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Author Topic: Post your Gemp-LotR bugs here  (Read 198227 times)

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November 30, 2013, 12:55:10 PM
Reply #1995

Eukalyptus

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Re: Post your Gemp-LotR bugs here
« Reply #1995 on: November 30, 2013, 12:55:10 PM »
Why not? Until the regroup phase just means until the start of the next upcoming regroup phase and not during.

November 30, 2013, 01:25:12 PM
Reply #1996

bibfortuna25

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Re: Post your Gemp-LotR bugs here
« Reply #1996 on: November 30, 2013, 01:25:12 PM »
If an "until the regroup phase" duration is activated during the regroup phase, it will last until the end of that phase. See the ruling on The One Ring for precedent.
All cards do what they say, no more, no less.

November 30, 2013, 01:48:55 PM
Reply #1997

Eukalyptus

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Re: Post your Gemp-LotR bugs here
« Reply #1997 on: November 30, 2013, 01:48:55 PM »
Jeez, I suck ^^

December 16, 2013, 08:21:17 AM
Reply #1998

bibfortuna25

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Re: Post your Gemp-LotR bugs here
« Reply #1998 on: December 16, 2013, 08:21:17 AM »
Weird bug here. For some reason I was unable to play Dunlending Patriarch when I had 7 twilight in the pool, and 2 wounds on Frodo, meaning his cost should be 4. This occurred at site 6 in this game:
http://www.gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$yktlkz4go3u2nwrr

What's even weirder is that I was able to play him just fine at site 7.

All cards do what they say, no more, no less.

December 19, 2013, 09:01:09 PM
Reply #1999

Skeeve

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Re: Post your Gemp-LotR bugs here
« Reply #1999 on: December 19, 2013, 09:01:09 PM »
STRANGEST BUG EVER

http://www.gempukku.com/gemp-lotr/game.html?replayId=Skeeve$xw5ej35meacfef4c

This is my end.  After I moved to 5, Rickster was going to use his Attack on Helm's Deep (he had 2 tokens on it) to play Uruk-Hai Horde.  Then the game cancelled on us and said to report the bug???  Never happened before!

Game was cancelled due to an error, the error was logged and will be fixed soon.
Please post the replay game link and description of what happened on the TLHH forum.

December 26, 2013, 02:31:08 AM
Reply #2000

Cthulhu

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Re: Post your Gemp-LotR bugs here
« Reply #2000 on: December 26, 2013, 02:31:08 AM »
Is Seeking New Foes bugged? When my opponent had it in play, it was still him who decided the skirmish order.
My current Gemp Tengwar count: 133 + 4

January 05, 2014, 01:10:14 PM
Reply #2001

jcb213

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Re: Post your Gemp-LotR bugs here
« Reply #2001 on: January 05, 2014, 01:10:14 PM »
Light The Beacons is bugged.

It says:
"Exert Gandalf three times (or twice if you have initiative) to make all unbound companions of one culture (except [Gandalf]) strength +3 until the regroup phase."

It currently works on ringbound companions too.  In the game below it made Sam and Frodo strength +3 at sites 6 and 8.

http://www.gempukku.com/gemp-lotr/game.html?replayId=jcb213$yubyi0enqwkew2cb
« Last Edit: January 05, 2014, 01:18:02 PM by jcb213 »

January 13, 2014, 09:13:48 AM
Reply #2002

sgtdraino

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Re: Post your Gemp-LotR bugs here
« Reply #2002 on: January 13, 2014, 09:13:48 AM »
I had what I think is a bug in this game:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$v7uo4hplag3o1mmy

At Site 4 on Regroup, I attempted to manipulate initiative back and forth by using One Good Turn Deserves Another and returning it to my hand. I did this twice in a row, momentarily dropping my hand size to 3 cards, then returning it to 4... but on neither attempt were Hardy Garrison or A Light in his Mind triggered.

Is this a bug?

If it is, can I count on it being fixed any time soon?

If not, then I need to modify my deck for the rest of the League, since the card isn't working the way I need it to.
"I would have followed you, my brother... my captain... my king." - Boromir

January 13, 2014, 09:59:21 AM
Reply #2003

Merrick_H

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Re: Post your Gemp-LotR bugs here
« Reply #2003 on: January 13, 2014, 09:59:21 AM »
I had what I think is a bug in this game:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$v7uo4hplag3o1mmy

At Site 4 on Regroup, I attempted to manipulate initiative back and forth by using One Good Turn Deserves Another and returning it to my hand. I did this twice in a row, momentarily dropping my hand size to 3 cards, then returning it to 4... but on neither attempt were Hardy Garrison or A Light in his Mind triggered.

