LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

Author Topic: Dice/Stat Based RPG'ing?  (Read 23182 times)

0 Members and 1 Guest are viewing this topic.

November 04, 2008, 02:37:50 AM
Reply #30

FM

  • Future Judge
  • *******
  • Information Offline
  • Wizard
  • Posts: 4074
Re: Dice/Stat Based RPG'ing?
« Reply #30 on: November 04, 2008, 02:37:50 AM »
They include stats as class/abilities limitations. It's a different set of stats, but they are stats nonetheless. However, my personal opinion is that by having rules vary from one RPG to another may get messed up over time, so that's why I, for one, would encourgae a Core Rules system. Even if some RPGs chose to ignore them in the future - and they'd be free to do so - GM's could follow it to have one less thing to worry about, and also to have a standard. But the RP Forum is not that active anymore, so I think it doesn't matter. Otoh, it could shake things up and bring people back to rp'ing.

November 04, 2008, 06:38:05 PM
Reply #31

Elf_Lvr

  • ******
  • Information Offline
  • Lord
  • Posts: 3628
  • Rhythmic Ringwraith
Re: Dice/Stat Based RPG'ing?
« Reply #31 on: November 04, 2008, 06:38:05 PM »
Which I'd certainly love. But it seems like plenty of our usual people are MIA.

Anyways, Felipe, if we could work out a good system, I'd be all for having a Core Rules System.
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

November 05, 2008, 03:28:45 AM
Reply #32

FM

  • Future Judge
  • *******
  • Information Offline
  • Wizard
  • Posts: 4074
Re: Dice/Stat Based RPG'ing?
« Reply #32 on: November 05, 2008, 03:28:45 AM »
It's not really that hard, it just depends on how much rule enforcement the roleplayers would want. For instance, would you like to have your options limited to what your character CAN actually pull off? Or you don't want the trouble to keep a list of skills? Do you want to have damage rolls? Or a looser system? How much customizable do you want the characters to be? Should you purchase equipment, and get better equipment as you grow, or you like it better having "heirlooms" be your weapons of choice (which couls still be worked out, by means of magically enhancing THAT heirloom-weapon)? Stuff like this.

November 05, 2008, 12:20:44 PM
Reply #33

CarpeGuitarrem

  • ******
  • Information Offline
  • Lord
  • Posts: 3467
Re: Dice/Stat Based RPG'ing?
« Reply #33 on: November 05, 2008, 12:20:44 PM »
It's probably smarter to have a modular ruleset. Have some very basic rules which can be modified for each game. Get too many rules, and you limit the genre of RP.

Also look into some non-d20 systems like GURPS, The Window and FATE. d20 has a lot of shortcomings, like the flat die curve, gaming the system, and extreme XP-hunting/leveling-up (which works for the video-game paradigm, where you become more and more powerful, but not for a more limited and gritty paradigm where you have a cap on your capabilities and don't advance to become a demigod).

November 05, 2008, 12:28:35 PM
Reply #34

FM

  • Future Judge
  • *******
  • Information Offline
  • Wizard
  • Posts: 4074
Re: Dice/Stat Based RPG'ing?
« Reply #34 on: November 05, 2008, 12:28:35 PM »
Awwww but being a demigod is FUN! :D

November 05, 2008, 03:07:35 PM
Reply #35

Elf_Lvr

  • ******
  • Information Offline
  • Lord
  • Posts: 3628
  • Rhythmic Ringwraith
Re: Dice/Stat Based RPG'ing?
« Reply #35 on: November 05, 2008, 03:07:35 PM »
That's what freeform is for. :lol:
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.