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Author Topic: Wild and crazy card ideas!  (Read 15416 times)

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August 05, 2008, 04:03:06 PM
Reply #15

DáinIronfoot

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Re: Wild and crazy card ideas!
« Reply #15 on: August 05, 2008, 04:03:06 PM »
Not totally off the wall, actually. I have a similiar card that actually appears in my set The Road Ahead, and reviewers actually "passed" it:

[2] I Will Take The Ring [Elven]
Event • Maneuver
To play, spot an Elf.
At any site 3, transfer The One Ring and all burdens to another eligible bearer.
At any other site, exert 2 Elves to heal the Ring-bearer and remove a burden.
"‘But if you take it freely, I will say that your choice is right; and though all the mighty elf-friends of old, Hador, and Húrin, and Túrin, and Beren himself were assembled together your seat should be among them.'"
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 05, 2008, 04:37:28 PM
Reply #16

NappyKorn

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Re: Wild and crazy card ideas!
« Reply #16 on: August 05, 2008, 04:37:28 PM »
I always wanted to see a [Rohan] Ring-bearer even though it wouldn't fit with the whole story of middle earth from what I can recall. So here is an odd idea.

•Theoden, Bearer of Risk
Companion • Man
Str. 7
Vit. 3
Res. 7  [Ring]
Each time the fellowship moves and you can't spot 2 [Rohan] mounts add a burden or wound 2 [Rohan] companions.
Fellowship: While Theoden bears the One Ring you may add 2 burdens to play a [Rohan] mount from your draw deck.
Each time the fellowship moves and you can't spot a mount add a burden or wound 2 [Rohan] companions.
The Lords of Rohan depended heavily on the use of mounts to defend their lands.
If a Balrog falls from a bridge and noone is around, does it make a sound?

August 05, 2008, 04:58:49 PM
Reply #17

NappyKorn

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Re: Wild and crazy card ideas!
« Reply #17 on: August 05, 2008, 04:58:49 PM »
How about an idea where the shadow player can steal the One Ring and then a way for that to hurt the feelowship.

[2] • It Has Been Returned [Wraith]
Condition • Support Ares
While the One Ring it stacked on this card at the start of each shadow phase you exhaust a companion.
Regroup: Exert your [Wraith] minion and spot an exhausted companion to transfer the One to a Ring-Bound companion.
...and all that opposed the returning of the ring felt it's burden.

[3] It Has Been Taken [Wraith]
Event • Response
If a Nazgul wins a skirmish exert that Nazgul and remove all burdens from the Ring-Bearer to transfer the One Ring to It Has Been Return.

Just a few ideas, I'm sure they can be made better but it would be cool if the shadow could get their hands on the one ring especially the Nazgul as that was what they tried to do anyway.
If a Balrog falls from a bridge and noone is around, does it make a sound?

August 06, 2008, 01:43:52 AM
Reply #18

Thranduil

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Re: Wild and crazy card ideas!
« Reply #18 on: August 06, 2008, 01:43:52 AM »
It's fun, but you need more safeguards built into the card texts so that it works. Stealing The One Ring is fine, but I reckon it should only be for a turn at maximum and then should return to the Ring-bearer. That could make an awesome deck strategy; conditions you have to fulfil to steal the one ring, then cards which can spot it once you've stolen it for huge effects!

Thranduil

August 06, 2008, 01:54:24 AM
Reply #19

NappyKorn

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Re: Wild and crazy card ideas!
« Reply #19 on: August 06, 2008, 01:54:24 AM »
How about this:

 • It Has Been Returned [Wraith]
Condition • Support Ares
While the One Ring it stacked on this card at the start of each shadow phase you exhaust a companion.
Regroup: Exert your [Wraith] minion twice or return the One Ring back to the Ring-Bearer
...and all that opposed the returning of the ring felt it's burden.
« Last Edit: August 06, 2008, 01:56:13 AM by NappyKorn »
If a Balrog falls from a bridge and noone is around, does it make a sound?

August 06, 2008, 01:57:30 AM
Reply #20

Thranduil

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Re: Wild and crazy card ideas!
« Reply #20 on: August 06, 2008, 01:57:30 AM »
The only confusion comes when the Ring-bearer was killed in between you nabbing the Ring and the regroup phase! :hey:

Thranduil

August 06, 2008, 01:33:37 PM
Reply #21

CarpeGuitarrem

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Re: Wild and crazy card ideas!
« Reply #21 on: August 06, 2008, 01:33:37 PM »
Isn't that still a loss? Because he remains the Ring-bearer...and if the RB dies...

August 06, 2008, 03:11:38 PM
Reply #22

Thranduil

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Re: Wild and crazy card ideas!
« Reply #22 on: August 06, 2008, 03:11:38 PM »
Isn't that still a loss? Because he remains the Ring-bearer...and if the RB dies...
Yeah, fair enough; I can see that.

