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Author Topic: Back to the Light - Review  (Read 93106 times)

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November 18, 2009, 12:13:00 PM
Reply #90

legolas3333

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Re: Back to the Light - GONDOR
« Reply #90 on: November 18, 2009, 12:13:00 PM »
Well, if you guys are going to be like that, I might post some more!

[1] Kingsfoil [Gondor] (reprint)
Possession
Bearer must be a [Gondor] Man.
Fellowship: Discard this possession from play to heal a companion and, if that companion is a [Shire] companion, you may discard a condition he or she bears.
B C 48

awful simply awful card what a waste

:P

I thought about making a new version of this card, but in the end, while there's already a card that does pretty much exactly what I want it to do, why would I change it?

[1] Hands of the King [Gondor]
Condition • Support Area
Fellowship: Exert a [Gondor] companion and either a [Dwarven] companion or a [Rohan] companion to add a [Gondor] token here.
Skirmish: Remove a [Gondor] token here to heal a companion.
B C 46

I like it though you should maybe change it to regroup.

So this is the [Gondor] component of the NtFH cycle.

[2] It is Not This Day! [Gondor]
Condition • Unbound Companion
Res: +1
Tale.
To play, spot a [Gondor] companion.
Limit 1 per companion.
Each time bearer wins a skirmish, you may reinforce a Free Peoples token or discard a Shadow token.
B U 47

do you mean remove a shadow culture token?

One of the themes of this block is obviously resistance, and so there are a series of conditions that play on companions for resistance modifiers. And this also gives me the chance to reinforce one of [Gondor]'s strengths - culture tokens.

[2]Pippin, Knight of Gondor [Gondor]
Companion • Hobbit
Str: 5
Vit: 4
Res: 8
Knight.
Skirmish: Exert Pippin twice to make him strength +1 for each [Gondor] companion you can spot.
B R 49

ok... maybe make a limit.

And here is another spellshaper. Notice that he's a Pippin, Guard of Minas Tirith that comes with an inbuilt Pippin's Sword!
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November 18, 2009, 12:33:10 PM
Reply #91

Not a Zombie

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Re: Back to the Light - GONDOR
« Reply #91 on: November 18, 2009, 12:33:10 PM »
Well, if you guys are going to be like that, I might post some more!

[1] Kingsfoil [Gondor] (reprint)
Possession
Bearer must be a [Gondor] Man.
Fellowship: Discard this possession from play to heal a companion and, if that companion is a [Shire] companion, you may discard a condition he or she bears.
B C 48

I thought about making a new version of this card, but in the end, while there's already a card that does pretty much exactly what I want it to do, why would I change it?

[1] Hands of the King [Gondor]
Condition • Support Area
Fellowship: Exert a [Gondor] companion and either a [Dwarven] companion or a [Rohan] companion to add a [Gondor] token here.
Regroup: Remove a [Gondor] token here to heal a companion.
B C 46

Cool.

So this is the [Gondor] component of the NtFH cycle.

[2] It is Not This Day! [Gondor]
Condition • Unbound Companion
Res: +1
Tale.
To play, spot a [Gondor] companion.
Limit 1 per companion.
Each time bearer wins a skirmish, you may reinforce a Free Peoples culture token or discard a Shadow culture token.
B U 47

Awesome!

One of the themes of this block is obviously resistance, and so there are a series of conditions that play on companions for resistance modifiers. And this also gives me the chance to reinforce one of [Gondor]'s strengths - culture tokens.

[2]Pippin, Knight of Gondor [Gondor]
Companion • Hobbit
Str: 5
Vit: 4
Res: 8
Knight.
Skirmish: Exert Pippin twice to make him strength +1 for each [Gondor] companion you can spot.
B R 49

Pretty neat, but I don't know of anyone  who used  the origional  [Gondor] pippin with his sword, mostly because of lack of other support. I'd love to see this more developed  :up:

And here is another spellshaper. Notice that he's a Pippin, Guard of Minas Tirith that comes with an inbuilt Pippin's Sword!
No one loves you like I do.
--God

I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!

November 18, 2009, 01:29:08 PM
Reply #92

Thranduil

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Re: Back to the Light - GONDOR
« Reply #92 on: November 18, 2009, 01:29:08 PM »
Pretty neat, but I don't know of anyone  who used  the origional  [Gondor] pippin with his sword, mostly because of lack of other support. I'd love to see this more developed  :up:
I guess this guy already has an advantage being the [Gondor] culture himself, but I honestly don't know. I don't have enough support to work out what the meta would be after the "release" of my DC sets!

