Tweaked Gimli and Legolas again. I'm leaving Aragorn, for now. I'd prefer perhaps one more reviewer on him...? Gold would be the reward for anyone willing. (I've already given you and lem0n gold, Thran.)
Alright, I've been itching to spoil this guy and his sword for a LONG time, so here goes.

Enjoy!
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
•
Haldir, Warrior of Lórien ![Elven [Elven]](https://lotrtcgdb.com/forums/Smileys/classic/elven.png)
Companion • Elf
Strength: 6
Vitality: 3
Signet: Aragorn
Archer. Hunter 1. To play, spot 2
![Elven [Elven]](https://lotrtcgdb.com/forums/Smileys/classic/elven.png)
companions.
While the Shadow has initiative, Haldir is strength -2.
Archery or Skirmish: Exert an Elf archer and discard 2 cards from hand (or one card if at a battleground) to wound an Orc or Uruk-hai.
Haldir rallied two hundred of the elves of Lothlórien to join him, and together they marched, bearing the banners of their Lady Galadriel.Originally, his drawback text was "Haldir is strength -1 for each site an opponent controls (limit -3)", but I think the initiative thing keeps him MUCH more balanced, especially in light of his ability...don't you? Is he balanced enough, do you think?
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
•
Blade of the Golden Wood ![Elven [Elven]](https://lotrtcgdb.com/forums/Smileys/classic/elven.png)
Possession • Hand Weapon
Strength +2
Bearer must be an Elf. When you play this weapon, exert bearer or add 2 threats.
If bearer is exhausted, he or she is
damage +1.
If bearer is Haldir, he is
enduring.
Perhaps the most interesting weapon I've made to date. A sword that gives
damage AND
enduring to Elves? Has Crazy Uncle Dáin truly lost his mind?! Probably, but I don't think this card is the cause or result.

It's costly to play with the twilight AND an exertion or threats (though the exertion actually
helps Haldir, of course). The
damage is limited to exhausted Elves, which in most cases is not something you want to have.
Obviously, this sword is best on an exhausted Haldir, turning him into (at least!) a strength +6,
damage +1 beast. Yes, this IS what I intended, because Haldir at Helm's Deep WAS a beast who kept fighting while all fell around him. But getting him to that point is very risky, because he's obviously then just a wound away from death, so you better hope he wins whatever skirmish you throw him into! Or that the opponent doesn't have a direct-wounding minion...like, say, an Uruk with a large sword he brings down on Haldir's head!