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Author Topic: Contest!!! "Shelob's Lair" ready for overall review.  (Read 39211 times)

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April 23, 2009, 04:56:52 PM
Reply #30

sickofpalantirs

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #30 on: April 23, 2009, 04:56:52 PM »
[2] • Vision of Galadriël [Elven]
Condition • Support Area
To play spot Frodo.
At the start of the maneuver phase, you may add [2] to transfer this condition to a companion.
This condition becomes a  follower until the start of the regroup phase that has 3 strength. This card is still a condition. When you transfer this to the Ringbearer, you may play a Possesion or Artifact from your discard pile.
should it be has a bonus of 3 strength? I'd say 1 strength one resistance plus the ability is powerful enough...
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
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April 24, 2009, 12:08:07 AM
Reply #31

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #31 on: April 24, 2009, 12:08:07 AM »
Hey Power from Afar  ;D

I'll reduce the power to 1.

April 24, 2009, 04:08:54 AM
Reply #32

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #32 on: April 24, 2009, 04:08:54 AM »
3x raider

[5]Warior From Afar [Raider]
11
3
4
Minion • Easterling
Maneuver or Skirmish: Exert Warior From Afar and discard 2 cards from the top of your draw deck to add [2]. The Free People Player may discard a card from hand to prevent this.

[1]Power From Afar [Raider]
ConditionSupport Area
To play spot an Easterling
Maneuver: If you cannot spot 2 burdens and the Shadow Player has initiative you may discard 2 cards from the top of your draw deck to add a burden.

[2]Banner From Afar [Raider]
PossesionHandweapon
Str. +2
Vir. +1
T
Bearer must be a [Raider] minion.
Bearer is Very ;D Fierce.
Skirmish: If the Shadow Player has initiative you may remove 2 burdens to shuffle a [Raider] Minion from your discard pile back into your draw deck.

Yes I like (B)Easterlings  :P
Some mechanic with Innitiative.
« Last Edit: April 27, 2009, 12:53:49 AM by Smeagollum »

April 24, 2009, 10:23:44 AM
Reply #33

Thranduil

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #33 on: April 24, 2009, 10:23:44 AM »
[5]Warior From Afar [Raider]
11
3
4
Minion • Easterling
Shadow: Exert Warior From Afar and discard 2 cards from the top of your draw deck to add [2]. The Free People Player may discard a card from hand to prevent this.
Seems to me that he could be non-unique, given that it's so easy to prevent. That said, I like the very subtle initiative support. I might prefer it, however, in the maneuver phase where [Raider] is known for adding twilight.

[2]Power From Afar [Raider]
ConditionSupport Area
To play spot an Easterling
Maneuver: If you cannot spot 2 burdens and the Shadow Player has initiative you may discard 2 cards from the top of your draw deck to add a burden.
Yeah, fair enough. Could cost [1].

[2]Banner From Afar [Raider]
Possesion
Str. +2
Vir. +1
To play spot an Easterling.
Bearer must be a [Raider] minion.
Bearer is Very ;D Fierce.
Skirmish: If the Shadow Player has initiative you may remove 2 burdens to shuffle a [Raider] Minion from your discard pile back into your draw deck.
Interesting. I think I'd want to see it as "Possession • Hand Weapon" like the other banners. I might also, to lose a bit of text, remove the Easterling requirement. Otherwise, fun and interesting card.

Thranduil

April 27, 2009, 12:51:43 AM
Reply #34

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #34 on: April 27, 2009, 12:51:43 AM »
[5]Warior From Afar [Raider]
11
3
4
Minion • Easterling
Shadow: Exert Warior From Afar and discard 2 cards from the top of your draw deck to add [2]. The Free People Player may discard a card from hand to prevent this.
Seems to me that he could be non-unique, given that it's so easy to prevent. That said, I like the very subtle initiative support. I might prefer it, however, in the maneuver phase where [Raider] is known for adding twilight.
What would you think of Manouver or skirmish?

[2]Power From Afar [Raider]
ConditionSupport Area
To play spot an Easterling
Maneuver: If you cannot spot 2 burdens and the Shadow Player has initiative you may discard 2 cards from the top of your draw deck to add a burden.
Yeah, fair enough. Could cost [1].

[2]Banner From Afar [Raider]
Possesion
Str. +2
Vir. +1
To play spot an Easterling.
Bearer must be a [Raider] minion.
Bearer is Very ;D Fierce.
Skirmish: If the Shadow Player has initiative you may remove 2 burdens to shuffle a [Raider] Minion from your discard pile back into your draw deck
Interesting. I think I'd want to see it as "Possession • Hand Weapon" like the other banners. I might also, to lose a bit of text, remove the Easterling requirement. Otherwise, fun and interesting card..