Thranduil

November 18, 2009, 03:25:43 PM
Reply #93

ket_the_jet

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Re: Back to the Light - GONDOR
« Reply #93 on: November 18, 2009, 03:25:43 PM »
[1] Hands of the King [Gondor]
Condition • Support Area
Fellowship: Exert a [Gondor] companion and either a [Dwarven] companion or a [Rohan] companion to add a [Gondor] token here.
Regroup: Remove a [Gondor] token here to heal a companion.
B C 46
Makes sense and plays with the healing abilities of Gondor royalty. But why a [Dwarven] companion?

[2] It is Not This Day! [Gondor]
Condition • Unbound Companion
Res: +1
Tale.
To play, spot a [Gondor] companion.
Limit 1 per companion.
Each time bearer wins a skirmish, you may reinforce a Free Peoples culture token or discard a Shadow culture token.
B U 47
This would get a lot of play, methinks.

[2]Pippin, Knight of Gondor [Gondor]
Companion • Hobbit
Str: 5
Vit: 4
Res: 8
Knight.
Skirmish: Exert Pippin twice to make him strength +1 for each [Gondor] companion you can spot.
B R 49

Neat card. I always thought that the SoG Pippin was underrated. But this one is good too and a Knight to boot!

Just a side note, why haven't your last two batches of cards had lore?
-wtk

November 18, 2009, 03:36:01 PM
Reply #94

Thranduil

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Re: Back to the Light - GONDOR
« Reply #94 on: November 18, 2009, 03:36:01 PM »
Makes sense and plays with the healing abilities of Gondor royalty. But why a [Dwarven] companion?
Ah you're right - I was copying the cultures for A Path Appointed, but here it doesn't make sense. I will change it to [Shire] because Merry was healed by Aragorn too.

Just a side note, why haven't your last two batches of cards had lore?
I have done hardly any lore texts for this block except for the Light & Shadow, which is also why the card titles for the first set are so much better than for the follow-up sets. The only lores I've been putting on here is when I'm trying to push a particular flavour that might not be immediately obvious, or if I had already made a similar card and found lore for it.

Thranduil

November 19, 2009, 07:14:10 AM
Reply #95

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Re: Back to the Light - GONDOR
« Reply #95 on: November 19, 2009, 07:14:10 AM »
I basically hate designing [Shire] cards. This set gave me a lot of opportunity to write cards in the [Shire] culture that were actually from other cultures, in this case [Gondor]. And so we'll have a cross-culture event followed by a whole host of [Shire] Men.

[2] Old Alliance [Rohan]
Event • Skirmish
Toil 2. (When you play this card, you may exert any number of your [Rohan] characters to make this card's twilight cost -2 for each character exerted in this way).
Make a [Gondor] companion with resistance 5 or more strength +2 for each wound on each minion he or she is skirmishing.
B C 82

[3]Boromir, Defender of the Halflings [Shire]
Companion • Man
Str: 7
Vit: 3
Res: 5
Valiant.
At the start of the assignment phase, you may exert Boromir and another [Shire] or [Gondor] companion to make Boromir defender +1 and unable to take more than 1 wound in a skirmish until the regroup phase.
B U 92

[3]Faramir, Defender of the Halflings [Shire]
Companion • Man
Str: 7
Vit: 3
Res: 7
Ring-bound.
At the start of the maneuver phase, you may exert Faramir and another [Shire] or [Gondor] companion to cancel a minion's game text until the regroup phase.
B U 94

[2]Beregond, Friend to Pippin [Shire]
Companion • Man
Str: 6
Vit: 3
Res: 6
Knight. Valiant.
Skirmish: Exert Beregond twice to make an unbound companion strength +1 for each [Shire] or [Gondor] card in your discard pile.
B R 90

Boromir and Faramir were always in this set, and I made a version of Beregond in the last set (his first) at common. When I posted him, I think it was ket who said that it was a shame to have such a kickass character without a kickass version, and at that point I suddenly realised that I could put him as a rare [Shire] guy as well. And as a cross between Pippin's Sword (or Pippin, Knight of Gondor above) and GEW, with a hint of Chance Observation thrown in, he sort of counts as a spellshaper. He also touches on a theme that will be dealt with on a lot of rare Shadow cards in this set.

