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Author Topic: The Hunt for Gollum - DC Set (DISCONTINUED)  (Read 66480 times)

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April 21, 2010, 08:59:30 AM
Reply #30

Cw0rk

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Re: The Hunt for Gollum - DC Set (3 new Moria Cards)
« Reply #30 on: April 21, 2010, 08:59:30 AM »
Ok, I've made some changes.

Nasty Treacherous Creature is reprinted.

I've decided to keep Let us out! like that for the moment. Conditions are fairly easy to discard and even if you can grab your FP card each turn, it isn't as good as the Bilbo-No Visitor thing in Standard. I agree that it is still very good. Playtesting would be required for this one. I want this card to be as important in [Gollum] deck as Goblin Armory is for [Moria].

Bree Thugs is 9/2/2.

I will find him and I track a creature now requires an exertion instead of simply adding twilight.

Here is the Sword of Arnor. I know that some of you would prefer it to not be specificly for Arithir, but this is what [Gondor] was in FOTR Block. Thanx for your idea Thranduil. Keep in mind that Ranger's Sword and Blade of Gondor could have been for any [Gondor] companion if they wanted to.

[1] •Sword of Arnor [Gondor]
Possession • Hand Weapon
Strength: +2
Bearer must be Arithir.
Skirmish: Discard a Free Peoples search card from your hand to exert a minion Arithir is skirmishing.

Fishes is now Juicy Fisheses. I've kept the card the way it is. I wanted Sméagol to be able to be healed even if he doesn't bear the possession. He can just steal it from the other companion.

The new Goblok and his club.... They are more rare material now.

[5] •Goblok, Orc Chief [Sauron]
Minion • Orc
Strength: 10
Vitality: 4
Site Number: 6
When you play a weapon on Goblok, add [5].
?R???

[2] •Goblok's Warclub [Sauron]
Possession • Hand Weapon
Strength: +3
Bearer must be a [Sauron] Orc. He is damage +1.
If bearer is Goblok, this weapon may be borne in addition to 1 other hand weapon.
?R???

Bring him to me was changed just like Thranduil suggested it. I like it's similarity to DDotR.

[1] They have returned to Moria [Moria]
Condition • Support area
Search.
To play, exert a [Moria] Orc.
While the fellowship is at an underground site, each Orc is strength +1.

Goblin Raiding Patrol is now 11/2/4.


Here are a few new cards.

(0) •Sméagol, Small in Size [Gollum] FP
Companion
Strength: 3
Vitaltiy: 4
Signet: Aragorn
To play, add a burden.
The twilight cost of each stealth card is -1.
?P???

[1] •Arroch [Gondor]
Possession • Mount
Strength: +1
Bearer must be a [Gondor] Man.
When played on Arithir, Arroch's twilight cost is -1.
While at a forest site, bearer is strength +1.
Discard Arroch when at an underground site.

[3] Orc Axeman [Sauron]
Minion • Orc
Strength: 9
Vitality: 3
Site Number: 6
While this minion bears a weapon, he is damage +1.

[3] •Dabgash, Black Orc [Sauron]
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 6
Tracker.
The roaming penalty for each [Sauron] minion you play is -1.
Shadow: Exert Dabgash to take a [Sauron] search event into hand from your discard pile.
?R???

[2] •Snaga, Disgruntled Orc [Sauron]
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 6
Tracker.
The roaming penalty for each [Sauron] minion you play is -1.
Shadow: Exert Snaga to take a [Sauron] search condition into hand from your discard pile.
?R???

He can bring back Under the Watching Eye.

Oh and 'If you can't find him, no one can' isn't longer than Too Long Have These Peasants Stood. But I have to say that card name suggestions are still welcome.
« Last Edit: April 21, 2010, 09:19:48 AM by Cw0rk »

April 21, 2010, 09:11:03 AM
Reply #31

Thranduil

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Re: The Hunt for Gollum - DC Set (3 new Moria Cards)
« Reply #31 on: April 21, 2010, 09:11:03 AM »
(0) •Sméagol, Small in Size [Gollum] FP
Companion
Strength: 3
Vitaltiy: 4
Signet: Aragorn
To play, add a burden.
The twilight cost of each stealth card is -1.
?P???
Each stealth card you play, no? Also, I know this is for FotR block, but isn't it weird to have an unbound Sméagol?

[3] Orc Axeman [Sauron]
Minion • Orc
Strength: 9
Vitality: 3
Site Number: 6
While this minion bears a weapon, he is damage +1.
Yeah good. I like the comparison with Orc Swordsman.

