i think he, like a lot of the players here, has a problem with the idea itself. stripping the cultures from the cards seems to take away all the flavor, the essence the game was built on.
in fact, one of the reasons i believe the game went downhill after shadows was because they reworked the shadow cultures. instead of basing them upon region, they just lumped all the orcs together, all the uruks together etc... for me, that really took away a cool element of the game. for instance, pre-shadows, there were SO many distinct orc based shadows.
![Wraith [Wraith]](https://lotrtcgdb.com/forums/Smileys/classic/wraith.png)
orcs are really fun because they combine the nazzies with the orcish rabble,
![Moria [Moria]](https://lotrtcgdb.com/forums/Smileys/classic/moria.png)
had the market cornered on swarm, but the also had back pocket beasties like cave troll and balrog,
![Sauron [Sauron]](https://lotrtcgdb.com/forums/Smileys/classic/sauron.png)
orcs had a wide variety, but besiegers and initiative/deck screw come readily to mind.
when you remove a card from its culture, you end up taking away more than you can gain.
your cards themselves have some potential, but it might be better to employ them in a different way. actually shadow cards that encourage multi culture shadow decks would be fun to see. things like
hate and anger etc.