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Author Topic: Triumph and menace  (Read 11075 times)

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June 23, 2008, 07:33:19 PM
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MR. Lurtzy

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Triumph and menace
« on: June 23, 2008, 07:33:19 PM »
I'm a bit confused with these cards. Were they ever printed, and if so are they able to be used in any formats?

June 23, 2008, 07:38:11 PM
Reply #1

CarpeGuitarrem

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Re: Triumph and menace
« Reply #1 on: June 23, 2008, 07:38:11 PM »
They were online-only. They both dealt with random chance, so they never had printed cards.

June 23, 2008, 07:39:02 PM
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MR. Lurtzy

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Re: Triumph and menace
« Reply #2 on: June 23, 2008, 07:39:02 PM »
Were they usable in any formats?

June 24, 2008, 02:56:49 AM
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Elessar's Socks

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Re: Triumph and menace
« Reply #3 on: June 24, 2008, 02:56:49 AM »
I see references to "Online Open"... though whether the cards ever really took off, I dunno.

June 24, 2008, 06:57:55 AM
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DáinIronfoot

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Re: Triumph and menace
« Reply #4 on: June 24, 2008, 06:57:55 AM »
They were intended to be used with LOTR TCG Online, so I'm sure they were at least available in formats there. But they were never actually printed, far as I know, and didn't make it into other online game systems like SdA. So when LOTR TCG Online died, so did they.
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June 24, 2008, 08:24:12 AM
Reply #5

Kralik

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Re: Triumph and menace
« Reply #5 on: June 24, 2008, 08:24:12 AM »
They were online-only. They both dealt with random chance, so they never had printed cards.

Even if you used them in SdA or Lackey, you couldn't simulate the Triumph/Menace chance rolls without some extra programming. Triumph had something to do with Skirmish? events (the more you played with that character, the higher your chance of it triggering) and Menace was based off of extra twilight, IIRC.

June 24, 2008, 09:25:29 AM
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Elessar's Socks

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Re: Triumph and menace
« Reply #6 on: June 24, 2008, 09:25:29 AM »
And both had "Gah, I want to know EXACTLY how these work!" *LOL*

In case people are curious, (unrevised?) spoilers are here: Part 1, Part 2, Part 3. Some almost look like they belong in T&D.

June 24, 2008, 02:23:14 PM
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CarpeGuitarrem

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Re: Triumph and menace
« Reply #7 on: June 24, 2008, 02:23:14 PM »
I could definitely see this idea implemented through special FP and Shadow conditions...

[1] Triumph [?]
Condition • Support Area
Tokens on this condition cannot be reinforced.
Each time you play a skirmish event, place a token here. While you can spot X tokens here, all triumph text is active.

[1] Menace [?]
Condition • Support Area
Tokens on this condition cannot be reinforced.
Each time the Free Peoples player plays a card, you may add 2 tokens here.
Shadow: Remove X tokens from here to play a menace minion with twilight cost X from your draw deck; that minion's menace text triggers. Remove [2] or discard this condition.

June 26, 2008, 05:41:32 AM
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SomeRandomDude

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Re: Triumph and menace
« Reply #8 on: June 26, 2008, 05:41:32 AM »
[1] Triumph [?]
Condition • Support Area
Tokens on this condition cannot be reinforced.
Each time you play a skirmish event, place a token here. While you can spot X tokens here, all triumph text is active.

Good, although I think that triumph was the number of skirmish events played in a skirmish involving that companion, as opposed to all of them triggering at separate times.

What triumph and menace did is something like taking a random pool of objects, one of which is different, and then trying to select that one randomly. Each time twilight was added/skirmish event was played, X objects were removed from the array (not including the different one). After so many opportunities, the keyword was almost certain to trigger. This could probably be done easily with some array programming.
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