I am not sure i get the concept?
Glamdring and
Sting remove shadow (if opponent plays orcs) and
Change of Plans increases their hand size to maximise the removal of shadow (assuming they play orcs?). If this is the plan the deck should be heavy on cards that add shadow after the shodow phase to maximise the shadow remaining in the regroup phase.
The other thing
Change of Plans does is allow your opponent to refresh their hand which should be fellowship heavy aftering playing minions. To maximise the shadow remaining in their hand i will need to play choke for the rest of my fellowship.
Or is it simply to see opponents hand so you can plan for what lies ahead?
Am i on the right track here - because I can't quite see the basic strategy. Perhaps it is more complex than I operate.