LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

Author Topic: Reflections Gold - forgotten for over a YEAR - is now finished. WOOOO!  (Read 59940 times)

0 Members and 1 Guest are viewing this topic.

September 12, 2011, 11:45:42 PM
Reply #135

hsiale

  • ****
  • Information Offline
  • Marksman
  • Posts: 506
Re: Several years in the making: My Reflections Gold set is finished!
« Reply #135 on: September 12, 2011, 11:45:42 PM »
Now this becomes really interesting. No Wind That Sped Ships, no Easterling Captain, no Morgul Brute, Sauron dealing only one wound etc. Printed strength plus no additional damage at all (even the printed one, as technically it still is a bonus). Perfect for the minion you plan to skirmish the Ring-bearer or other key companion. Definitely worth using, now I wonder if it didn't become too good :) Maybe a limit of using once per maneuver phase would balance it to be both interesting and not overpowered, so that all shadows that rely on pumping their minions to overwhelm aren't completely shut down.

September 29, 2011, 09:53:57 PM
Reply #136

macheteman

  • *****
  • Information Offline
  • Knight
  • Posts: 1938
Re: Several years in the making: My Reflections Gold set is finished!
« Reply #136 on: September 29, 2011, 09:53:57 PM »
so are we gonna get the last post?

October 03, 2012, 06:39:57 PM
Reply #137

menace64

  • The Late-Night Moderator
  • *****
  • Information Offline
  • Knight
  • Global Mod
  • Posts: 1898
  • Bruce Campbell is my father.
Re: Several years in the making: My Reflections Gold set is finished!
« Reply #137 on: October 03, 2012, 06:39:57 PM »
Oh. My. God. I never finished this set! I am a bastard.

Somehow, I got sidetracked and neglected the final cards. It's been just over a year since my last post in this thread, but I figure late is better than never!

The Lonely Mountain (0)
Battleground. Mountain. Shadow: Play Smaug from your draw deck.
------>
20X56

The Bridge of Khazad-dum but for Smaug. Simplicity is sexy.

[3] Troll-den [Orc]
Condition * Support Area
Each Troll is strength +1 for each other Troll you can spot.
Maneuver: Exert your Troll to play a Shadow possession on it from your discard pile.
"'…but there is something else there. A great cave-troll, I think, or more than one. There is no hope of escape that way.'"
20R36

An idea lifted from The Hobbit, and one of the only cards specifically for Trolls. If I'd been in charge of design post-Mount Doom, I'd have made Trolls a balanced subculture and given them many cards like this one that would help them to work together. Something that just occurred to me is that a unique twist to such a subculture would be making Trolls wound each other for effects... hmm maybe when I resurrect my Hobbit sets I'll incorporate that!

[4] Blasting-fire [Uruk]
Event * Response
If your [Uruk] Uruk-hai wins a skirmish, discard that minion and another Uruk-hai to make the Free Peoples player place X exertions among his or her companions, where X is the total vitality of the discarded minions.
"‘Devilry of Saruman!... they have lit the fire of Orthanc beneath our feet!'"
20R+50

The [Uruk] culture is stupid and boring, so it only gets one card in this set. Over a year out from being written, I'm no longer sure that this card is balanced. That's a lot of exertions for the Free Peoples player. Oh well. What do you think?


[7] *Shire Ruffians, Big Men of the North [Men]
Minion * Man
Strength-14
Vitality-3
Site Number-2
When played to a dwelling site, Shire Ruffians is twilight cost -3.
While you control a dwelling site, all copies of Shire Ruffians are not unique.
"‘Whips, knives, and clubs… that's all they've showed so far…'"
20R30

My intention with this minion was to introduce one card that could say everything about the Scouring of the Shire, sort of an abridged version meant for the card game. They're unique at first, but as more and more trickle in and begin taking over, suddenly they aren't unique anymore! Obviously they care only about dwelling sites. The site number of 2 goes against the culture but reinforces a bit of flavor.

I am so, so, so unbelievably sorry for failing to make the final post last year. I'm just happy to have read through this entire thread; I'd never have realized my terrible mistake otherwise.

Reflections Gold is done. Muhaha
« Last Edit: October 03, 2012, 06:41:40 PM by menace64 »

October 05, 2012, 11:24:11 PM
Reply #138

Cw0rk

  • *****
  • Information Offline
  • Knight
  • Posts: 1379
  • .
Re: Reflections Gold - forgotten for over a YEAR - is now finished. WOOOO!
« Reply #138 on: October 05, 2012, 11:24:11 PM »
Can you put everything together in one post?

October 09, 2012, 10:20:47 PM
Reply #139

Abbott465

  • **
  • Information Offline
  • Scout
  • Posts: 88
Re: Reflections Gold - forgotten for over a YEAR - is now finished. WOOOO!
« Reply #139 on: October 09, 2012, 10:20:47 PM »
Shire Ruffians is AWESOME would go awesome with the other set 17 and 18 evil men dudes.
Never had much hope. Just a Fools Hope.

November 21, 2012, 05:17:43 AM
Reply #140

macheteman

  • *****
  • Information Offline
  • Knight
  • Posts: 1938
Re: Reflections Gold - forgotten for over a YEAR - is now finished. WOOOO!
« Reply #140 on: November 21, 2012, 05:17:43 AM »
finally! ;-)

i like the flavor of these cards. i feel like shire ruffians should be strength 12 and cost 6, but i don't know why. just feels better to me.

blasting fire seems like it could be useful, it would be a fun one to playtest and see how well it works.

troll-den: not sure if the +1 for each troll is fair. a decent troll swarm can already dish out a ton of damage, no reason to make them ALL strength +8. maybe "discard to make a troll strength +1 for each troll you spot." i like the possession bit of text. its probably fine, but there is a chance that it could be REALLY easy to whip out a bunch of weapons every turn. it might help balance things to include removing [1] along with the exertion.

The lonely mountain: yes, simplicity is sexy.