In addition:

[6]Khamul, The Black Easterling[Wraith]
12
4
3
Minion • Nazgul
Khamul, The Black Easterling counts as Ulaïre Atteä.
When you play this minion and spot an Easterling, you may place a [Raider] card out of play to play an Easterling from your discard pile. It's twilight cost is -2.
« Last Edit: April 27, 2009, 01:09:45 AM by Smeagollum »

April 27, 2009, 01:49:38 AM
Reply #35

Thranduil

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #35 on: April 27, 2009, 01:49:38 AM »
I like Maneuver or Skirmish on that guy. :up:

Thranduil

April 27, 2009, 04:09:44 AM
Reply #36

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #36 on: April 27, 2009, 04:09:44 AM »
added:

[6] Goblin King[Moria]
11
3
4
Minion • Orc
Shadow Exert this minion twice to play a [Moria] Cavetroll from your discardpile. You may exert the [Moria] Cavetroll to play a possession from your discard pile on him or her for free.

[3] Goblin Drum[Moria]
Possesion • Support Area
Response If a [Moria] condition is about to be discarded you may discard this possession instead.

[2]Red Book of the Periannath[Shire]
Artifact
Ringbound Hobbits gain the Frodo signet.
Response If a possesion is about to discarded you may place 2 cards from hand here to prevent this.
For every 2 cards you can spot here every companion with the Frodo signet is strength +1.
« Last Edit: April 27, 2009, 05:03:46 AM by Smeagollum »

April 27, 2009, 05:05:49 AM
Reply #37

Thranduil

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #37 on: April 27, 2009, 05:05:49 AM »
[6] Goblin King[Moria]
11
3
4
Minion • Orc
Shadow Exert this minion twice to play a [Moria] Cavetroll from your discardpile. You may exert the [Moria] Cavetroll to play a possession from your discard pile on him or her for free.
This ability currently doesn't work because there is no "[Moria] Cave Troll". It should either say "[Moria] Troll" or "The Cave Troll of Moria" depending on what your intentions are. Otherwise, this is is cool.

[3] Goblin Drum[Moria]
Possesion • Support Area
Response If a [Moria] condition is about to be discarded you may discard this possession instead.
This is very expensive. To do just that, I would not pay more than (0). You could have another ability, maybe something like "Each time a [Moria] Orc wins a skirmish, you may make each [Moria] minion strength +1 until the regroup phase" to capture the flavour of drums.

[2]Red Book of the Periannath[Shire]
Artifact
Ringbound Hobbits gain the Frodo signet.
Response If a possesion is about to discarded you may place 2 cards from hand here to prevent this.
For every 2 cards you can spot here every Ringbound Hobbit is strength +1
Surely this should be called "Red Book of Westmarch, Book of the Periannath" or some other subtitle? I love the first line and the 3rd line, but I don't see the second line fitting on this card. How about something like "Response: If a tale is about to be discarded, you may stack it here instead." That seems to make more flavour sense, or you could go with your current line but with tales instead of possessions.

Thranduil

April 27, 2009, 05:09:31 AM
Reply #38

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #38 on: April 27, 2009, 05:09:31 AM »
[6] Goblin King[Moria]
11
3
4
Minion • Orc
Shadow Exert this minion twice to play a [Moria] Cavetroll from your discardpile. You may exert the [Moria] Cavetroll to play a possession from your discard pile on him or her for free.
This ability currently doesn't work because there is no "[Moria] Cave Troll". It should either say "[Moria] Troll" or "The Cave Troll of Moria" depending on what your intentions are. Otherwise, this is is cool.

[3] Goblin Drum[Moria]
Possesion • Support Area
Response If a [Moria] condition is about to be discarded you may discard this possession instead.
This is very expensive. To do just that, I would not pay more than (0). You could have another ability, maybe something like "Each time a [Moria] Orc wins a skirmish, you may make each [Moria] minion strength +1 until the regroup phase" to capture the flavour of drums.

[2]Red Book of the Periannath[Shire]
Artifact
Ringbound Hobbits gain the Frodo signet.
Response If a possesion is about to discarded you may place 2 cards from hand here to prevent this.
For every 2 cards you can spot here every Ringbound Hobbit is strength +1
Surely this should be called "Red Book of Westmarch, Book of the Periannath" or some other subtitle? I love the first line and the 3rd line, but I don't see the second line fitting on this card. How about something like "Response: If a tale is about to be discarded, you may stack it here instead." That seems to make more flavour sense, or you could go with your current line but with tales instead of possessions.