Thranduil
« Last Edit: November 21, 2009, 02:23:41 PM by Thranduil »

November 19, 2009, 08:15:56 AM
Reply #96

legolas3333

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Re: Back to the Light - GONDOR
« Reply #96 on: November 19, 2009, 08:15:56 AM »
I basically hate designing [Shire] cards. This set gave me a lot of opportunity to write cards in the [Shire] culture that were actually from other cultures, in this case [Gondor]. And so we'll have a cross-culture event followed by a whole host of [Shire] Men.

[3] Old Alliance [Rohan]
Event • Skirmish
Toil 2. (When you play this card, you may exert any number of your [Rohan] characters to make this card's twilight cost -2 for each character exerted in this way).
Make a [Gondor] companion with resistance 5 or more strength +2 for each wound on each minion he or she is skirmishing.
B C 82

um flashes of rally cry??? drop the cost to 1 an lose the toil

[3]Boromir, Defender of the Halflings [Shire]
Companion • Man
Str: 7
Vit: 3
Res: 5
Valiant.
At the start of the assignment phase, you may exert 2 other [Shire] or [Gondor] companions to make Boromir defender +1 and unable to take more than 1 wound in a skirmish until the regroup phase.
B U 92

hmm, seems a bit powerful with all the vitality 4 hobbits, maybe make it exert him and another [Shire] or [Gondor]

[3]Faramir, Defender of the Halflings [Shire]
Companion • Man
Str: 7
Vit: 3
Res: 7
Ring-bound.
At the start of the maneuver phase, you may exert 2 other [Shire] or [Gondor] companions to cancel a minion's game text until the regroup phase.
B U 94

same comment as above, make it exert him and another companion

[2]Beregond, Friend to Pippin [Shire]
Companion • Man
Str: 6
Vit: 3
Res: 6
Knight. Valiant.
Skirmish: Exert Beregond twice to make an unbound companion strength +1 for each [Shire] or [Gondor] card in your discard pile.
B R 90

kewl, nice card

Boromir and Faramir were always in this set, and I made a version of Beregond in the last set (his first) at common. When I posted him, I think it was ket who said that it was a shame to have such a kickass character without a kickass version, and at that point I suddenly realised that I could put him as a rare [Shire] guy as well. And as a cross between Pippin's Sword (or Pippin, Knight of Gondor above) and GEW, with a hint of Chance Observation thrown in, he sort of counts as a spellshaper. He also touches on a theme that will be dealt with on a lot of rare Shadow cards in this set.

Thranduil
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November 19, 2009, 10:13:41 PM
Reply #97

ket_the_jet

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Re: Back to the Light - GONDOR
« Reply #97 on: November 19, 2009, 10:13:41 PM »
[3] Old Alliance [Rohan]
Event • Skirmish
Toil 2. (When you play this card, you may exert any number of your [Rohan] characters to make this card's twilight cost -2 for each character exerted in this way).
Make a [Gondor] companion with resistance 5 or more strength +2 for each wound on each minion he or she is skirmishing.
B C 82
I don't mind the toil cost because it works for [Gondor] companions, but I think the pump should just make a Man strength + for each wound...so that Rohan, Gondor, and Gandalf can get the benefits from it.

[3]Boromir, Defender of the Halflings [Shire]
Companion • Man
Str: 7
Vit: 3
Res: 5
Valiant.
At the start of the assignment phase, you may exert other 2 [Shire] or [Gondor] companions to make Boromir defender +1 and unable to take more than 1 wound in a skirmish until the regroup phase.
B U 92
Can you exert one of each? You should probably word that as so.

[3]Faramir, Defender of the Halflings [Shire]
Companion • Man
Str: 7
Vit: 3
Res: 7
Ring-bound.
At the start of the maneuver phase, you may exert 2 other [Shire] or [Gondor] companions to cancel a minion's game text until the regroup phase.
B U 94
And make the minion unable to gain keywords?

