LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

Author Topic: Complicated Wounding Situation  (Read 15945 times)

0 Members and 1 Guest are viewing this topic.

March 25, 2010, 09:30:21 AM
Reply #15

Elgar

  • **
  • Information Offline
  • Tracker
  • Posts: 103
Re: Complicated Wounding Situation
« Reply #15 on: March 25, 2010, 09:30:21 AM »
Threat wounds are apart of the skirmish, and Promise Keeping would trigger for each threat wound assigned.

You may want to edit that to "a part," not "apart."


Good catch :)

March 25, 2010, 12:05:40 PM
Reply #16

Gil-Estel

  • *****
  • Information Offline
  • King
  • Posts: 2267
  • Abuser of the Force
Re: Complicated Wounding Situation
« Reply #16 on: March 25, 2010, 12:05:40 PM »
Oh and, thanks for pointing me out as a respected member.....Finally, recognition! But I agree with the whole Promise Keeping point. We had some great debates with YaLaaT included :lol: oh and not to forget, Incited.
..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...

March 25, 2010, 12:50:08 PM
Reply #17

FM

  • Future Judge
  • *******
  • Information Offline
  • Wizard
  • Posts: 4074
Re: Complicated Wounding Situation
« Reply #17 on: March 25, 2010, 12:50:08 PM »
Ok, I see that distinction now.  Promise keeping doesn't have the key word response and Sam does.

But, I'm still stuck on the game over situation.  The rules say if the ringbearer is killed the game is over.  It doesn't make sense to assign wounds and threats when the game is over.  Sam is responding to the game being over and that response is necessary for the game to continue.  I would argue that placing wounds and exertions, is playing the game, but you can't play the game if it is over.

Otherwise the situation seems to be the game is over, but we'll keep playing wounding, etc, to see if it is really over.  ???

This is a valid argument, but the MtG concept of The Stack can help clear this out. You see, you'll be losing, so you announce you'll use Sam's ability to keep on playing (otherwise, you could simply wrap up and lose, you are not required to keep playing as long as possible - you can always concede at any time, for instance). However, since the game will go on, there are mandatory actions that must be resolved, so you resolve those, and then the optional action takes place.

March 25, 2010, 01:20:25 PM
Reply #18

Elessar's Socks

  • *****
  • Information Offline
  • Knight
  • Posts: 1353
  • "I see...I look foul and feel foul. Is that it?"
Re: Complicated Wounding Situation
« Reply #18 on: March 25, 2010, 01:20:25 PM »
From previous discussions on the stackness of LotR (or lack thereof), in particular when applied to a dying character (killed but not quite dead), I think the happiest approach would be to accept it's possible to momentarily not have a Ring-bearer.

March 25, 2010, 02:05:44 PM
Reply #19

Sam, Great Elf Warrior

  • ****
  • Information Offline
  • Horseman
  • Posts: 303
Re: Complicated Wounding Situation
« Reply #19 on: March 25, 2010, 02:05:44 PM »
Perhaps an appropriate clarification of the game-ending rule would be:

"If there is no Ring-bearer and no player has an available response action remaining, the Free Peoples' player loses."

March 25, 2010, 07:24:08 PM
Reply #20

MuadDib85

  • *****
  • Information Offline
  • Ranger
  • Posts: 940
Re: Complicated Wounding Situation
« Reply #20 on: March 25, 2010, 07:24:08 PM »
So to clarify:

Frodo dies, ring goes to Sam, use promise keeping (for Frodo's death wound), threat wound, use promise keeping, threat wound, use promise keeping etc..

At least that's how I would play it.
Please correct me if I'm wrong, I am not 100% sure.

Promise Keeping + They Stole It + Her Ladyship = Pain.
« Last Edit: March 25, 2010, 07:31:33 PM by MuadDib »

March 25, 2010, 07:55:42 PM
Reply #21

Sam, Great Elf Warrior

  • ****
  • Information Offline
  • Horseman
  • Posts: 303
Re: Complicated Wounding Situation
« Reply #21 on: March 25, 2010, 07:55:42 PM »
The question about Sam's text versus threat wounds depends on whether threats are a mandatory response to Frodo dying (in which case they come before Sam's text) or whether they're the next step in the game after Frodo dies (in which case they come after Sam's text). Can anyone clarify this?

March 26, 2010, 04:56:14 AM
Reply #22

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Complicated Wounding Situation
« Reply #22 on: March 26, 2010, 04:56:14 AM »
The question about Sam's text versus threat wounds depends on whether threats are a mandatory response to Frodo dying (in which case they come before Sam's text) or whether they're the next step in the game after Frodo dies (in which case they come after Sam's text). Can anyone clarify this?
I'm pretty sure they're a mandatory trigger. But others (I'm looking at you ES!) are much better at this sort of stuff than I am.

