some type of exerting text. The last ability is okay as-is, but I might cut one of the first two abilities and change the remaining one to allow it to exert when played, or to make the minion an archer, to to exert a guy when he wins... some wound/exertion ability like that.
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

November 10, 2008, 01:56:49 AM
Reply #192

lem0nhead

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Re: The Way Into Mordor - Isengard (11/9: Warg-riders' OTHER Gear)
« Reply #192 on: November 10, 2008, 01:56:49 AM »
Made it unique and cost [1]. How's that?

Still horrible sorry just hate those cards.

(0) Rider's Scimitar [Isengard]
Possession • Hand Weapon
Strength +2
Bearer must be an [Isengard] Orc.
When you play this possession on a mounted minion, you may exert an unbound companion.
The one-handed scimitars favored by Sharkû's warg-riders allow for quick, devestating slashes as they fly by their prey.

Adding 1 from the axe is nowhere near as good as exerting someone mind you it has to be mounted. Im not sure whether i have a case for lowering to 1 strength bonus.

[2] Warg-rider's Bow [Isengard]
Possession • Ranged Weapon
Bearer must be an [Isengard] Orc.
While you control a site, bearer gains hunter 1.
While bearer is at a plains site, bearer gains ambush [1].
While bearer is mounted, bearer gains hunter 1 and ambush [1].
Warg-rider bows were crude and wildly inaccurate, but deadly once their bearers closed the distance to their targets.

Could easily cost 1 or maybe 0.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

November 10, 2008, 02:25:15 AM
Reply #193

Thranduil

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Re: The Way Into Mordor - Isengard (11/9: Warg-riders' OTHER Gear)
« Reply #193 on: November 10, 2008, 02:25:15 AM »
(0) Rider's Scimitar [Isengard]
Possession • Hand Weapon
Strength +2
Bearer must be an [Isengard] Orc.
When you play this possession on a mounted minion, you may exert an unbound companion.
The one-handed scimitars favored by Sharkû's warg-riders allow for quick, devestating slashes as they fly by their prey.
Seems alright. I'm not sure I'd play it (you need enough combos to get the Wargs and their riders working without throwing in extra combo-heavy possessions).

[2] Warg-rider's Bow [Isengard]
Possession • Ranged Weapon
Bearer must be an [Isengard] Orc.
While you control a site, bearer gains hunter 1.
While bearer is at a plains site, bearer gains ambush [1].
While bearer is mounted, bearer gains hunter 1 and ambush [1].
Warg-rider bows were crude and wildly inaccurate, but deadly once their bearers closed the distance to their targets.
Blech! I don't like this card. It's like a burrito, but the three abilities are ungroggable and unrelated. I want a bow to do exerting stuff as EL said, but I also want a possession for Warg-riders to take more advantage of their large vitality.

Thranduil

November 20, 2008, 09:16:41 AM
Reply #194

DáinIronfoot

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Re: The Way Into Mordor - Isengard (11/20: A Perilous Journey in the Pits)
« Reply #194 on: November 20, 2008, 09:16:41 AM »
FINALLY getting back to these. I went back and tweaked the bow so that is keeps some burrito qualities, but drops one for a nifty archery ability that definately makes use of their high vitality. :twisted:

Now, some new stuff! \:D/ Enjoy!

[1]Perilous Journey [Isengard]
Condition • Support Area
Each time the fellowship moves, add [X], where X is the number of [Isengard] mounts and Wargs you can spot.
"‘I fled far north out of my way, pursued by wolves.'"

This one ties in nicely with Leave The Dead, don't you think? ;)

[1]Pits of Orthanc [Isengard]
Condition • Support Area
Regroup: If there are fewer than 2 cards stacked here, discard an [Isengard] Orc to stack an [Isengard] possession or [Isengard] Warg here, or discard an [Isengard] mount or [Isengard] Warg to stack an [Isengard] Orc here.
Shadow: Play a minion or possession stacked here as if played from hand.
"Thousands could dwell there, workers, servants, slaves, and warriors with great store of arms; wolves were fed and stabled in deep dens beneath."

Lore I've been trying to use on a card for a while...I just had to wait for the right idea to hit me. How's this?
« Last Edit: November 27, 2008, 12:07:22 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".