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March 21, 2010, 07:03:49 PM
Reply #105

Thranduil

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Re: Reflections II - Helm Hammerhand
« Reply #105 on: March 21, 2010, 07:03:49 PM »
I really like the idea that he cannot heal at sanctuaries...sort of. I like if he can't heal with the regular five heals at a sanctuary site; however, I don't see any reason someone could not use a card like Might of Numenor for some maneuver healing even if he is at a site three or six.
Good point - I had not thought of that. Reworded it "healed by sanctuaries". Hopefully that's clear.

For the sake of flavor, I would make Helm unable to bear possessions (or at least hand weapons) from the story that he killed men with his bare hands.
Well I rather think that he can at the moment beat up most minions with his bare hands! But weapons will help. It's a good flavour point, and worth putting on another version of Helm and making a point of, but unfortunately I don't feel there's room for that design space on this Helm.

Thranduil

March 21, 2010, 07:20:24 PM
Reply #106

ket_the_jet

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Re: Reflections II - Helm Hammerhand
« Reply #106 on: March 21, 2010, 07:20:24 PM »
I'd love to see a strength 16, vitality 2 Helm with a sword that makes him strength -4 and vitality +2.
-wtk

March 21, 2010, 09:18:55 PM
Reply #107

Gerontius

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Re: Reflections II - Helm Hammerhand
« Reply #107 on: March 21, 2010, 09:18:55 PM »
For the sake of flavor, I would make Helm unable to bear possessions (or at least hand weapons) from the story that he killed men with his bare hands.
Well I rather think that he can at the moment beat up most minions with his bare hands! But weapons will help. It's a good flavour point, and worth putting on another version of Helm and making a point of, but unfortunately I don't feel there's room for that design space on this Helm.

Thranduil
You're probably right there. I don't think this set is big enough to warrant multiple copies of one character, either.

Anyways, I think I'll post my version of Helm here.

[4] ºHelm, King of Rohan [Rohan]
Companion-Man
Str- 8
Vit- 3
Res- 5
Valiant.
If the fellowship is in region 1, Helm's twilight cost is -2.
If the fellowship is in region 3, Helm is strength +3, damage +1, vitality -1, and cannot bear hand weapons.

March 22, 2010, 12:51:05 PM
Reply #108

Cw0rk

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Re: Reflections II - Helm Hammerhand
« Reply #108 on: March 22, 2010, 12:51:05 PM »
For the sake of flavor, I would make Helm unable to bear possessions (or at least hand weapons) from the story that he killed men with his bare hands.
Well I rather think that he can at the moment beat up most minions with his bare hands! But weapons will help. It's a good flavour point, and worth putting on another version of Helm and making a point of, but unfortunately I don't feel there's room for that design space on this Helm.

Thranduil
You're probably right there. I don't think this set is big enough to warrant multiple copies of one character, either.

Anyways, I think I'll post my version of Helm here.

[4] ºHelm, King of Rohan [Rohan]
Companion-Man
Str- 8
Vit- 3
Res- 5
Valiant.
If the fellowship is in region 1, Helm's twilight cost is -2.
If the fellowship is in region 3, Helm is strength +3, damage +1, vitality -1, and cannot bear hand weapons.
I prefer Thranduil's version. However, preventing him from bearing hand weapons is a nice idea due the the story of him killing minions with bare hands as someone said before. Thranduil, why can't he heal at sanctuaries anyway? I guess that you could make him unable to wear hand weapons instead.

March 22, 2010, 01:47:54 PM
Reply #109

Thranduil

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Re: Reflections II - Helm Hammerhand
« Reply #109 on: March 22, 2010, 01:47:54 PM »
I prefer Thranduil's version. However, preventing him from bearing hand weapons is a nice idea due the the story of him killing minions with bare hands as someone said before. Thranduil, why can't he heal at sanctuaries anyway? I guess that you could make him unable to wear hand weapons instead.
I stole the idea from you! I thought that would be a really awesome drawback for an enduring companion and so I nabbed it for Helm. But I did have a flavour reason as well. Helm's Deep was T6 sanctuary and Helm was fighting there. Similarly in his time, T3 (Edoras) was conquered by the Dunlendings so he couldn't rest there either. I was trying to give him an always fighting, no rest for the weary sort of feel.

Also I would put the unable to bear hand weapons clause on a Helm that cared about possessions or where it had some clear functionality, just as I would put an unable to be healed clause on an enduring companion that exerts himself.

Hopefully those two reasons are clear.

Thranduil
« Last Edit: March 22, 2010, 02:17:30 PM by Thranduil »

March 22, 2010, 04:41:25 PM
Reply #110

ket_the_jet

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Re: Reflections II - Helm Hammerhand
« Reply #110 on: March 22, 2010, 04:41:25 PM »
[4] ºHelm, King of Rohan [Rohan]
Companion-Man
Str- 8
Vit- 3
Res- 5
Valiant.
If the fellowship is in region 1, Helm's twilight cost is -2.
If the fellowship is in region 3, Helm is strength +3, damage +1, vitality -1, and cannot bear hand weapons.
Not a fan. All you have to do is play a hand weapon on him at sites 1-6 and you are golden.

Reworded it "healed by sanctuaries". Hopefully that's clear.
I think the line should be akin to:
Helm cannot heal using a sanctuary's game text.