[2]Beregond, Friend to Pippin [Shire]
Companion • Man
Str: 6
Vit: 3
Res: 6
Knight. Valiant.
Skirmish: Exert Beregond twice to make an unbound companion strength +1 for each [Shire] or [Gondor] card in your discard pile.
B R 90

Meh...Beregond as a [Shire] companion? I understand why, but it is more likely that Pippin is a [Gondor] companion than Beregond in the Shire. He's certainly a good card, of course!
-wtk

November 21, 2009, 02:22:49 PM
Reply #98

Thranduil

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Re: Back to the Light - GONDOR
« Reply #98 on: November 21, 2009, 02:22:49 PM »
The last 2 [Gondor] cards today. Thanks for all the thoughts on that previous lot, and any further thoughts would also be appreciated. :gp:

(0) Scouting Ahead [Gondor]
Event • Regroup
Stealth.
Exert a ranger companion to foresee 2. Then reveal the top card of your draw deck. Remove [X], where X is the twilight cost of the revealed card.
B C 50

[1] Defended Barricade [Gondor]
Condition • Support Area
Str: -1
Fortification.
Bearer's game text may not be used.
Maneuver: Exert a knight companion with resistance 5 or more to transfer this condition to a minion.
B R 43
« Last Edit: November 22, 2009, 03:59:58 PM by Thranduil »

November 22, 2009, 01:14:01 AM
Reply #99

legolas3333

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Re: Back to the Light - GONDOR
« Reply #99 on: November 22, 2009, 01:14:01 AM »
The last 2 [Gondor] cards today. Thanks for all the thoughts on that previous lot, and any further thoughts would also be appreciated. :gp:

(0) Scouting Ahead [Gondor]
Event • Regroup
Stealth.
Exert a [Gondor] companion to foresee 2. Then reveal the top card of your draw deck. Remove [X], where X is the twilight cost of the revealed card.
B C 50

Nice card, the wording seems awkward but I'm not sure how to change it.

[1] Defended Barricade [Gondor]
Condition • Support Area
Str: -1
Fortification.
Bearer's game text may not be used.
Maneuver: Spot a knight companion with resistance 5 or more to transfer this condition to a minion.
B R 43

a little powerful since it's maneuver, I would say exert a knight with resistance 5 or more
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November 22, 2009, 08:49:04 AM
Reply #100

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Re: Back to the Light - GONDOR
« Reply #100 on: November 22, 2009, 08:49:04 AM »
(0) Scouting Ahead [Gondor]
Event • Regroup
Stealth.
Exert a [Gondor] companion to foresee 2. Then reveal the top card of your draw deck. Remove [X], where X is the twilight cost of the revealed card.
B C 50
Seems like a nice card. Maybe you would want to make it exert a Ranger so it is more similar to An Able Guide? How many Knights are scouting ahead?

[1] Defended Barricade [Gondor]
Condition • Support Area
Str: -1
Fortification.
Bearer's game text may not be used.
Maneuver: Spot a knight companion with resistance 5 or more to transfer this condition to a minion.
B R 43
I agree with l3333. Exerting seems pretty necessary because this fortification is better than the Phial of Galadriel right now!
-wtk

November 23, 2009, 10:07:38 AM
Reply #101

Thranduil

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Re: Back to the Light - ISENGARD
« Reply #101 on: November 23, 2009, 10:07:38 AM »
Made some changes. Now I'm very busy, but I just have time to post the [Isengard] culture (apart from Curunír's Staff which we've already seen).

[4] Sharkey's Men [Isengard]
Minion • Man
Str: 9
Vit: 2
Sit: 2
Traitor. (Traitor is unloaded).
When you play this minion, you may foresee 2. If you foresee a traitor minion, you may reveal it and take it into hand. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order, and the rest on top of your draw deck in any order).
B C 54

[1] Mark of the White Hand [Isengard]
Condition • Support Area
Shadow: Remove [2] or spot an [Isengard] traitor character to make each minion gain the [Isengard] culture until the regroup phase.
Maneuver: Spot an [Isengard] minion and discard this condition to return all Free Peoples cards borne by a corrupted companion to their owner's hand. (Companions with resistance 0 are corrupted).
B U 53

[1]Lotho Sackville-Baggins, Chief Shirriff [Isengard]
Minion • Hobbit
Str: 3
Vit: 4
Sit: 2
Traitor.
When you play Lotho Sackville-Baggins, you may play a traitor minion from your draw deck.
Assignment: Assign Lotho Sackville-Baggins to a [Shire] companion. The Free Peoples player may add a burden to prevent this and assign Lotho Sackville-Baggins.
B R 52

[1][2] Uniting the Two Towers [Isengard]
Event • Maneuver
Toil 2.
[Sauron], [Men], [Wraith], [Orc] and [Uruk] minions may exert for this card's toil.
Spot a unique [Isengard] minion to allow you to decide the order of skirmishes until the regroup phase.
B R 55

November 23, 2009, 12:17:32 PM
Reply #102

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Re: Back to the Light - ISENGARD
« Reply #102 on: November 23, 2009, 12:17:32 PM »
Made some changes. Now I'm very busy, but I just have time to post the [Isengard] culture (apart from Curunír's Staff which we've already seen).