Thranduil

March 26, 2010, 10:01:23 AM
Reply #23

Elgar

  • **
  • Information Offline
  • Tracker
  • Posts: 103
Re: Complicated Wounding Situation
« Reply #23 on: March 26, 2010, 10:01:23 AM »
The condition for threats triggereing:
"When a companion or ally is killed and that card is placed in the dead pile, the Free Peoples player counts the number of threats on the dead pile and then removes them..."

This implies that being killed and being placed in the dead pile are separate steps (ie a companion could be killed but not placed in the dead pile)  I would argue that a companion would have to have been killed before being placed in the dead pile.  Therefore, its possible to have to use Sam's ability before Frodo is placed in the dead pile.

March 26, 2010, 10:24:58 AM
Reply #24

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Complicated Wounding Situation
« Reply #24 on: March 26, 2010, 10:24:58 AM »
So you're saying they are responding to different triggers: Sam's ability to Frodo being killed, and threats wounds to Frodo being placed in the dead pile.

Interesting.

I don't know enough about these obscure corners of the rules to give a good opinion on this, but I like it in principle!

Thranduil

March 26, 2010, 11:25:00 AM
Reply #25

Smeagollum

  • Guest
Re: Complicated Wounding Situation
« Reply #25 on: March 26, 2010, 11:25:00 AM »
In my opinion a response can take place anytime on an action; So if Frodo's killed then Sam can take the ring but then you still have to do the remaining threat-wounds. And if Frodo's killed in a skirmish then on every threatwound you devide your opponent is allowed to make an exertion as the treatwounds are still a result of Frodo's skirmish.

March 26, 2010, 12:02:23 PM
Reply #26

Elgar

  • **
  • Information Offline
  • Tracker
  • Posts: 103
Re: Complicated Wounding Situation
« Reply #26 on: March 26, 2010, 12:02:23 PM »
So you're saying they are responding to different triggers: Sam's ability to Frodo being killed, and threats wounds to Frodo being placed in the dead pile.

More or less, yes.  At least according to the rules, there are 2 conditions for threats to be triggered ( 1)a companion or ally  is killed and 2) that character is put into the dead pile)

March 26, 2010, 01:03:57 PM
Reply #27

Sam, Great Elf Warrior

  • ****
  • Information Offline
  • Horseman
  • Posts: 303
Re: Complicated Wounding Situation
« Reply #27 on: March 26, 2010, 01:03:57 PM »
In my opinion a response can take place anytime on an action; So if Frodo's killed then Sam can take the ring but then you still have to do the remaining threat-wounds. And if Frodo's killed in a skirmish then on every threatwound you devide your opponent is allowed to make an exertion as the treatwounds are still a result of Frodo's skirmish.
Except mandatory responses (threats) MUST come before optional responses (Sam's ability). The only way Sam's ability comes before threats, is if threats aren't a response to Frodo being killed.

Fwiw, I remember hearing awhile back (Sent Back?) that killed=placed in dead pile, so that distinction doesn't work.

March 26, 2010, 01:08:13 PM
Reply #28

Elgar

  • **
  • Information Offline
  • Tracker
  • Posts: 103
Re: Complicated Wounding Situation
« Reply #28 on: March 26, 2010, 01:08:13 PM »
In my opinion a response can take place anytime on an action; So if Frodo's killed then Sam can take the ring but then you still have to do the remaining threat-wounds. And if Frodo's killed in a skirmish then on every threatwound you devide your opponent is allowed to make an exertion as the treatwounds are still a result of Frodo's skirmish.
Except mandatory responses (threats) MUST come before optional responses (Sam's ability). The only way Sam's ability comes before threats, is if threats aren't a response to Frodo being killed.

Fwiw, I remember hearing awhile back (Sent Back?) that killed=placed in dead pile, so that distinction doesn't work.

The distinction was that if you are placed in dead pile, you have been killed.  The distinction didn't cover being killed and not being placed in the dead pile.

For example, if you had an event that said "Response: If a companion is killed, place him in your discard pile rather than your dead pile." threats would not trigger.

March 26, 2010, 01:09:51 PM
Reply #29

Smeagollum

  • Guest
Re: Complicated Wounding Situation
« Reply #29 on: March 26, 2010, 01:09:51 PM »
The condition for threats triggereing:
"When a companion or ally is killed and that card is placed in the dead pile, the Free Peoples player counts the number of threats on the dead pile and then removes them..."

This implies that being killed and being placed in the dead pile are separate steps (ie a companion could be killed but not placed in the dead pile)  I would argue that a companion would have to have been killed before being placed in the dead pile.  Therefore, its possible to have to use Sam's ability before Frodo is placed in the dead pile.

I think this is not what's it meant. A comp can be killed and not be placed in the dead pile because of cards like: The Dead City.