Ok, a few questions for this decklist.
1] Why start Merry and Pippin? Is it your plan to bounce them to hand and then discard them so you can play different companions instead? Or is it just to play Powerrful Guide? If so, why is there
Wise Guide in the deck as well? To me it would seem safer to start a Gondor companion that you could burn to fetch Aragorn plus his stuff. Then remove
Wise Guide from the deck.
2] Why play
Elendil's Army? It isn't a bad card, but it doesn't seem to do that much.
3] Switch
Orc Beater for
Foe Hammer. I don't think discarding your companions is such a great plan.
4] Why a single copy of Flame of Arnor? I would cut it from the deck.
5] That might leave room for
Gandalf's staff.
Hope that these comments are helpful.
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