From a strictly flavour point of view though, the Shadow player stealing the Ring would also represent a loss. After all, the Ring-bearer survives in order to deny the Ring to Sauron.

Thranduil

August 06, 2008, 08:16:57 PM
Reply #23

AgentDrake

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Re: Wild and crazy card ideas!
« Reply #23 on: August 06, 2008, 08:16:57 PM »
Okay, here's something odd. You remember those statues in the book that made Sam feel like he was being watched until he started shouting something-or-other about Elbereth? Well, they're now minions.

[2] Silent Sentinel [Sauron]
Minion - Statue
Strength 0
Vitality 2
Site 6
This minion may not be spotted and may not take wounds.
This minion is strength +1 for each burden you can spot.
Each companion with resistance 4 or less is strength -2.

[3] Watchful Sentinel [Sauron]
Minion - Statue
Strength 0
Vitality 2
Site 6
This minion may not be spotted and may not take wounds.
While you can spot no other minions, this minion is strength +6.
While you can spot a companion with resistance 4 or less, this minion is strength +2.

[4] Sentinel Guardian [Sauron]
Minion - Statue
Strength 0
Vitality 2
Site 6
This minion may not be spotted and may not take wounds.
While you can spot no other minions, this minion is strength +8.
While you can spot a companion with resistance 4 or less, this minion is strength +4.

[6] Lidless Gaze [Sauron]
Event - Maneuver
Toil 2.
Discard a [Saruon] statue to add two burdens. The Free Peoples player may exert a ring-bound companion twice to prevent this.

[2] •Unseen Watchers [Sauron]
Condition - Support Area
To play, remove a threat.
While you cannot spot a minion, each companion is resistance -1.
While you can spot 4 threats, each statue minion is strength +1 for each burden you can spot.
Regroup: If you cannot spot a minion, discard a [Sauron] card from hand or from play to add a burden. Discard this condition.
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

August 07, 2008, 12:54:54 AM
Reply #24

lem0nhead

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Re: Wild and crazy card ideas!
« Reply #24 on: August 07, 2008, 12:54:54 AM »
Like the idea AD, only thing is they get a bonus from being solo but im sure there was a pair of them that made Sam feel weird.
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That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

August 07, 2008, 02:51:42 AM
Reply #25

Thranduil

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Re: Wild and crazy card ideas!
« Reply #25 on: August 07, 2008, 02:51:42 AM »
[2] •Unseen Watchers [Sauron]
Condition - Support Area
To play, remove a threat.
While you cannot spot a minion, each companion is resistance -1.
While you can spot 4 threats, each statue minion is strength +1 for each burden you can spot.
Regroup: If you cannot spot a minion, discard a [Sauron] card from hand or from play to add a burden. Discard this condition.
In order to make this one fit into the strategy, I think either the threats clauses should be removed or this card (or some others) should add threats. But all these guys are great! I love how that they only become deadly when no one's watching... :ninja:

Thranduil

August 07, 2008, 03:50:12 AM
Reply #26

Elessar's Socks

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Re: Wild and crazy card ideas!
« Reply #26 on: August 07, 2008, 03:50:12 AM »
I'm laughing at the thought of the roads from the Shire to Mount Doom being lined with Watchers. :D

Maybe they could be like Enduring Evil given form. Instead of strength pumping, they could follow the lead of the Silent Sentinel and focus on strength subtracting, with further bonuses as resistance goes down.

August 20, 2008, 12:42:00 PM
Reply #27

DáinIronfoot

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Re: Wild and crazy card ideas!
« Reply #27 on: August 20, 2008, 12:42:00 PM »
To get this going again, here's an idea I've had for a while now (not necessarily in relation to Ents, just in general):

(0) Very Odd Indeed! [Gandalf]
Event • Response
If the fellowship is about to move, spot an Ent to prevent that and continue the current turn as if the fellowship has moved to the next site.
"‘Do not be hasty, that is my motto.'"

The best part is that the title is ALSO a Treebeard quote. Fits perfectly here, eh? :whistle:
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 20, 2008, 01:36:09 PM
Reply #28

AgentDrake

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Re: Wild and crazy card ideas!
« Reply #28 on: August 20, 2008, 01:36:09 PM »
Yeah, I love the idea of controlling movement, but why would the FP want to do that?

I mean, the Shadow would love to push the fellowship back on the sitepath, but why would the FP want to?
Would need some sorta "If the fellowship has not moved this turn" texted cards, and some way to double fairly often, to make up for it, which could be hard as heck to balance with existing cards....
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

August 20, 2008, 02:07:30 PM
Reply #29

FM

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Re: Wild and crazy card ideas!
« Reply #29 on: August 20, 2008, 02:07:30 PM »
Simple. Both Fellowships are on the edge, totally depleted, but the other player survived his turn. Then, it's YOUR turn, and you'll certainly die, unless he drew NOTHING at all (a very unlikely scenario), so you DON'T move, ship the turn back, HE/SHE will have to move, and you win.