Thanks for some great thoughts FM!

Graveyard fodder? really? Well, most reanimation decks let you "cheat" the mana cost, which is what makes them appealing in the first place, so I'd let it play a minion for FREE, as long as it's twilight cost was close to the one discarded (maybe cost of discarded minion + 2-3)
Good point - I had forgotten that this game wasn't Magic!
Make it spot corrupted companions instead (if you're using the concept on the set), and let the cards be played FOR FREE - like, they're corrupted, so they betrayed the party and sold them out to the orcs.
I think I'd rather add a corrupted clause, like "Play any number of
![Orc [Orc]](https://lotrtcgdb.com/forums/Smileys/classic/orc.png)
or besieger minions revealed as if from hand (and those minion's are each twilight cost -2 if you can spot a corrupted companion)." What do you think of that?
I would make it vitality 1 (thus making ambush less useful) and lose the resistance requirement, or lower the minion's cost by 1 to keep the requirement (and STILL keep ambush).
The way I generally look at minions with ambush is I see their twilight cost as essentially -1. So I think I would pay
![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
for his other abilities, and so I'm not sure about reducing his cost. I want to keep the requirement (because almost by definition, cards in this block have to care about resistance).
I'd cap it, and let you spot X minions to give them strength +X. Seriously. He's not even fierce, after all.
That's a good point, he should be fierce (or at least damage +1). And I'm not sure about reducing his pump to 1 - he doesn't seem that good to me, even if he's fierce. I could change it to other trackers? In fact, I might do that.
Thranduil