Thranduil

Allready changed the last card a bit. What do you think of Khamul?

Cards now changed: see headpost.
« Last Edit: April 27, 2009, 05:15:31 AM by Smeagollum »

April 28, 2009, 04:22:50 AM
Reply #39

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #39 on: April 28, 2009, 04:22:50 AM »
Gondor added:


[3]Beregond, first Captain of the White Company [Gondor]
7
3
7
Companion
FellowshipKnight
If Beregond is in your starting fellowship, his twilight cost is -2.
Bergil is twilight cost -1.
Fellowship: Exert Beregond to make the first sentence of Denethor's game text not apply until the regroup phase.

[2]Bergil, Peregrin Took's Guide [Gondor]
5
3
7
Companion
Fellowship
If Bergil is in your starting fellowship, his twilight cost is -1.
At the start of your Fellowship phase you may exert Bergil twice to play Pipin from your draw deck or discard pile.
When you play Pipin you may heal Bergil or Beregond once.

I wanted to create a theme here. You'll be able to play Faramir (rb), Denethor, Beregond and Bergil as starting FS. You'll also be able to play Pipin from dd or dp. Making it faster to complete your FS. and is in the line of the book as well: Bergil is guiding the way to pipin. In this case to the table... But I also wanted it not that easy to get Pipin.
As Bergil is Faramir's protector he had to do something to prevent Faramir getting hurt by Denethor... which is in completely to the story: He's preventing burdens (if you use the correct Denethor's that is.


[4]Bard, Slayer of Smaug.[Gondor]
8
4
6
CompanionRanger
Archer
Archery: Discard 2 cards from the top of your drawdeck to add 1 (limit 3) to the Archery total.

« Last Edit: April 28, 2009, 04:25:27 AM by Smeagollum »

April 28, 2009, 04:32:26 AM
Reply #40

Thranduil

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #40 on: April 28, 2009, 04:32:26 AM »
I liked Khamûl, but wouldn't it be easier to just call him "Úlairë Attëa, Khamûl"? Also, he could be [Men] culture! ;)

[3]Beregond, first Captain of the White Company [Gondor]
7
3
7
Companion
FellowshipKnight
If Beregond is in your starting fellowship, his twilight cost is -2.
Bergil is twilight cost -1.
Fellowship: Exert Beregond to make the first sentence of Denethor's game text not apply until the regroup phase.
Very flavourful. I don't think he needs the Bergil cost reduction, but I like the flavour of the fellowship ability. I might want to make something more general though, something which exerts in the maneuver phase to make the first sentence of a card's game text not apply. Might be interesting...

[2]Bergil, Peregrin Took's Guide [Gondor]
5
3
7
Companion
Fellowship
If Bergil is in your starting fellowship, his twilight cost is -1.
At the start of your Fellowship phase you may exert Bergil twice to play Pipin from your draw deck or discard pile.
When you play Pipin you may heal Bergil or Beregond once.
I see where you're going. I think I'd make it exert him once to play Pippin and without the healing ability (after all, a [1] cost [Gondor] Man in your starting fellowship is very useful (Captain of Gondor)). I don't think fellowship makes sense on these cards, though, given that they're not of the Nine Walkers.

[4]Bard, Slayer of Smaug.[Gondor]
8
4
6
CompanionRanger
Archer
Archery: Discard 2 cards from the top of your drawdeck to add 1 (limit 3) to the Archery total.
Limit 3 is massive. I would make it happen once at the start of the archery phase.

Thranduil

April 28, 2009, 04:49:53 AM
Reply #41

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #41 on: April 28, 2009, 04:49:53 AM »
I liked Khamûl, but wouldn't it be easier to just call him "Úlairë Attëa, Khamûl"? Also, he could be [Men] culture! ;)

[3]Beregond, first Captain of the White Company [Gondor]
7
3
7
Companion
FellowshipKnight
If Beregond is in your starting fellowship, his twilight cost is -2.
Bergil is twilight cost -1.
Fellowship: Exert Beregond to make the first sentence of Denethor's game text not apply until the regroup phase.
Very flavourful. I don't think he needs the Bergil cost reduction, but I like the flavour of the fellowship ability. I might want to make something more general though, something which exerts in the maneuver phase to make the first sentence of a card's game text not apply. Might be interesting...

[2]Bergil, Peregrin Took's Guide [Gondor]
5
3
7
Companion
Fellowship
If Bergil is in your starting fellowship, his twilight cost is -1.
At the start of your Fellowship phase you may exert Bergil twice to play Pipin from your draw deck or discard pile.
When you play Pipin you may heal Bergil or Beregond once.
I see where you're going. I think I'd make it exert him once to play Pippin and without the healing ability (after all, a [1] cost [Gondor] Man in your starting fellowship is very useful (Captain of Gondor)). I don't think fellowship makes sense on these cards, though, given that they're not of the Nine Walkers.