[3] •Dabgash, Black Orc [Sauron]
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 6
Tracker.
The roaming penalty for each [Sauron] minion you play is -1.
Shadow: Exert Dabgash to take a [Sauron] search event into hand from your discard pile.
?R???

[2] •Snaga, Disgruntled Orc [Sauron]
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 6
Tracker.
The roaming penalty for each [Sauron] minion you play is -1.
Shadow: Exert Snaga to take a [Sauron] search condition into hand from your discard pile.
?R???
These guys both look great.

Oh and 'If you can't find him, no one can' isn't longer than Too Long Have These Peasants Stood.
Touché. ;)

Thranduil

April 21, 2010, 09:23:22 AM
Reply #32

Cw0rk

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Re: The Hunt for Gollum - DC Set (some changes + a few new cards)
« Reply #32 on: April 21, 2010, 09:23:22 AM »
Let's say Smeagol is like Sam in FOTR Block. The FOTR's Sam version are still ring-bound even if it isn't written. Same thing for Sméagol.

For Sméagol's gametext, I want all FP and shadow stealth cards played by opponents to be -1.  I dunno if the way I've worded it is right, but it is what I want it to do.

April 21, 2010, 03:27:52 PM
Reply #33

Cw0rk

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Re: The Hunt for Gollum - DC Set (some changes + a few new cards)
« Reply #33 on: April 21, 2010, 03:27:52 PM »
[2] Mine Exploration [Dwarven]
Event • Fellowship
Search.
Exert a Dwarf (or spot a Dwarf at an underground site) to reveal cards from the top of your opponent's draw deck until you reveal one that is not a shadow card.
Discard each revealed cards.
?R???


(0) Tracks like those of a Hobbit [Shire]
Event • Maneuver
Search.
Spot a Hobbit ally whose home site is 2.
Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes.

I will make 3 site 2 hobbits in this set. Bounder is the only one that already exists.

(0) Baggins has it [Shire]
Event • Fellowship
Exert Bilbo to play a Ring from your draw deck.

A bit like Practically Everyone was Invited.


(0) Orc Desertor [Sauron]
Minion • Orc
Strength: 5
Vitality: 2
Site Number: 6
Stealth.
Each time this minion is assigned to a Man or an Elf, discard Orc Desertor.

There is a Orc running away before the Goblok-Aragorn fight.

[3] Orc Spearman [Sauron]
Minion • Orc
Strength: 9
Vitality: 3
Site Number: 6
While this minion bears a weapon, he is fierce.

I promise this is the last one. Orc Swordsman Orc Axeman and Orc Spearman.

April 21, 2010, 05:23:51 PM
Reply #34

Thranduil

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Re: The Hunt for Gollum - DC Set (some changes + a few new cards)
« Reply #34 on: April 21, 2010, 05:23:51 PM »
[2] Mine Exploration [Dwarven]
Event • Fellowship
Search.
Exert a Dwarf (or spot a Dwarf at an underground site) to reveal cards from the top of your opponent's draw deck until you reveal one that is not a shadow card.
Discard each revealed cards.
?R???
I'm not sure what I think about this. How about "until you have revealed 2 Shadow cards" or some other number? Not sure. Could be really irritating is what I'm thinking.

(0) Tracks like those of a Hobbit [Shire]
Event • Maneuver
Search.
Spot a Hobbit ally whose home site is 2.
Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes.
Do you need to restrict it to home site 2? How about Something like "Spot a Hobbit ally to, until the regroup phase, make that ally participate in archery fire and skirmishes (and is strength +3 if that ally's home site is 2)."?

(0) Baggins has it [Shire]
Event • Fellowship
Exert Bilbo to play a Ring from your draw deck.
The only problem is that Bilbo only had The Ring, and that's always in play...

(0) Orc Desertor [Sauron]
Minion • Orc
Strength: 5
Vitality: 2
Site Number: 6
Stealth.
Each time this minion is assigned to a Man or an Elf, discard Orc Desertor.
I would go for something like this:

[1] Orc Deserter [Sauron]
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 6
Stealth.
At the start of each skirmish involving this minion and an Elf or Man companion, discard this minion.

April 23, 2010, 02:18:24 PM
Reply #35

Cw0rk

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Re: The Hunt for Gollum - DC Set (A Dwarven, 2 Shire and 2 Sauron cards)
« Reply #35 on: April 23, 2010, 02:18:24 PM »
Very good comments.

