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Author Topic: Back to the Light - Review  (Read 93374 times)

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January 30, 2010, 06:52:57 PM
Reply #210

Not a Zombie

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Re: Back to the Light - Review
« Reply #210 on: January 30, 2010, 06:52:57 PM »


[1]Ufthak, Tasty Snack [Orc]
Minion • Orc
Str: 5
Vit: 1
Sit: 6
Traitor.
While Ufthak is in your discard pile or stacked on a [Gollum] possession, Shelob is strength +2 and damage +1.
B R 76


Haha, love this guy. Very flavorful :D
« Last Edit: January 30, 2010, 06:55:41 PM by Sweet_Stuff »
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I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!

January 31, 2010, 12:59:58 PM
Reply #211

TelTura

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Re: Back to the Light - Review
« Reply #211 on: January 31, 2010, 12:59:58 PM »

hmmm...interesting.  I had wondered how someone might put in extra loaded keywords, but it seems you've done so with "foresee" and "unyielding"(which may be volatile if used one doesn't watch oneself).  congrats, you've broken my game already...time to recode!  dang it.
This is always going to happen! You can't prepare for every eventuality. Most keywords are normally summaries or special cases of others anyway, or just a way of saving text, so that should be built in already.

my system already supports any currently-used unloaded keywords, as well as up to three custom unloaded keywords per card...however, loaded keywords are another story altogether...they change the way the game is played significantly enough, and, technically, if you're using a loaded keyword, it's assumed that other cards potentially have that same functionality.  After thinking about it, it's not as big a deal as I originally thought it was, but it still pushed back releasing the cardmaker tool I wrote...oh, well, back to the coding board.

also...


Quote
Most keywords are normally summaries or special cases of others anyway...

in what way? 
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February 02, 2010, 06:04:55 AM
Reply #212

Thranduil

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Re: Back to the Light - Review
« Reply #212 on: February 02, 2010, 06:04:55 AM »
Quote
Most keywords are normally summaries or special cases of others anyway...

in what way?  
Well it's not really present in LotR, but it would have happened had the game run for longer. What I was really referring to was in MTG where basically every mechanic is essentially kicker.

ROHAN - 8 (3/3/2)
[3]Éomer, Saviour of Helm's Deep [Rohan]
Companion • Man
Str: 7
Vit: 3
Res: 7
Knight. Valiant.
Regroup: Exert Éomer to play a companion from your hand. If that companion is a knight or valiant companion, you may discard a minion.
B U 77

[2]Haldir, Naith Leader [Rohan]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Valiant.
While you can spot a valiant companion, Haldir's twilight cost is -1.
B C 78

[2]Herugrim [Rohan] (reprint)
Possession • Hand Weapon
Str: +2
Vit: +1
Bearer must be Théoden.
He is damage +1.
B U 79

[2]Merry, Rider of Rohan [Rohan]
Companion • Hobbit
Str: 5
Vit: 4
Res: 8
Valiant.
Maneuver: Exert Merry twice to exert a minion for each [Rohan] companion you can spot.
B R 80

[1] Muster the Host [Rohan]
Condition • Support Area
Fellowship: Exert a [Rohan] companion and either a [Gondor] companion or a [Shire] companion to add a [Rohan] token here.
Regroup: Remove a [Rohan] token here to draw a card.
B C 81

[1] Old Alliance [Rohan]
Event • Skirmish
Toil 1.
Make a [Gondor] companion with resistance 5 or more strength +2 for each wound on each minion he or she is skirmishing.
B C 82

[1] Rohirrim Armory [Rohan]
Event • Maneuver or Skirmish
Spot a [Rohan] companion with resistance 3 or more to foresee 2. Then reveal the top card of your draw deck. If it is a possession or artifact, you may play it. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order and the rest on top of your draw deck in any order).
B U 83

[2]Shadowfax, Pride of Rohan [Rohan]
Possession • Mount
Bearer must be Gandalf.
At the start of each skirmish involving Gandalf, each minion skirmishing him must exert.
Skirmish: If Gandalf is not assigned to a skirmish, exert him twice to have him replace an unbound companion with resistance 6 or more in a skirmish.
B R 84
« Last Edit: February 05, 2010, 06:04:42 AM by Thranduil »