[4]Bard, Slayer of Smaug.[Gondor]
8
4
6
CompanionRanger
Archer
Archery: Discard 2 cards from the top of your drawdeck to add 1 (limit 3) to the Archery total.
Limit 3 is massive. I would make it happen once at the start of the archery phase.

Thranduil

Man You're fast.....

About the cost reduction well it depends which Denethor you use: If you use Denethor, On the Edge of Madness then you do need the costreduction. If you see a workaround, please tell.
About Beregond's abil.: that was my idea in first instance, but then I remembered the first rare and the last rare Denethor. In that case you'll need to do it in the fellowship.
Bergil: Oh no, don't want to do that. Because it would be to easy to get Pipin back if you use the discard Pipin's or when you discard Pipin after taking it back to hand. That's why I wanted that Bergil has to exert twice, but then he would be easily to kill. So that's why the healingabil is there.
They are in Pip's Fellowship. But can live with without fellowship keyword.. I'll figure something out for that keyword later:)

Brand: You think so? You'll have to discard 6 cards for that. And you don't know which it will be....

I was also making another card:

[2] • Orcrist [Dwarven]
Possesion • Hanweapon
Str. +2
Vit. +1
Bearer must be Thorin III.
If an opponent's card is inserted in your draw deck you may discard a card from hand to discard the inserted card.
Bearer is strength +3 and damage +2 when skirmishing an orc.
"Gleamed ever in the dark if foes approached"
« Last Edit: April 29, 2009, 01:40:39 AM by Smeagollum »

April 28, 2009, 05:45:05 AM
Reply #42

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #42 on: April 28, 2009, 05:45:05 AM »
And while we're busy...

[2]Crebain, Saruman's Allies [Dunland]
Follower
Str. +2
Aid – Remove a threat or a burden. (At the start of the maneuver phase, you may remove a a threat or a burden to transfer this to a [Dunland] minion.) Each time bearer wins a skirmish, you may heal a [Dunland] minion or [Dunland] ally.

[2]Crebain, Saruman's Followers [Dunland]
Ally Support Area
5
2
3
Maneuver: Exert Crebain, Saruman's Followers to play a [Dunland] condition or [Dunland] Follower from your discard pile.

...Somehow, somewhere, I sense a joke :D


[1] Forgoil! [Dunland]
Event
Shadow: Release a site you control to add [3] and play a [Dunland] man from your discard pile.
Regroup : If this card is in your discard pile you may remove from the game 3 other [Dunland] cards in your discard pile to take control of a site. Then remove this event from the game.

I'm not sure about the cost here....
« Last Edit: April 28, 2009, 06:44:21 AM by Smeagollum »

April 28, 2009, 10:18:40 AM
Reply #43

sickofpalantirs

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #43 on: April 28, 2009, 10:18:40 AM »
And while we're busy...

[2]Crebain, Saruman's Allies [Dunland]
Follower
Str. +2
Aid – Remove a threat or a burden. (At the start of the maneuver phase, you may remove a a threat or a burden to transfer this to a [Dunland] minion.) Each time bearer wins a skirmish, you may heal a [Dunland] minion or [Dunland] ally
I'm skeptical with them in dunland.  Strikes me that they should belong in isengard. .

[2]Crebain, Saruman's Followers [Dunland]
Ally Support Area
5
2
3
Maneuver: Exert Crebain, Saruman's Followers to play a [Dunland] condition or [Dunland] Follower from your discard pile.
you don't need the subtitle included in the gametezt.


[1] Forgoil! [Dunland]
Event
Shadow: Release a site you control to add [3] and play a [Dunland] man from your discard pile.
Regroup : If this card is in your discard pile you may remove from the game 3 other [Dunland] cards in your discard pile to take control of a site. Then remove this event from the game.

I'm not sure about the cost here....
its liberate a site you control. I'd stick with the standard 4 dunlands cards.
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com

April 28, 2009, 02:45:38 PM
Reply #44

Thranduil

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #44 on: April 28, 2009, 02:45:38 PM »
[1] Forgoil! [Dunland]
Event
Shadow: Release a site you control to add [3] and play a [Dunland] man from your discard pile.
Regroup : If this card is in your discard pile you may remove from the game 3 other [Dunland] cards in your discard pile to take control of a site. Then remove this event from the game.
This is quite entertaining. I think I agree with SoP, though.

Your Orcrist is interesting, but a bit limited. I'm sure it could do something else as well.

Thranduil