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Author Topic: Contest!!! "Shelob's Lair" ready for overall review.  (Read 39251 times)

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April 16, 2009, 04:38:15 AM
Reply #15

TheJord

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #15 on: April 16, 2009, 04:38:15 AM »
That rule was in the 2004 release of the rules, so perhaps before then it was different. However, your judge who said that you could spot these cards recently was mistaken.
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April 16, 2009, 05:01:56 AM
Reply #16

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #16 on: April 16, 2009, 05:01:56 AM »
I´m reading the ruling document now as well and according to that you should be right.... strange.. will confront Mark with this.....

April 16, 2009, 05:07:07 AM
Reply #17

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #17 on: April 16, 2009, 05:07:07 AM »
Well changed the text as suggested by Thranduil. Now it should work!

Also... What do you think about creating a card which will allow you to switch desk with your opponent?

April 16, 2009, 06:02:42 AM
Reply #18

Thranduil

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #18 on: April 16, 2009, 06:02:42 AM »
Also... What do you think about creating a card which will allow you to switch desk with your opponent?
Hilarious, but a bit nonviable. Firstly, in constructed tournaments, switching decks seems to take out a lot of the skill involved. Secondly, even in casual there's no guarantee you can actually play any of the cards in your opponent's deck!

Thranduil

April 16, 2009, 07:31:52 AM
Reply #19

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #19 on: April 16, 2009, 07:31:52 AM »
Also... What do you think about creating a card which will allow you to switch desk with your opponent?
Hilarious, but a bit nonviable. Firstly, in constructed tournaments, switching decks seems to take out a lot of the skill involved. Secondly, even in casual there's no guarantee you can actually play any of the cards in your opponent's deck!

Thranduil

But neither can the opponent... Would be killing.... Hilarious indeed, but let´s speculate about it  ;D

April 17, 2009, 06:12:40 AM
Reply #20

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #20 on: April 17, 2009, 06:12:40 AM »
Made an ajustment on the 2 thuringwethils.

April 20, 2009, 01:52:28 AM
Reply #21

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #21 on: April 20, 2009, 01:52:28 AM »
A new site:

[2] High Terrace of  Thangorodrim.
Site
Mountain.
When the Fellowship moves to here the Free Peoples player must add 2 Burdens or choose an opponent who may take control of a site.

And another:

[4] The Void
Site
Void
At the start of the manouver phase the Free Peoples player may wound the Ringbearer to place a non-unique minion from the discardpile out of play. The Shadow Player may remove [3] to prevent this.

And an Orc...

[3]Snaga [Orc]
Minion • Orc
9
3
4
Hunter 3. The roaming penalty for each [Uruk] minion you play is -1. Response: Exert this minion to prevent a controlled site from being liberated.

And also one from Moria

[5] Goblin Spider [Moria]
Possesion • Mount
4
1
4
Skirmish. Exert bearer to prevent The Free People Player using a skirmish event during this skirmish.


And a ring!

[Ring] The One Ring, Inherent Corruption Of Madness.
Str: +2
Vit: +2
Res: +2
Each time the Fellowship moves during the Regroup phase add a burden.
Skirmish: Exert the Ringbearer to wear The One Ring until the regroup phase.
Response: If the Ring-bearer is about to take a wound, add 2 burdens instead.
While wearing The One Ring, the Ring-bearer gains hunter 1, and each time a companion is about to be killed in a skirmish, wound the Ringbearer instead.
Regroup: Place an unbound companion from your dead pile out of play to remove a burden.

Please feel free to comment :up:
« Last Edit: April 20, 2009, 05:39:34 AM by Smeagollum »

April 20, 2009, 09:36:09 AM
Reply #22

Thranduil

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #22 on: April 20, 2009, 09:36:09 AM »
[2] High Terrace of  Thangorodrim.
Site
Mountain.
When the Fellowship moves to here the Free Peoples player must add 2 Burdens or choose an opponent who may take control of a site.
I like this one. I think with adventure path manipulation, you might want to stick with 1 burden, but otherwise nice card. :up:

[4] The Void
Site
Void
At the start of the manouver phase the Free Peoples player may wound the Ringbearer to place a non-unique minion from the discardpile out of play. The Shadow Player may remove [3] to prevent this.
Now I don't get this. I understand the concept of the Void in Tolkien mythology, but no one can actually go there and so it seems to make little sense as a site in the game. You could make a [Sauron] card that represents Morgoth manipulating Middle Earth from his exile in the Void, or an [Elven] card which represents sending minions to the Void, but I think a site is pushing it.