February 03, 2010, 03:37:33 PM
Reply #213

Thranduil

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Re: Back to the Light - Review
« Reply #213 on: February 03, 2010, 03:37:33 PM »
SAURON - 5 (2/1/2)
[5] Agent of Sauron [Sauron]
Minion • Man
Str: 9
Vit: 2
Sit: 2
Traitor.
When you play this minion, you may foresee X, where X is the number of Shadow cultures you can spot (limit 3). (To foresee X, look at the top X cards of your draw deck; place any number of those cards beneath your draw deck in any order and the rest on top of your draw deck in any order).
B C 85

[X] The Call to War [Sauron]
Condition • Support Area
(When you play this card, you choose the value of X. Except when you play this card, its twilight cost is 0).
When you play this condition, spot a unique minion to place X [Sauron] tokens here.
Shadow: Remove 3 tokens from here to draw a card.
Skirmish: Remove 2 tokens from here to make a minion strength +1.
Regroup: Remove a token from here to add [2].
B R 86

(0) Mark of the Red Eye [Sauron]
Condition • Support Area
To play, remove a burden or spot a [Sauron] traitor character.
Each minion gains the [Sauron] culture.
Discard this condition at the end of the turn.
B C 87

[2] Spies in His Service [Sauron]
Condition • Support Area
While you can spot a traitor character, the roaming penalty for your minions is -1.
Skirmish: Discard this condition to make a traitor minion strength +1 for each culture you can spot.
B R 88

[8]The Witch-King, General of Mordor [Sauron]
Minion • Nazgûl
Str: 14
Vit: 4
Sit: 5
Aggressor. Besieger. Fierce. (For each aggressor minion assigned to a skirmish, each Shadow card you play is twilight cost -1).
Each other besieger minion is fierce.
While The Witch-King is in your discard pile, your minions are strength -1.
B U 89

February 03, 2010, 03:40:26 PM
Reply #214

Not a Zombie

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Re: Back to the Light - Review
« Reply #214 on: February 03, 2010, 03:40:26 PM »
that was a quick fix :P

I love call to war, especially vs an ent deck or something, gets that extra twilight removed.
No one loves you like I do.
--God

I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!

February 04, 2010, 03:51:17 AM
Reply #215

legolas3333

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Re: Back to the Light - Review
« Reply #215 on: February 04, 2010, 03:51:17 AM »
personally i think call to war and spies in his service need cultural enforcement, but that's just me
I would like Old Alliance as cost 1 toil 1, ala Rally Cry
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February 05, 2010, 06:07:41 AM
Reply #216

Thranduil

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Re: Back to the Light - Review
« Reply #216 on: February 05, 2010, 06:07:41 AM »

SHIRE - 9 (3/3/3)
[2]Beregond, Friend to Pippin [Shire]
Companion • Man
Str: 6
Vit: 3
Res: 6
Knight. Valiant.
Skirmish: Exert Beregond twice to make an unbound companion strength +1 for each [Shire] or [Gondor] card in your discard pile.
B R 90

[3] Bilbo's Legacy [Shire]
?Event • Fellowship
Tale. Toil 2.
Spot a [Dwarven] companion with resistance 4 or more to draw 3 cards.
B C 91

[3]Boromir, Defender of the Halflings [Shire]
Companion • Man
Str: 7
Vit: 3
Res: 5
Valiant.
At the start of the assignment phase, you may exert Boromir and another [Shire] or [Gondor] companion to make Boromir defender +1 and unable to take more than 1 wound in a skirmish until the regroup phase.
B U 92

[1] Brief Respite [Shire]
Event • Maneuver or Regroup
Spot a [Shire] companion to foresee 2. Then reveal the top card of your draw deck; if it is a stealth card, you may heal a companion 3 times. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order, and the rest on top of your draw deck in any order).
B R 93

[3]Faramir, Defender of the Halflings [Shire]
Companion • Man
Str: 7
Vit: 3
Res: 7
Ring-bound.
At the start of the maneuver phase, you may exert Faramir and another [Shire] or [Gondor] companion to cancel a minion's game text until the regroup phase.
B U 94

(0)Phial of Galadriel, A Light in Dark Places [Shire]
Artifact
Res: +1
To play, spot an [Elven] character. Bearer must be the Ring-bearer.
Skirmish: Discard this artifact to reveal the top card of your draw deck. If it is a Free Peoples card, discard a Shadow card with twilight cost equal to or less than the revealed card.
B R 95

[4] Old Forest Ent [Shire]
Companion • Ent
Str: 8
Vit: 4
Res: 6
Unhasty. Unyielding. (This companion cannot be assigned to skirmishes by the Free Peoples player unless a Free Peoples card allows it to do so, and his resistance is not reduced by the number of burdens).
Assignment: Exert another [Shire] or [Gandalf] companion with resistance 6 or more to allow this companion to be assigned to a skirmish.
B C 96