I'll think about Mine Exploration but I invite anyone to post their own version of it. It has to be a search card. I'd like it to work with [Dwarven] discard but it can use any other FOTR Block [Dwarven] Mechanics as well. Mine Exploration also sounds like there could be some underground site mechanics here as well.

At first I didn't want Shire Hobbits Allies to be able to skirmish as they aren't suposed to be very adventurous. I only wanted Bree hobbits to be able to skirmish. However, your idea for Tracks like those of a Hobbit is pretty good so I made it the way you suggested. I also changed its cost to [1].

Baggins as it, yeah I know he has the One Ring. I guess it's still a ring. The ring to find them all.

Your Orc Deserter is perfect. I kept your version.

Here are 4 new cards....


(0) We should have squeezed it! [Gollum] Shadow
Event • Response
If a stealth card is played, spot Gollum to exert the Ring-Bearer.
?C???

It's Smeagol talking about Bilbo. This one is a Common.

[1] Asëa aranion [Elven]
Possession
To play, spot an Elf. Bearer must be a Ranger.
Fellowship: Discard this possession to remove a burden or to remove a Shadow condition from a companion.

It's a mix betwing Athelas and Elf Song. In the movie, Aragorn is poisoned and try to grab a plant that looks like Athelas before he passes out and dream about Arwen. Asëa aranion is the Elven name for Athelas.

[4] •Úlairë Nertëa, Rider in Black [Wraith]
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
When you play Úlairë Nertëa, for each burden over 2, you may take a Shadow search card into hand from your discard pile.

It's a bit like the other one from FOTR Block, maybe less powerful but can still be nice in some decks. I'm not sure if I have to clarify "Shadow" search card but I will.

[5] •Úlairë Cantëa, Rider in Black [Wraith]
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 3
Fierce.
Response: If a stealth card is played, exert Úlairë Cantëa to discard a possession borne by a companion.
?R???

Once again, he is like most other Cantea... This one might needs some work. There will be 1 or 2 [Wraith] stealth cards. Maybe something like:
Regroup: Discard Ulaire Cantea to discard a possession for each stealth card you can spot.

EDIT: I've just looked at these Nazgul again, I'm a bit disappointed by them. Any suggestion?
« Last Edit: April 24, 2010, 02:17:10 PM by Cw0rk »

April 24, 2010, 05:42:37 PM
Reply #36

Thranduil

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Re: The Hunt for Gollum - DC Set (A Dwarven, 2 Shire and 2 Sauron cards)
« Reply #36 on: April 24, 2010, 05:42:37 PM »
[2] Mine Exploration [Dwarven]
Event • Fellowship
Search.
Exert a Dwarf to discard the top card of a Shadow player's draw deck for each underground site on the adventure path.

OR

Exert a Dwarf to discard the top 5 cards of a Shadow player's draw deck (or 8 cards if the current site is underground).

(0) We should have squeezed it! [Gollum] Shadow
Event • Response
If a stealth card is played, spot Gollum to exert the Ring-Bearer.
?C???
A condition maybe fits better?

[1] Asëa aranion [Elven]
Possession
To play, spot an Elf. Bearer must be a Ranger.
Fellowship: Discard this possession to remove a burden or to remove a Shadow condition from a companion.
Really nice! Maybe we could transplant this idea to The Great Eye for an [Elven] / [Gondor] crossover...

[4] •Úlairë Nertëa, Rider in Black [Wraith]
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
When you play Úlairë Nertëa, for each burden over 2, you may take a Shadow search card into hand from your discard pile.
Yeah you should clarify. I think I'd prefer a straight "... spot X burdens to take a Shadow search card into hand from your discard pile"

[5] •Úlairë Cantëa, Rider in Black [Wraith]
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 3
Fierce.
Response: If a stealth card is played, exert Úlairë Cantëa to discard a possession borne by a companion.
?R???
What about: "Stealth cards may not be played during skirmishes involving ~." You could even add "Companions skirmishing ~ do not get attribute bonuses from possessions" to have a mega disruption sort of Nazgûl.

Thranduil

April 24, 2010, 08:41:00 PM
Reply #37

Cw0rk

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Your first Mine Exploration looks good. I think I would reduce the cost to [1] as there is only 1 underground site most of the time and it would be worst than Halls of My Home if it costed [2]. Maybe that it could be turned into a Maneuver event.

You can use any of the card I make in The Great Eye.

I like your Nertea. That's what I've wanted to do first but I thought that it would be too OP. Since you suggested it, I guess it's alright then.

For the other Nazgul, I've also thought about a 'Stealth events cannot be played during skirmishes involving Nazguls.' I guess that is what I should do with him. It won't be Cantea. Maybe Toldea.