That makes it clear that he can't heal at the start of the Fellowship phase but also limits cards like Beacon of Minas Tirith and the many cards in Standard.
-wtk
« Last Edit: March 22, 2010, 04:43:04 PM by ket_the_jet »

March 22, 2010, 09:34:38 PM
Reply #111

Gerontius

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Re: Reflections II - Helm Hammerhand
« Reply #111 on: March 22, 2010, 09:34:38 PM »
My Helm was designed pretty quickly, and as ket pointed out, I forgot to add "discard all weapons Helm bears" to the second line. Also, I quite like Thran's original, and I was just exploring some of the other possibilities for the character.

March 23, 2010, 05:58:46 AM
Reply #112

Thranduil

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Re: Reflections II - Helm Hammerhand
« Reply #112 on: March 23, 2010, 05:58:46 AM »
A few more thematic Helm's Deep cards.

[2] Helm's Deep Battlements [Rohan]
Condition • Support Area
Fortification.
To play, spot a [Rohan] or valiant companion.
Each minion skirmishing a valiant companion loses all damage and enduring bonuses (and cannot gain damage or enduring bonuses).
R2 R 61

[1] Men Defended It [Rohan]
Event • Fellowship
Spot a Man companion to search your draw deck for a fortification card, reveal it, and take it into your hand.
R2 R+ 63

I wasn't sure about this last one. Originally Helm did something else and this was the fortification tutor, but I'm not sure they need 2. Still, if there was a culture that should get it, it is [Rohan]. Maybe you should be able to fetch possessions as well?

March 23, 2010, 06:55:08 AM
Reply #113

Cw0rk

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Re: Reflections II - Helm Hammerhand
« Reply #113 on: March 23, 2010, 06:55:08 AM »
Both cards look balanced. However, Helm Deep's Battlements doesn't really deserve to be in a Reflections set.
« Last Edit: March 23, 2010, 06:57:41 AM by Cw0rk »

March 23, 2010, 07:27:20 AM
Reply #114

Thranduil

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Re: Reflections II - Helm Hammerhand
« Reply #114 on: March 23, 2010, 07:27:20 AM »
Both cards look balanced. However, Helm Deep's Battlements doesn't really deserve to be in a Reflections set.
Yeah we've had this discussion before. Let me think on that...

March 23, 2010, 07:38:41 AM
Reply #115

Cw0rk

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Re: Reflections II - Helm Hammerhand
« Reply #115 on: March 23, 2010, 07:38:41 AM »
Both cards look balanced. However, Helm Deep's Battlements doesn't really deserve to be in a Reflections set.
Yeah we've had this discussion before. Let me think on that...
Yeah sorry, I keep repeating myself. :P

March 24, 2010, 08:33:11 AM
Reply #116

legolas3333

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Re: Reflections II - Helm Hammerhand
« Reply #116 on: March 24, 2010, 08:33:11 AM »
the wording on Helm's deep battlements seems a little awkward, maybe "lose enduring and all damage bonuses."
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March 25, 2010, 08:00:14 AM
Reply #117

Thranduil

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Re: Reflections II - Helm Hammerhand
« Reply #117 on: March 25, 2010, 08:00:14 AM »
I mentioned before that one of the problems with doing this period in history is that a lot of the names of characters are already in use (eg. Wulf, Haleth). I wasn't entirely sure how to get around this problem, as I especially wanted to do Wulf from the war with Helm.

So he has a slightly different title. Confusing? Let me know what you think might work better. Anyway, here he is:

[4]Wulf I, Enemy of Rohan [Men]
Minion • Man
Str: 9
Vit: 2
Sit: 3
Besieger. Traitor.
When you play Wulf I, you may discard a fortification.
Each other [Men] minion is strength +2 (and damage +1 if skirmishing a Man companion).
R2 R+ 47

Just as Helm loves fortifications, Wulf hates them, and all FP Men.

March 25, 2010, 08:17:53 AM
Reply #118

Cw0rk

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Re: Reflections II - Helm Hammerhand
« Reply #118 on: March 25, 2010, 08:17:53 AM »
I mentioned before that one of the problems with doing this period in history is that a lot of the names of characters are already in use (eg. Wulf, Haleth). I wasn't entirely sure how to get around this problem, as I especially wanted to do Wulf from the war with Helm.

So he has a slightly different title. Confusing? Let me know what you think might work better. Anyway, here he is:

[4]Wulf I, Enemy of Rohan [Men]
Minion • Man
Str: 9
Vit: 2
Sit: 3
Besieger. Traitor.
When you play Wulf I, you may discard a fortification.
Each other [Men] minion is strength +2 (and damage +1 if skirmishing a Man companion).
R2 R+ 47

Just as Helm loves fortifications, Wulf hates them, and all FP Men.
Why not making him Strength 10 like the other Wulf? Everything of this card sounds logical. The name is alright.

March 25, 2010, 08:36:12 AM
Reply #119

Thranduil

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Re: Reflections II - Helm Hammerhand
« Reply #119 on: March 25, 2010, 08:36:12 AM »
Why not making him Strength 10 like the other Wulf? Everything of this card sounds logical. The name is alright.
Well I was in two minds about that - on the one hand he identifies him with the other Wulf, but on the hand I'm not sure I want to do that given that he's a different character.

Thranduil