I really like the idea of giving Bergil a resistance booster instead of burden removal. That does indeed feel more
![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
-ish.
My initial reaction is that Shelob could be stronger, although this is the kind of card that if I pulled in a pack, I'd be staring at for quite a while.
It seems playing her at the start of the assignment phase would still give an opponent the opportunity to assign everyone properly. There's also the risk her entourage would be killed off beforehand, meaning the game would skip directly to the regroup phase. Unless I'm missing some evil play, maybe the ambush aspect could be strengthened somehow. Assignment phase reconciling though should come in handy. They Stole It fuel. Not Easily Avoided fun!
I hadn't thought of her usefulness in those terms, and quite frankly I really like that there's risk to relying on her. After all, she's part of no army, nor is she truly a minion of Sauron's. She's her own master; not even Gollum could say for certain what she would do.
The exhaust ability reminds me of the exertion ones on Desert Lord and Mumak Commander GAtS, which might be included in NG decks. On the downside, it's essentially undirected and eats into TSI; on the upside, it's an exhaust, and it's on a
culture card with all the benefits that entails. Hmm.
Another thought--perhaps NG decks could use replacements for Her Ladyship's ability. Dealing with troublesome companions is amazing; being a lifesaver against Faramir SoD makes me feel I have to run her. I dunno if Terror of the Pass could become an updated version, or if it should find its way onto another card.
I'm afraid I don't know what NG stands for!
This is one of the cards I posted years ago, but it's survived the many rewrites of the set and I'm happy to present it again:

*Ufthak, Taken By the Great Spider
![Gollum [Gollum]](https://lotrtcgdb.com/forums/Smileys/classic/gollum.png)
Possession * Support Area
To play, spot Shelob. When you play Ufthak, add a
![Gollum [Gollum]](https://lotrtcgdb.com/forums/Smileys/classic/gollum.png)
token here.
Skirmish or Regroup: Discard Ufthak (or remove a
![Gollum [Gollum]](https://lotrtcgdb.com/forums/Smileys/classic/gollum.png)
token here) to exert or heal Shelob.
"'D'you remember old Ufthak? We lost him for days. Then we found him in a corner; hanging up as he was, but he was wide awake and glaring. How we laughed! She'd forgotten him, maybe, but we didn't touch him – no good interfering with Her.'"20R19
Ridiculously simple, giving Shelob's owner the option of strengthening an enduring boost or clearing away a wound or two.
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
*Déagol, Bearer of the Recovered Lost
![Gollum [Gollum]](https://lotrtcgdb.com/forums/Smileys/classic/gollum.png)
Companion
Strength-3
Vitality-4
Ringed Resistance-7
Ring-bound. To play, exert a Ring-bound companion.
Each time the fellowship moves, add a threat (if you cannot, add a burden).
Regroup: Wound Sméagol to heal Déagol, or wound Déagol to heal Sméagol.
"‘And behold! when he washed the mud away, there in his hand lay a beautiful golden ring; and it shone and glittered in the sun, so that his heart was glad.'"20R+16
I figured if Gandalf could get an ARB card, Déagol has just as much a right to one!
This Déagol is an alternative option to running Sméagol
BoGS, and comes with his own ups and downs. For starters, you needn't worry about killing an unbound companion every turn (if you happen to have them). But Déagol doesn't have access to, well, any of the cards that target Sméagol, which means that this Ring-bearer would probably wind up in some bizarre deck centered around Déagol and Sméagol running by themselves, with specific help from outside cultures for threat/burden removal. Déagol's regroup ability was written to tie the two Stoors together, enabling maximum wound-balancing. I chose to make the cost wounding instead of exerting because - as soon as Déagol had found the Ring - it became a struggle against each other, not a true companionship. They may be close friends, but they'll always be hurting each other.
I couldn't really decide what other card to share today, so here's a simple one:
![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
Whispering Mists
![Wraith [Wraith]](https://lotrtcgdb.com/forums/Smileys/classic/wraith.png)
Minion * Wraith
Strength-6
Vitality-3
Site Number-4
Enduring.Each other Wraith minion is vitality +1.
"…some like dimly shining smoke, some like misty flames flickering slowly above unseen candles; here and there they twisted like ghostly sheets unfurled by hidden hands."20R52
One thing that Decipher did in their last year that I really enjoyed was the Wraith Collection. I bought 4 sets of it immediately. I, of course, whipped together a Shadow deck for them and found that they were nearly unplayable. The fact that they were enduring was meaningless, and their game text was just lacking. Whispering Mists would - by no means - solve the woes of the Wraiths, but it would give them more longevity and a chance to put their enduring nature to better use.
EDIT: I took another look at a few cards and reworked them:
![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
*The Mouth of Sauron, Weaver of Wicked Words
![Sauron [Sauron]](https://lotrtcgdb.com/forums/Smileys/classic/sauron.png)
Minion * Man
Strength-9
Vitality-3
Site Number-5
Maneuver: Discard a Shadow card from hand to make an unbound companion resistance -1 until the regroup phase.
Assignment: Exert The Mouth of Sauron to make an unbound companion resistance -2 until the regroup phase.
Skirmish: Remove
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
to make an unbound companion resistance -3 until the regroup phase.
20R+43
Switched the Maneuver and Assignment costs, and gave each ability an ascending strength. I think he's up to a R+ status now. What do you think?
![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
*Passed Out of All Knowledge
![The One Ring [Ring]](https://lotrtcgdb.com/forums/Smileys/classic/ring.gif)
Condition * Response
At the start of the regroup phase, if the Ring-bearer is not wearing The One Ring, you may play this condition to your support area. Your hand size is -1. If you can spot your Ring-bearer, he or she may not wear The One Ring; otherwise, the first minion you play each turn is twilight cost +2.
Response: Spot the Ring-bearer wearing The One Ring to draw a card for each burden you can spot. Discard this condition.
"Myth became legend, legend became myth…"20R+2
Made the drawing boon a response to wearing the Ring, gave the condition a
![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
cost instead of

. I might have just nerfed it...

*Hid From the Sun
![Gollum [Gollum]](https://lotrtcgdb.com/forums/Smileys/classic/gollum.png)
(Diffraction FP/SH)
Condition * Support Area
While at a site that is not a mountain or underground site, Gollum and Sméagol are each strength -2.
At the start of your fellowship phase, if at a mountain or underground site, you may heal your Sméagol or remove a burden.
At the start of your shadow phase, if at a mountain or underground site, you may remove
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
to play Gollum from your discard pile.
20R17
Made it a -2 strength modifier. Gave Smeagol the heal
or the burden removal, changed the Gollum fetch from
![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
to
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
.