[2] •Galion, Elf of Mirkwood [Elven]
Companion • Elf
Strength: 5
Vitality: 3
To play, spot an Elf.
While you can spot Legolas, Galion is strength +2.

Here is where I found the idea for his name. http://www.glyphweb.com/arda/g/galion.html I wanted him to be Haldir-like but I also wanted him to have something to do with Legolas, the Prince of Mirkwood. If you have another idea for him, go ahead and post it. Would 'While you can spot Legolas, Galion is an archer.' be more interesting?

[1] •You Have my Heart [Elven]
Condition
Strength: +1
Vitality: +1
To play, spot Arwen. Bearer must be Aragorn.
If Arwen is killed, discard this condition. If Aragorn is killed, place Arwen in the dead pile.
?R???

Ok. This one may need a better title. 'Arwen's Heart' might sound a little bit weird as well. I want to make Arwen-Aragorn deck playable. You got the basic idea of what I'd like this card to do but I feel like it still need some work.

[2] Elanor [Elven]
Possession
To play, exert an Elf. Bearer must be a companion.
At the start of each fellowship phase in which bearer is exhausted, heal bearer once.
?R???

This one may need some rewording. However, I want to keep the 'At the start of each fellowship phase' instead of 'each turn' because otherwise you could heal bearer twice with Aragorn, King in Exile.
« Last Edit: April 25, 2010, 10:03:05 AM by Cw0rk »

April 27, 2010, 07:34:31 AM
Reply #38

Thranduil

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Re: The Hunt for Gollum - DC Set (3 Elven Cards needing comments)
« Reply #38 on: April 27, 2010, 07:34:31 AM »
My issue with Galion is that he's dull. Can you represent his flavour as a wine cellar looker-after (what's the word for that?)? Through healing? Just something a bit more exciting.

I like You Have My Heart. Maybe it could have something else as well, like a way to prevent wounds or pump each other?

For Elanor, is "the start of turn" different from "the start of the fellowship phase"? I'm not actually sure about that. But nevertheless it's a great card. I think I want a bigger effect for its cost though. How would this look:

[2] Elanor [Elven]
Possession
To play, exert an Elf. Bearer must be a companion.
At the start of each phase, if bearer is exhausted, heal him or her.

Perhaps you should exclude skirmish phases from that because there are so many of them, but that would be a mega-awesome healing engine for some crazy deck. Not sure if that's a good or a bad thing, but it is insanely cool!

April 27, 2010, 08:02:23 AM
Reply #39

Cw0rk

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Re: The Hunt for Gollum - DC Set (3 Elven Cards needing comments)
« Reply #39 on: April 27, 2010, 08:02:23 AM »
I feel like your version of Elanor is quite powerful, you could heal a companion twice using that and Aragorn, King in Exile. It would require some playtesting to see if it's too strong. BTW, I think that 'start of the turn' actions happen before 'start of the fellowship phase' actions. I think that I'll stick to the idea of healing only at the start of the turn but I'll reduce de cost of the card.

For Galion, to be honest I was only looking for a name. I've learned from you that Decipher used some Middle-Earth names for their characters that they were not suposed to (ex. Wulf). I didn't really plan to make him like an old wine lover, I wanted him to be like the Elf from the movie. I guess that I could make a Common version of him with a dull text and a Rare version with an interesting one.

April 27, 2010, 10:35:23 AM
Reply #40

Thranduil

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Re: The Hunt for Gollum - DC Set (3 Elven Cards needing comments)
« Reply #40 on: April 27, 2010, 10:35:23 AM »
I feel like your version of Elanor is quite powerful, you could heal a companion twice using that and Aragorn, King in Exile. It would require some playtesting to see if it's too strong. BTW, I think that 'start of the turn' actions happen before 'start of the fellowship phase' actions. I think that I'll stick to the idea of healing only at the start of the turn but I'll reduce de cost of the card.
Yeah I knew it would be powerful, but an exceptional engine nonetheless.

For Galion, to be honest I was only looking for a name. I've learned from you that Decipher used some Middle-Earth names for their characters that they were not suposed to (ex. Wulf). I didn't really plan to make him like an old wine lover, I wanted him to be like the Elf from the movie. I guess that I could make a Common version of him with a dull text and a Rare version with an interesting one.
Ah sorry I didn't realise you weren't making a version of Galion from the Hobbit! My mistake. Then his text is still dull, but you don't need to get across the flavour of wine-loving! I feel like you want a common companion that interacts with the set's themes more than this guy.

