Lately I have been greatly inspired by deck mechanics revolving around
Saved from the Fire. The most common feature this set of strategies is that it allows for dynamically adapting to your opponent as you build up your fellowship. I think it's a brilliant idea.
So, I went browsing through some decktech.net entries to find this entry:
http://decktech.net/lotr/decks/decks.php?deck=33930StartingIsildur,
Bearer Of HeirloomsThe One Ring,
Answer To All RiddlesGandalf,
Leader Of MenMadril, Faramir`s Aide
Smeagol, Always HelpsAdventure Deck1.
Isengard Ruined2.King`s Tent
3.
Base Of Mindolluin4.
City Of The Dead5.Steward`s Tomb
6.
Minas Tirith Sixth Circle7.
Osgiliath Crossing8.
Morgulduin9.
DagorladFree Peoples (37)Elendil The Tall x1
Denethor, Lord Of Minas Tirith x1
Aragorn,
Ranger Of The North x1
Radagast,
The Brown x1
Sam,
Son Of Hamfast x1
Gandalf,
Defender Of The West x1
Gondorian Merchant x1
Narsil x1
Anduril,
Flame Of The West x1
Seeing Stone Of Orthanc x1
Scroll Of Isildur x1
Sapling Of The White Tree x2
What Are They?? x4
Second Level x2
Sent Back x1
Saved From The Fire x4
Don`t Look At Them x3
Stone Tower x1
Citadel Of The Stars x1
Sixth Level x1
Roll Of Thunder x1
Deep In Thought x1
Noble Leaders x1
Hardy Garisson x1
Shadow (37)Gollum,
Dark As Darkness x1
Shelob,
Her Ladyship x1
Morgul Brute x4
Morgul Destroyer x4
Ulaire Attea,
Keeper Of Dol Guldur x2
Ulaire Cantea,Faster Than Winds x2
Ulaire Enquea,Lieutenant Of Morgul x1
Ulaire Enquea,Thrall Of The One x1
The Witch King,
Morgul King x2
Ulaire Lemenya,Assailing Minion x1
Ulaire Toldea,Wraith On Wings x1
Ulaire Toldea,
Messenger Of Morgul x1
Ulaire Nertea,Thrall Of The One x1
Ulaire Nelya,Thrall Of The One x2
Ulaire Otsea,Thrall Of The One x1
Final Strike x1
Captured By The Ring x4
So Polite x2
Houses Of Lamentation x2
Evil-smelling Fens x1
Ghastly Host x1
Black Marshal x1
The insane thing about it is...it's huge, running a 37/37 card deck. Even the original creator of the deck said this thing is so complex to play it would take pages of strategies explaining how it works. I have some basic idea of how it works (the shadow is pretty straight-forward) but in general the mechanics required to play it correctly would be a nightmare. Does anyone have any suggestions on general strategies on how this deck would be played in particular?
It's hard to think of who to burn and what to pull out in what situations, which companions are needed, etc. Maybe experience would be our only ally in a situation like this!