Well we have a round populated with Sméagols this time round. I posted the option for either as I didn't want to limit creativity, but it seems like we were all on the same wavelength!
So guys, please vote for your
favourite 3 as usual, and have your votes in by next
Tuesday 27th.
#1 •
Sméagol, Hurried Guide (V) Companion
Strength: 3
Vitality: 4
Signet: Frodo
Ring-bound. To play, add a burden.
Regroup: If you have initiative, place Sméagol on top of your draw deck to make the move limit +1 until the end of the turn (limit +1).
"'Wake up! Wake up! Wake up, sleepies! We must go, yes, we must go at once!'"7 V 72
#2 •
Sméagol, Hurried Guide (V) Companion
Strength: 3
Vitality: 4
Signet: Frodo
Ring-bound. To play, add a burden.
Maneuver: Discard Sméagol and add
to make the move limit +1 and play the fellowship's next two sites. Each opponent may play a minion from his or her draw deck.
"Wake up! Wake up! Wake up, sleepies! We must go, yes, we must go at once!"7 V 72
#3 •
Sméagol, Hurried Guide (V) Companion
Strength: 3
Vitality: 4
Signet: Frodo
Ring-bound. To play, add a burden.
While you can spot Frodo and Sam, the move limit is +1.
Each time Sméagol is assigned to a skirmish, the first Shadow player may replace the fellowship's current site with a site from his or her adventure deck.
"We scare him off, we're lost! We can't do this by ourselves, Sam. Not without a guide."7 V 72
#4 •
Sméagol, Hurried Guide (V) Companion
Strength: 3
Vitality: 4
Signet: Frodo
Ring-bound. To play, add a burden.
Regroup: Spot 2 Ring-Bound Hobbits and add a burden to make the move limit +1 (limit +1).
While you cannot spot 4 companions, each time the fellowship moves, you may add two threats to discard a minion (or 2 minions if you can spot an Orc).
"Wake up! Wake up! Wake up, sleepies! We must go, yes, we must go at once!"7 V 72
#5 •
Sméagol, Hurried Guide (V) Follower
Aid - add a burden.
To play, spot a
or
card.
Regroup: Exert bearer 3 times and transfer Sméagol to your support area to wound each minion and make the move limit for this turn +1. Each Shadow player may take up to 3 Shadow cards into hand from his or her discard pile.
"Wake up! Wake up! Wake up, sleepies! We must go, yes, we must go at once!"7 V 72
#6 •
Sméagol, Hurried Guide (V) Companion
Strength: 3
Vitality: 4
Signet: Frodo
Ring-bound. To play, add a burden.
Maneuver: Discard Sméagol to discard a minion from play. The first Shadow player may discard 2 minions to prevent that.
"Wake up! Wake up! Wake up, sleepies! We must go, yes, we must go at once!"7 V 72
#7 •
Sméagol, Hurried Guide (V) Companion
Strength: 3
Vitality: 4
Resistance: 5
Ring-bound. To play, add a burden.
Each time you move during the regroup phase, remove a burden.
Regroup: If Sméagol is unwounded, exert him twice and discard 3 cards from hand to make the move limit +1 for this turn.
"'Wake up! Wake up! Wake up, sleepies! We must go, yes, we must go at once.'"7 V 72
#8 •
Sméagol, Hurried Guide (V) Companion
Strength: 3
Vitality: 4
Resistance: 5
Ring-bound To play, add a burden.
Fellowship: Add a threat to play Sméagol from your discard pile.
Regroup: Discard Sméagol to wound a minion.
"Wake up! Wake up! Wake up, sleepies! We must go, yes, we must go at once!"7 V 72
Designer's Note: Designed to interact with the whole discarding Sméagol subtheme that never really played out well enough for a deck.
#9 •
Sméagol, Hurried Guide (V) Companion
Strength: 3
Vitality: 4
Signet: Frodo
Ring-bound. To play, add a burden.
Fellowship: If the fellowship is at any site 3 or any site 6, exert Sméagol to play the fellowship's next site.
"Wake up! Wake up! Wake up, sleepies! We must go, yes, we must go at once!"7 V 72