[2] Rise of the Ents [Shire]
Condition • Support Area
While you can spot 2 [Shire] companions with resistance 8 or more, each unhasty companion may be assigned to skirmishes.
Maneuver: Discard this condition and spot a [Gandalf] companion to discard an engine.
B U 97

[1] Song of the Shire [Shire] (reprint)
Condition • Support Area
Fellowship: Exert a [Shire] companion and either a [Rohan] companion or a [Gandalf] companion to add a [Shire] token here.
Skirmish: Remove a [Shire] token here to prevent an unbound companion from being overwhelmed unless his or her strength is tripled.
B C 98

February 05, 2010, 10:47:33 AM
Reply #217

legolas3333

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Re: Back to the Light - Review
« Reply #217 on: February 05, 2010, 10:47:33 AM »
question, shouldn't faramir's text say, "to prevent a minion from using it's game text until the regroup phase."
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February 08, 2010, 03:44:13 PM
Reply #218

Thranduil

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Re: Back to the Light - Review
« Reply #218 on: February 08, 2010, 03:44:13 PM »
question, shouldn't faramir's text say, "to prevent a minion from using it's game text until the regroup phase."
Possibly. I'm not sure. I will look through the database and check.

URUK - 8 (3/3/2)
(0) Browbeat [Uruk]
Event • Maneuver
Exert an [Uruk] minion to foresee 2, then reveal the top card of your draw deck. If it is a Shadow card, you may make an unbound companion resistance -4 until the regroup phase. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order, and the rest on top of your draw deck in any order).
B C 99

[2] Fury of Isengard [Uruk]
Condition • Support Area
Shadow: Exert an [Uruk] minion and either an [Orc] or [Men] minion to add an [Uruk] token here.
Skirmish: Remove an [Uruk] token here to exert an unbound companion.
B U 100

[3] Isengard Ambusher [Uruk]
Minion • Uruk-hai
Str: 9
Vit: 2
Sit: 5
Ambush [1]. Damage +1. Tracker.
Skirmish: Exert this minion to play a minion from your hand. If that minion is a [Men] minion, make a companion lose all gametext keywords until the regroup phase.
B U 101

[4] Isengard Scourer [Uruk]
Minion • Uruk-hai
Str: 11
Vit: 3
Sit: 5
Damage +1. Tracker.
When you play this minion, you may foresee 2.
B C 102

[2] Isengard Searcher [Uruk]
Minion • Uruk-hai
Str: 7
Vit: 2
Sit: 5
Damage +1. Tracker.
While you can spot a companion with resistance 3 or less, this minion is an aggressor. (For each of your aggressor minions assigned to a skirmish, each Shadow card you play is twilight cost -1).
B C 103

[2] Marked [Uruk]
Condition • Unbound Companion
Str: -1
Res: -1
Search.
To play, exert an [Uruk] or tracker minion.
Bearer may not use his or her special abilities.
B R 104

[2] Tear Them All Down! [Uruk]
Event • Skirmish
Toil 2.
Spot an [Orc] minion to discard a condition. The Free Peoples player may discard the top 5 cards of his or her draw deck to prevent this.
B U 105

[4]Uglúk, Minion of Isengard [Uruk]
Minion • Uruk-hai
Str: 9
Vit: 3
Sit: 5
Aggressor. Fierce. Tracker.
The roaming penalty for each tracker minion you play is -2.
While you can spot an [Orc] minion in your discard pile, each other tracker minion is strength +2.
B R 106
« Last Edit: February 09, 2010, 12:38:38 PM by Thranduil »

February 09, 2010, 12:31:03 PM
Reply #219

FM

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Re: Back to the Light - Review
« Reply #219 on: February 09, 2010, 12:31:03 PM »
Should be

(0) Browbeat [Uruk]
Event • Maneuver
Exert an [Uruk] minion to foresee 2, then reveal the top card of your draw deck

February 09, 2010, 12:38:57 PM
Reply #220

Thranduil

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Re: Back to the Light - Review
« Reply #220 on: February 09, 2010, 12:38:57 PM »
You're right. Done!