[3]Snaga [Orc]
Minion • Orc
9
3
4
Hunter 3. The roaming penalty for each [Uruk] minion you play is -1. Response: Exert this minion to prevent a controlled site from being liberated.
Is Snaga a named character from the film? I say that because I know snaga as a general term for lesser Orcs. As a unique guy though, this one is cool. I think [4] might be a more appropriate cost, but it is a solid card.

[5] Goblin Spider [Moria]
Possesion • Mount
4
1
4
Skirmish. Exert bearer to prevent The Free People Player using a skirmish event during this skirmish.
Presumably the site number modification is not supposed to be there? Good, but I would word that as a response, so "Response: If a Free Peoples event is played during a skirmish involving bearer, exert bearer to cancel that event."

[Ring] The One Ring, Inherent Corruption Of Madness.
Str: +2
Vit: +2
Res: +2
Each time the Fellowship moves during the Regroup phase add a burden.
Skirmish: Exert the Ringbearer to wear The One Ring until the regroup phase.
Response: If the Ring-bearer is about to take a wound, add 2 burdens instead.
While wearing The One Ring, the Ring-bearer gains hunter 1, and each time a companion is about to be killed in a skirmish, wound the Ringbearer instead.
Regroup: Place an unbound companion from your dead pile out of play to remove a burden.
I think you might want a smaller subtitle. Maybe "Inherent Corrupter" or "Corrupter of Hearts" or something like that. Come to think of it, you could also lose some game text from the Ring, there's way too much going on there for me to fully comprehend the card.

Stat bonus + adding a burden for moving seems a strong and novel idea.

The response ability is misleading though because you don't need to be wearing The Ring, whereas on all others you do.

I've never understood the flavour of hunter on the Ring of Doom, and I think here it's a bit much, and so is saving all companions that are about to die, because that is quite insane.

Regroup ability very interesting.

Essentially, I think this card is doing far far too much. I like the stat bonus with the penalty for moving and I like taking 2 burdens instead of wounds when wearing the Ring, though exerting as well as all that to wear it might be a bit much. And, that could leave room for another minor ability, but I think it's better to leave it as simple as possible.

I think you might be pushed to fit that much text on a card, but I'd probably think it was still reasonably balanced if it had your regroup action as well, which I quite like. However, I'd prefer to see a simpler Ring and that regroup ability on another card instead.

Thranduil

April 21, 2009, 01:38:34 AM
Reply #23

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #23 on: April 21, 2009, 01:38:34 AM »
b]High Terrace of  Thangorodrim[/b] One burden might be a good idea.

The Void will think about it...., maybe making a :gateway to the void?

Snaga According to wikipedia he is.

Goblin Spider Well at the start I was thinking making it as a minion and a possesion. And still thinking about this idea. Also Bearer must be a [Moria] minion. You're right Response might be better.

The One Ring, Inherent Corruption Of Madness. You wrote a lot here. I actually love the tittle...
The movebonus: I agee:)

Response: That was the idea. If you don't want to take a wound just add 2 burdens, just something similar like the great ring.

Hunter: Well it's anti hunterminions....

I think it's quite a reasonable cost you want to save a companion.. okay you'll need to wear the one ring. For that you''ll need to exert and then taking 2 burdens for it. Which is a high cost.
That combo with the regroupaction is in my opinion a very high cost. But let's think further instead of keeping a companion alive it could say to make it discard instead. What do you think? Then alter the regroupability into discardpile instead of deatpile and that would do it???

April 21, 2009, 11:36:11 AM
Reply #24

Thranduil

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #24 on: April 21, 2009, 11:36:11 AM »
I think it's quite a reasonable cost you want to save a companion.. okay you'll need to wear the one ring. For that you''ll need to exert and then taking 2 burdens for it. Which is a high cost.
That combo with the regroupaction is in my opinion a very high cost. But let's think further instead of keeping a companion alive it could say to make it discard instead. What do you think? Then alter the regroupability into discardpile instead of deatpile and that would do it???
These are all good ideas, but I think for another card, not a Ring which is already packed with text as it is.