[4] Sharkey's Men [Isengard]
Minion • Man
Str: 9
Vit: 2
Sit: 2
Traitor. (Traitor is unloaded).
When you play this minion, you may foresee 2. If you foresee a traitor minion, you may reveal it and take it into hand. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order, and the rest on top of your draw deck in any order).
B C 54
:gp: for helper text.  he's fine.

[1] Mark of the White Hand [Isengard]
Condition • Support Area
Shadow: Remove [2] or spot an [Isengard] traitor character to make each minion gain the [Isengard] culture until the regroup phase.
Maneuver: Spot an [Isengard] minion and discard this condition to return all Free Peoples cards borne by a corrupted companion to their owner's hand. (Companions with resistance 0 are corrupted).
B U 53
well this combos nicely with the 2 towers..

[1]Lotho Sackville-Baggins, Chief Shirriff [Isengard]
Minion • Hobbit
Str: 3
Vit: 4
Sit: 2
Traitor.
When you play Lotho Sackville-Baggins, you may play a traitor minion from your draw deck.
Assignment: Assign Lotho Sackville-Baggins to a [Shire] companion. The Free Peoples player may add a burden to prevent this and assign Lotho Sackville-Baggins.
B R 52
fine.

[1][2] Uniting the Two Towers [Isengard]
Event • Maneuver
Toil 2.
[Sauron], [Men], [Wraith], [Orc] and [Uruk] minions may exert for this card's toil.
Spot a unique [Isengard] minion to allow you to decide the order of skirmishes until the regroup phase.
B R 55
why not just say any minion can exert? you already have the cultural enforcement with Isengard.
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November 23, 2009, 01:11:41 PM
Reply #103

legolas3333

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Re: Back to the Light - ISENGARD
« Reply #103 on: November 23, 2009, 01:11:41 PM »
Made some changes. Now I'm very busy, but I just have time to post the [Isengard] culture (apart from Curunír's Staff which we've already seen).

[4] Sharkey's Men [Isengard]
Minion • Man
Str: 9
Vit: 2
Sit: 2
Traitor. (Traitor is unloaded).
When you play this minion, you may foresee 2. If you foresee a traitor minion, you may reveal it and take it into hand. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards beneath your draw deck in any order, and the rest on top of your draw deck in any order).
B C 54

ok, i like it

[1] Mark of the White Hand [Isengard]
Condition • Support Area
Shadow: Remove [2] or spot an [Isengard] traitor character to make each minion gain the [Isengard] culture until the regroup phase.
Maneuver: Spot an [Isengard] minion and discard this condition to return all Free Peoples cards borne by a corrupted companion to their owner's hand. (Companions with resistance 0 are corrupted).
B U 53

aha, a play on wormtoungue, and would the minions with the first ability retain their own culture?

[1]Lotho Sackville-Baggins, Chief Shirriff [Isengard]
Minion • Hobbit
Str: 3
Vit: 4
Sit: 2
Traitor.
When you play Lotho Sackville-Baggins, you may play a traitor minion from your draw deck.
Assignment: Assign Lotho Sackville-Baggins to a [Shire] companion. The Free Peoples player may add a burden to prevent this and assign Lotho Sackville-Baggins.
B R 52

second ability you can drop the line "and assign Lotho Sackville-Baggins"

[1][2] Uniting the Two Towers [Isengard]
Event • Maneuver
Toil 2.
[Sauron], [Men], [Wraith], [Orc] and [Uruk] minions may exert for this card's toil.
Spot a unique [Isengard] minion to allow you to decide the order of skirmishes until the regroup phase.
B R 55

i agree with SoP
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November 23, 2009, 01:16:37 PM
Reply #104

Thranduil

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Re: Back to the Light - ISENGARD
« Reply #104 on: November 23, 2009, 01:16:37 PM »
and would the minions with the first ability retain their own culture?
Yes they would.

second ability you can drop the line "and assign Lotho Sackville-Baggins"
No I can't! Otherwise Lotho can do that infinitely. Note for example Reclaim the Precious.

Thranduil