February 10, 2010, 05:39:47 PM
Reply #221

Thranduil

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Re: Back to the Light - Review
« Reply #221 on: February 10, 2010, 05:39:47 PM »
WRAITH - 10 (4/3/3)
[2] Barrow-Wight Creeper [Wraith]
Minion • Wraith
Str: 5
Vit: 1
Sit: 3
Ambush [1].
When you play this minion, you may foresee 1. (To foresee 1, look at the top 1 card of your draw deck; place it on top of or beneath your draw deck in any order).
B C 107

(0) Beast of Terror [Wraith]
Possession • Mount
Str: +1
Vit: +1
To play, discard 2 cards (or 1 [Wraith] card) from hand
Bearer must be a Nazgûl.
Bearer is fierce.
Bearer cannot take wounds (except during skirmish phases).
B R 108

[3] Dead Watcher [Wraith]
Minion • Wraith
Str: 7
Vit: 3
Sit: 6
Skirmish: Exert this minion to play a minion from your hand. If that minion is a [Sauron] or [Gollum] minion, you may make an unbound companion strength -2 until the regroup phase.
B U 109

(0) Drift into Twilight [Wraith]
Event • Response
Twilight.
If a burden is added, spot a twilight card to add an additional burden.
B U 110

[1] Duplicitous Minions [Wraith]
Condition • Support Area
Shadow: Exert a [Wraith] minion and either an [Sauron] or [Men] minion to add a [Wraith] token here.
Skirmish: Remove a [Wraith] token here to make an unbound companion resistance -2 until the regroup phase.
B C 111

[2] Hosts of Minas Morgul [Wraith]
Event • Maneuver or Skirmish
Search.
Spot a [Wraith] minion to foresee 2. Then reveal the top card of your draw deck; if it is a minion, you may exert the Ring-bearer twice.
B C 112

[2]Seeking the Ring [Wraith]
Condition • Support Area
Twilight.
To play, spot a [Wraith] card in play or in your discard pile.
Each time a companion loses a skirmish, foresee 1.
Each time a corrupted companion loses a skirmish, you may reveal the top card of your draw deck. If it is a twilight card, the Ring-bearer puts on the The One Ring until the regroup phase. (Companions with resistance 0 are corrupted).
B R 113

[3] Swift Strike [Wraith]
Event • Skirmish
Search.
Exert a [Gollum] minion to foresee 2. Then, reveal the top card of your draw deck. It it is a Shadow card, you may wound a companion with resistance 6 or less.
B U 114

[6]Úlairë Enquëa, Black Shadow [Wraith]
Minion • Nazgûl
Str: 11
Vit: 4
Sit: 3
Ambush [2]. Fierce.
B C 115

[4]Úlairë Otsëa, Black Marshal [Wraith]
Minion • Nazgûl
Str: 9
Vit: 3
Sit: 3
Aggressor. Fierce. (For each aggressor assigned to a skirmish, each Shadow card's twilight cost is -1).
Each time Úlairë Otsëa wins a skirmish, you may reveal the top card of your draw deck. If it is a minion, you may play it as if from hand; it is fierce until the regroup phase.
B R 116

SITES - 4 (0/4/0)
(W)Bree Gate [1]
Shadow: Spot a companion with resistance 5 or less and exert your traitor minion to reveal a player's hand.
B U 117

(W)Helm's Deep [3]
Battleground.
Valiant companions with resistance 3 or more are strength +2.
B U 118

(W)Morgul Vale (0)
While you can spot 3 burdens, each twilight card is twilight cost -2.
B U 119

(W)Slopes of Amon Hen [2]
Battleground.
When the fellowship moves to this site, you may spot your ranger or tracker to foresee 2.
B U 120
« Last Edit: February 10, 2010, 06:08:46 PM by Thranduil »

February 11, 2010, 06:53:49 AM
Reply #222

FM

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Re: Back to the Light - Review
« Reply #222 on: February 11, 2010, 06:53:49 AM »
Beast of Terror should read "Except during the skirmish phase" to work as you intend, or "Except during skirmishes" to stop skirmish-phase wounding shenanigans, your choice.

February 11, 2010, 06:59:33 AM
Reply #223

Thranduil

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Re: Back to the Light - Review
« Reply #223 on: February 11, 2010, 06:59:33 AM »
Beast of Terror should read "Except during the skirmish phase" to work as you intend, or "Except during skirmishes" to stop skirmish-phase wounding shenanigans, your choice.
Should it? There's 1 skirmish phase per skirmish.

Thranduil

February 11, 2010, 12:22:53 PM
Reply #224

legolas3333

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Re: Back to the Light - Review
« Reply #224 on: February 11, 2010, 12:22:53 PM »
i think he has it right FM, see Broad-Bladed Sword
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