3x
2R84 • Úlaire
Nelya, Ringwraith in Twilight4x
3U86 • Úlaire
Otsea, Ringwraith in Twilight4x
2U78 It Wants to be Found4x
10R68 • Úlaire
Enquea, Thrall of The One3x
1R206 Bent on Discovery2x
1R279 •
Thin and Stretched4x
1U258 Morgul Skulker4x
10U97 The Ring Is Mine!2x
6C108 Wisp of Pale Sheen3x
1R244 Desperate Defense of the Ring3x
1C261 Orc Ambusher= 36 cards
= 20 minions
= 7 Twilight
(to 4 cards that play off of them)
= 10
Minions (to 9 cards that play off of them)
The deck has one focus,
to add burdens. Every card, every play, every action should be focused on that single goal; in my opinion, if it doesn't contribute to adding burdens, it's useless. You don't need to win skirmishes, all this deck relies on actually is just getting to them, and (in the case of
Wisp of Pale Sheen) surviving them. That being said, this deck still has three parts to add burdens:
I threw in the cheapest
minions that I could find to use as exerting fodder for the conditions since they don't need to win skirmishes at all (just be assigned for some
DDotR action) and this deck requires MAJOR twilight. I played a deck similar to this one and found that to be its major weakness. To be effective, it requires
both your
and
minions to be out; even when that isn't necessary, you're still spending high twilight on one or the other.
You need a total of, at least,
to add a single burden with strategy #1 (the twilight nazgul and
IWTBF). It then takes - at least - another
(with roaming) to add another with
The Ring is Mine!. So we're talking
to add just two burdens.
Say that is one turn, then the next turn you decide to bring out Úlaire
Enquea, Thrall of The One with two
Bent on Discovery in order to exert him and get two more cards in hand (lets say to get a
The Ring is Mine!). That requires
, plus the
or
required of the
strategy. So we're talking another
11 twilight to add three burdens.
It's going to be very hard to balance the
and
sides of this deck to get the cards that you need out when you need them; drawing them when you need will be a problem (especially for your two burden adding events) but also playing everything you need (that is, a
AND a
minion in the same turn to get even adequate burden potential.
Also think that this deck moves the
from early game to late game, since it will be only then that they can get the twilight they need to play effectively (even
Ford of Bruinen is out). Furthermore, against a small fellowship this deck will most likely lose. Say at Site 5 we are getting
for the site plus
for the fellowship and MAYBE
or
for stuff played. That's barely enough to add two burdens with a perfect hand.
So basically to say, with any Turbo Corruption deck (the above build or yours) you are going to have to work on twilight management. Having played a deck like this and planning on using the above model for a deck, I can say that maximizing burdens for twilight is a lot harder than it seems. It's a solid deck build, but its hard to play because it requires lots of balance.
Sorry for the double post, but anyone please tell me what you think.