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Author Topic: Orc Culture  (Read 14442 times)

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July 08, 2009, 09:18:38 AM
Reply #30

Kralik

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Re: Orc Culture
« Reply #30 on: July 08, 2009, 09:18:38 AM »
Seconded, the Gothmog part that is.

Thirded... well, OK. Just click the link to see the database entry and it shows the erratum and the notes. :P

July 09, 2009, 05:08:25 PM
Reply #31

jdizzy001

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Re: Orc Culture
« Reply #31 on: July 09, 2009, 05:08:25 PM »
gothmog has an erratum. orcs played by him in the regroup phase come into play exhausted. this has been ruled for orc miscreant and orkish veteran.
i played the orcs with weapons in amsterdam. use retribution for some burdens and orc artisan, orc spear, scavenging goblins, mordor aggressor etc. my opponents didn´t have quite the fun i had  :mrgreen:

again, with the erratums!  Why make a card if they're just going to change it.  Playing an orc for 5 twilight in the regroup phase to add burdens is no different, to me, than playing mordor fiend so you can add nearly unlimited twilight during the shadow phase and overwhelm your opponent with trolls.  I'll never understand erratas...  :'( .  I really like the artisan/spear combo.   Devius.  how does mordor aggressor fair with bladed gauntlets?  Anyone ever try that?
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July 10, 2009, 05:45:46 AM
Reply #32

Gil-Estel

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Re: Orc Culture
« Reply #32 on: July 10, 2009, 05:45:46 AM »
Well how about 1 person is in charge of making cards, he designes a card that is good, but doesn't think of everything, and surprisingly there is a card that works miracles with the one just designed and printed....
..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...

July 10, 2009, 12:54:43 PM
Reply #33

jdizzy001

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Re: Orc Culture
« Reply #33 on: July 10, 2009, 12:54:43 PM »
Well how about 1 person is in charge of making cards, he designes a card that is good, but doesn't think of everything, and surprisingly there is a card that works miracles with the one just designed and printed....

I think that is just part of the game.  I'll admit, there are reasons for erratas from time to time, but there are too many in LOTR.  The designers should test the product a bit more before they release it, generally speaking.  After all, they have access to every card available.
*All posts made by jdizzy001, regardless of the thread in which they appear, are expressions of his own opinion and as such are not representative of views shared by any third party unless expressly acknowledged as such by said party.

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July 11, 2009, 02:32:45 AM
Reply #34

Gil-Estel

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Re: Orc Culture
« Reply #34 on: July 11, 2009, 02:32:45 AM »
Like I said, if them is just 1 person it will be hard. Testing became the problem indeed.
..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...

July 11, 2009, 12:43:12 PM
Reply #35

jdizzy001

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Re: Orc Culture
« Reply #35 on: July 11, 2009, 12:43:12 PM »
was there only  one play tester?
*All posts made by jdizzy001, regardless of the thread in which they appear, are expressions of his own opinion and as such are not representative of views shared by any third party unless expressly acknowledged as such by said party.

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July 11, 2009, 09:37:34 PM
Reply #36

Malachi

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Re: Orc Culture
« Reply #36 on: July 11, 2009, 09:37:34 PM »
During the time of release of the last three sets (Age's End included) the number of Decipher designers varied from 1 to 2.

July 12, 2009, 03:08:10 PM
Reply #37

jdizzy001

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Re: Orc Culture
« Reply #37 on: July 12, 2009, 03:08:10 PM »
HOLY COW!  I figured that a company like decipher would have a whole team of at least 5 or more.
*All posts made by jdizzy001, regardless of the thread in which they appear, are expressions of his own opinion and as such are not representative of views shared by any third party unless expressly acknowledged as such by said party.

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