Thranduil

April 21, 2009, 12:24:28 PM
Reply #25

sickofpalantirs

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #25 on: April 21, 2009, 12:24:28 PM »
A new site:

[2] High Terrace of  Thangorodrim.
Site
Mountain.
When the Fellowship moves to here the Free Peoples player must add 2 Burdens or choose an opponent who may take control of a site.
should cost 1 at most.

[4]  The Void
Site
Void
At the start of the manouver phase the Free Peoples player may wound the Ringbearer to place a non-unique minion from the discardpile out of play. The Shadow Player may remove [3] to prevent this.
discard pile.  need a space.. and maneuver is speled wrong.

And an Orc...

[3]Snaga [Orc]
Minion • Orc
9
3
4
Hunter 3. The roaming penalty for each [Uruk] minion you play is -1. Response: Exert this minion to prevent a controlled site from being liberated.
Up cost by 1, and methinks it should if the free peoples player is about to liberate a site exert this minion to prevent it.

[5] Goblin Spider [Moria]
Possesion • Mount
4
1
4
Skirmish. Exert bearer to prevent The Free People Player using a skirmish event during this skirmish.
a possession...cut cost to 3-4


And a ring!

[Ring] The One Ring, Inherent Corruption Of Madness.
Str: +2
Vit: +2
Res: +2
Each time the Fellowship moves during the Regroup phase add a burden.
Skirmish: Exert the Ringbearer to wear The One Ring until the regroup phase.
Response: If the Ring-bearer is about to take a wound he wears the one ring until the regroup phase.  While wearing the one ring each time he is a bout to take a wound add 2 burdens instead.
you get the rough idea, this is what I think would make a good rink.
and lower the subtitle to inherent corruption.
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April 22, 2009, 05:48:29 AM
Reply #26

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #26 on: April 22, 2009, 05:48:29 AM »
Thx guys, will sleep about it and when I'm at work tomorrow I'll update the cards;)

April 23, 2009, 02:06:02 AM
Reply #27

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #27 on: April 23, 2009, 02:06:02 AM »
[2] • Vision of Galadriël [Elven]
Condition • Support Area
To play spot Frodo.
At the start of the maneuver phase, you may add [2] to transfer this condition to a companion.
This condition becomes a  follower until the start of the regroup phase that has 3 strength. This card is still a condition. When you transfer this to the Ringbearer, you may play a Possesion or Artifact from your discard pile.
« Last Edit: April 23, 2009, 02:28:58 AM by Smeagollum »

April 23, 2009, 02:13:02 AM
Reply #28

Thranduil

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #28 on: April 23, 2009, 02:13:02 AM »
[2] • Vision of Galadriël [Elven]
Condition • Support Area
At the start of the maneuver phase, you may add [2] to transfer this condition to a companion.
This condition becomes a  follower until the start of the regroup phase that has 3 strength. This card is still a condition. When you transfer this to the Ringbearer, you may play a Possesion or Artifact from your discard pile.
The concept of a condition that becomes a follower is fairly cool, but what's the difference (mechanically) between this and a follower? It's a cool card, but you need some spotting requirement, like spotting Galadriel, and perhaps 3 strength is too much.

Thranduil

April 23, 2009, 02:28:25 AM
Reply #29

Smeagollum

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Re: So far in unofficious non-released virtualset "Shelob's Lair"
« Reply #29 on: April 23, 2009, 02:28:25 AM »
¨The difference is that it allow´s Galadiel to be played.... For instance the Follower Radagast: If he´s on table you can´t play the companion Radagast while the follower is in play. Making a condition that can become a follower will make it able that you still can play the companion. But you´re right about a spottingrequirement.. I ajust that.. Totally forgot to say: To play spot Frodo. It´s also in the storyline, just before get stanged by Shelob Frodo get´s a vision of Galadriel.

Actually in first instance I wanted a condition which could become a companion. But somehow when I thought of it I changed it into a follower.

I updated the sugestions to the v-crads. Still like the tittle for the ring though.... It feels like ATAR but then you can call it ICOM...
« Last Edit: April 23, 2009, 03:51:12 AM by Smeagollum »