April 27, 2010, 12:37:49 PM
Reply #41

Cw0rk

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Re: The Hunt for Gollum - DC Set (3 Elven Cards needing comments)
« Reply #41 on: April 27, 2010, 12:37:49 PM »
Ok guys, I need some help for the [Gandalf] culture. I need some them ideas. There will obviously be a few cards related to search but I need an overall idea of what to do. If someone wants to get involved, I'm willing to let that person do the entire [Gandalf] culture.

So far, I made this card... but I've read it again and I do not like it anymore. So consider it erased.

[1] If you can't find him, no one can [Gandalf]
Condition • Support Area
Search.
Each time a Free Peoples card is revealed from an opponent's hand, add [1].
Each time a Shadow card is revealed from an opponent's hand, remove [1].

I changed Elanor a little bit, regroup healing helps to double-move. Galion and You have my Heart are still up for changes.

[1] Elanor [Elven]
Possession
To play, spot an Elf. Bearer must be a companion.
At the start of each regroup phase, if bearer is exhausted, heal him or her.
?R???


[1] •Mirkwood's Dungeon [Elven]
Condition • Support Area
Each time you discard a Shadow card from an opponent's hand, stack it here instead.
Skirmish: Discard two cards stacked here to make an Elf strength +1.
« Last Edit: April 27, 2010, 12:46:00 PM by Cw0rk »

April 27, 2010, 12:47:34 PM
Reply #42

Thranduil

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Re: The Hunt for Gollum - DC Set (3 Elven Cards needing comments)
« Reply #42 on: April 27, 2010, 12:47:34 PM »
Gandalf, subtitle needed
Wizard Hat
I must go at once
Interrogation
Our secret is no longer safe
If you can't find him, no one can


[3] Interrogation [Gandalf]
Event • Maneuver
Search.
Exert Gandalf to return a minion with strength 7 or less to its owner's hand. Then you may reveal that player's hand and discard a minion revealed.

[1] I Must Go At Once [Gandalf]
Event • Fellowship
Spot Gandalf to search your draw deck for a Free Peoples search or stealth card, reveal it and take it into your hand.

[1] Wizard Hat [Gandalf]
Possession • Helm
Bearer must be a Wizard.
At the start of the regroup phase, if there are no twilight tokens in the twilight pool, you may take a [Gandalf] event into hand from your discard pile.


How about some of that? The hat I was trying to find some way of mimicking Gandalf's Hat - did it work?

April 27, 2010, 12:50:36 PM
Reply #43

Thranduil

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Re: The Hunt for Gollum - DC Set (3 Elven Cards needing comments)
« Reply #43 on: April 27, 2010, 12:50:36 PM »
[1] Elanor [Elven]
Possession
To play, spot an Elf. Bearer must be a companion.
At the start of each regroup phase, if bearer is exhausted, heal him or her.
?R???
The costing is now good for a card that would heal you once per turn, but now it heals twice. You might want to make it fellowship or bring up the cost to what it was before.

[1] •Mirkwood's Dungeon [Elven]
Condition • Support Area
Each time you discard a Shadow card from an opponent's hand, stack it here instead.
Skirmish: Discard two cards stacked here to make an Elf strength +1.
Hm. I don't know. How about: "Each time a Shadow player discards a card from hand, add an [Elven] token here." Gets across torture, does something by itself (it works when you are proactive and for normal reasons) and it doesn't involve confusing your cards with other player's or preventing them from using their discard pile.

April 27, 2010, 01:04:16 PM
Reply #44

Cw0rk

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Re: The Hunt for Gollum - DC Set (3 Elven Cards needing comments)
« Reply #44 on: April 27, 2010, 01:04:16 PM »
I must go at once and Wizard Hat are great. The hat doesn't have to be a helm and I think we could reduce the cost to 0. They are both added to the list. I'm not sure about Interrogation, the last part looks weird.

There could also be a Sleep, Caradhras like card for stealth and search cards.

Event • Maneuver
Spell.
Spot Gandalf to discard all search and stealth cards.

For 'Our secret is no longer safe' I've thought about a cost that would be something like 'Reveal your hand to' or 'Reveal the top (or top X) card of your draw deck to'.

I wanted to add tokens on Mirkwood Dungeon, but remember, this is FOTR Block. However, I agree with your comments about confusing your cards with the other player's cards. There might be some better things to do with it. Elanor is back at [2].
« Last Edit: April 27, 2010, 01:07:01 PM by Cw0rk »