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Author Topic: Rohan/Archery  (Read 18799 times)

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April 16, 2011, 03:57:38 PM
Reply #15

Haszor

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Re: Rohan/Archery
« Reply #15 on: April 16, 2011, 03:57:38 PM »
I think he also had the Hlafwine and Leod allies, boosting strength.

If I run those two should I also run a Theoden, King of the Golden Hall, or is that to many do you think.  Also if I'm going to use a Theoden I should probably use Herugrim as otherwise he dies after one lost skirmish with an uruk-hai.

April 16, 2011, 05:29:39 PM
Reply #16

MuadDib85

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Re: Rohan/Archery
« Reply #16 on: April 16, 2011, 05:29:39 PM »
Brego should be in there somewhere. If you're going for skirmish wins, ditch the 2x Rohirrim Bow and add some pumps or more Thundering host. Well stored can be a very good option if going for villagers. I think all the Theodens in TS aren't worthy enough to be one of the nine companions. Just run 1x Rohirrim Shield and 1x Rohirrim Helm, use the extra space to help win your fights.

April 17, 2011, 05:03:25 AM
Reply #17

Elessar's Socks

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Re: Rohan/Archery
« Reply #17 on: April 17, 2011, 05:03:25 AM »
I'd leave the allies as one-shot strength pumps, and skip Theoden completely. I realize this deck would be trending on the plain side, but I think it'd be sturdier as well (IIRC, Rohan TMaYOD and HiDaN were also good skirmish variations in Towers Standard). This is assuming you haven't locked in on any specifics.

April 18, 2011, 04:15:53 PM
Reply #18

Haszor

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Re: Rohan/Archery
« Reply #18 on: April 18, 2011, 04:15:53 PM »
As I failed miserably with the Rohan side I decided to go for a new angle:

 Frodo, Tired Traveller- AtAR
 1x Faramir, Captain of Gondor (Starting)
 2x Ranger of Ithilien (Starting 1 [Sorry])
 1x Mablung, Soldier of Gondor
 2x Aragorn, Ranger of the North
 1x Anborn, Skilled Huntsman
 
 1x Faramir's Cloak
 1x Faramir's Bow
 4x Sword of Gondor
 1x Ranger's Sword, Blade of Aragorn
 2x Ring of Barahir
 1x Aragorn's Bow
 1x Sting Baggins Heirloom

 4x Ancient Roads
 2x Garrison of Osgiliath
 2x Ithilien Trap
 1x Boromir, My Brother

 3x War and Valor
 2x Arrows Thick in the Air

I've played this a couple of times and found the only real problem to be if they manage to keep my companion count at 3 thus rendering Ancient Roads useless.  Ideas?
« Last Edit: April 18, 2011, 08:52:18 PM by Haszor »

April 18, 2011, 05:42:17 PM
Reply #19

ket_the_jet

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Re: Rohan/Archery
« Reply #19 on: April 18, 2011, 05:42:17 PM »
So...not [Rohan] at all then?
-wtk

April 18, 2011, 05:44:04 PM
Reply #20

macheteman

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Re: Rohan/Archery
« Reply #20 on: April 18, 2011, 05:44:04 PM »
your starting fellowship doesn't work. best to play mablung to start

April 18, 2011, 05:52:00 PM
Reply #21

Haszor

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Re: Rohan/Archery
« Reply #21 on: April 18, 2011, 05:52:00 PM »
Not running Rohan any more no.
Why doesn't the starting fellowship work?  Are you saying it doesn't work well or something?

April 18, 2011, 06:05:21 PM
Reply #22

macheteman

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Re: Rohan/Archery
« Reply #22 on: April 18, 2011, 06:05:21 PM »
faramir's text doesn't reduce his own twilight.

April 18, 2011, 07:15:27 PM
Reply #23

Ringbearer

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Re: Rohan/Archery
« Reply #23 on: April 18, 2011, 07:15:27 PM »
faramir's text doesn't reduce his own twilight.
THis is nonsense... Faramir reduces the ranger by 1, and the ranger reduces himself by another 1.

April 18, 2011, 08:35:26 PM
Reply #24

macheteman

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Re: Rohan/Archery
« Reply #24 on: April 18, 2011, 08:35:26 PM »
it says he's starting 2x ranger of ithilien. you can only start 1. i hardly think that is nonsense.

April 18, 2011, 08:51:46 PM
Reply #25

Haszor

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Re: Rohan/Archery
« Reply #25 on: April 18, 2011, 08:51:46 PM »
I was just starting one.  Sorry for the miscommunication I just couldn't think of a way to show starting just one.

April 19, 2011, 06:02:00 AM
Reply #26

macheteman

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Re: Rohan/Archery
« Reply #26 on: April 19, 2011, 06:02:00 AM »
oh, lol. my mistake. sorry.

April 19, 2011, 04:21:20 PM
Reply #27

Haszor

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Re: Rohan/Archery
« Reply #27 on: April 19, 2011, 04:21:20 PM »
So any advice on the deck?

April 19, 2011, 09:10:21 PM
Reply #28

macheteman

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Re: Rohan/Archery
« Reply #28 on: April 19, 2011, 09:10:21 PM »
i'd ditch war and valor for swordsman of the northern kingdom. basically a free +4 boost every time. with 4x sword of gondor, you probably don't need the damage bonus that much. ranger's bow can be ridiculously useful. especially combined with mablung. my rb-ranger deck starts faramir and mablung with gondorian ranger and ranger of ithilien each coming in at 3x apiece. + frodo, tt = 9

the best thing about ring-bound rangers is how easy it is to replace them. my fellowship usually contains 5 comps at a time, and i just make sure faramir and mablung stay in the mix. if i'm pretty sure i'm not going to get enquea-d, i'll drop a bunch of comps at once and go for it.

i've seen new errand run very effectively, but i've always been a little too nervous to try it. sometimes 1 wound just doesn't do much.

aragorn isn't ring-bound so he doesn't help a whole lot, and his defender text is good, but honestly, rb-rangers are one of the freeps that doesn't really need swarm protection if played right.

bottom line here: if i were you, i'd cut

3x War and Valor
1x Ranger's Sword, Blade of Aragorn
2x Ring of Barahir
1x Aragorn's Bow
2x Aragorn, Ranger of the North

thats 9 cards. i'd try to squeeze in;
4x swordsman of the northern kingdom
a few more comps and a few bows

garrison of osgiliath probably wouldn't make it into my deck, 2 twilight for 3 strength isn't so hot since you don't care about fortifications. its unique, and i'd cut it also. fitting in a bounder might be nice.

i think you will find that playing it my way has a lot more synergy than trying to keep aragorn in there. plus a gondorian ranger can really help with that roaming problem you were having.

April 19, 2011, 10:31:53 PM
Reply #29

Haszor

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Re: Rohan/Archery
« Reply #29 on: April 19, 2011, 10:31:53 PM »
I like adding the Swordsman of the Northern Kingdom.
Aragorn: There in case I get A) archered, the extra 4 total health is nice B) swarmed, a good swarm deck can get more than 8 minions out with the pool I give them.  Also his ring lets me heal each turn which in turn allows me to be a bit stronger against archery.  Also I have a ranger deck in real-life that I use and I only ever run 5 companions so adding more companions wouldn't do me much as I'd just discard them.  I think I will start Mablung though.