Is this a bug?

If it is, can I count on it being fixed any time soon?

If not, then I need to modify my deck for the rest of the League, since the card isn't working the way I need it to.
Please read the entry on "Playing a Card" at the link below.

http://lotrtcgwiki.com/wiki/_media/crd_2007_0813.pdf

It explains why this does not work the way you want it to.  Essentially, because the card is an event you never actually lose initiative until the card hits your discard pile.  Since you are taking it into hand, instead of letting it go to the discard pile, you never lose initiative.

Merrick_H

January 13, 2014, 10:54:23 AM
Reply #2004

sgtdraino

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Re: Post your Gemp-LotR bugs here
« Reply #2004 on: January 13, 2014, 10:54:23 AM »
Please read the entry on "Playing a Card" at the link below.

http://lotrtcgwiki.com/wiki/_media/crd_2007_0813.pdf

It explains why this does not work the way you want it to.  Essentially, because the card is an event you never actually lose initiative until the card hits your discard pile.  Since you are taking it into hand, instead of letting it go to the discard pile, you never lose initiative.

Merrick_H

I'm not sure your interpretation is correct. The CRD identifies a 7-step process for playing a card, which works thusly:

1. Reveal the card (The card enters the void; not in hand, not in discard pile, not in play).
2. Meet the requirements to play the card.
3. Pay the costs.
4. The card enters play.
5. Respond to the playing of the card (Loss of Initiative effects are triggered at this point).
6. Perform the effects of the card (including the text of the card that puts it back in my hand).
7. The card is played.

The triggering of loss of initiative clearly happens at Step 5, prior to the card going back into my hand at Step 6. Just because the card isn't in the discard pile yet (it's in the void until Step 4), doesn't mean that playing it won't cause me to lose initiative. It's not in my hand either, and if I don't have four cards in hand, then I don't have initiative... just as the CRD says in Step 2:

"If you are the Free Peoples player and initiative is a requirement for playing The Card, you must have four cards in your hand not counting The Card."

At least that's my interpretation.
« Last Edit: January 13, 2014, 11:44:36 AM by sgtdraino »
"I would have followed you, my brother... my captain... my king." - Boromir

January 13, 2014, 12:17:56 PM
Reply #2005

mardukra

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Re: Post your Gemp-LotR bugs here
« Reply #2005 on: January 13, 2014, 12:17:56 PM »
I agree with Sgt. on this one.

Two key points on playing a card:

      1. Events are in the void until step 7 of 'playing a card'.
      2. Effects (not all game text) on cards being played are essentially blank until step 6.

Initiative responses are resolved in step 5, The Card resolves in step 6 (One Good Turn Deserves Another may return to hand here), and step 7 would send the event to the discard pile if it did not go into hand in step 6.





January 13, 2014, 02:52:28 PM
Reply #2006

Legion

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Re: Post your Gemp-LotR bugs here
« Reply #2006 on: January 13, 2014, 02:52:28 PM »
3 bugs today with 2nd edition:

http://www.gempukku.com/gemp-lotr/game.html?replayId=Legion$3p8vy5i9zx5o4vda

Discernment was exerting Gandalf twice, not once (sites 2 and 3)
Easterling Strategist's ability was occurring in the Shadow Phase, not Skirmish (site 6).  I kinda prefer it this way, though!

Not demonstrated in this game, but Resolve of Rhun was exerting an Easterling to heal every Easterling, not just 1 as well.  This was before the reset, but the card was not changed.

January 13, 2014, 02:57:38 PM
Reply #2007

dark293

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Re: Post your Gemp-LotR bugs here
« Reply #2007 on: January 13, 2014, 02:57:38 PM »
Haradrim Spear Gives it's Strength bonus No matter if the southron is Facing unwounded or Wounded

and Take back their lands is mispelt to be Take Bake their lands my friend i was playing mentioned it

http://www.gempukku.com/gemp-lotr/game.html?replayId=Dark293$6p2ethcg26zswhfu

January 14, 2014, 02:28:18 AM
Reply #2008

Valtor

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Re: Post your Gemp-LotR bugs here
« Reply #2008 on: January 14, 2014, 02:28:18 AM »
I agree with sgtdraino and mardukra on the initiative question.

Comprehensive Rules 4.0 page 12 defines "initiative" as "At any time, either one side or the other side has initiative. The Free Peoples player has initiative while he has four or more cards in hand. Otherwise, the Shadow has initiative." Note the four cards must be "in hand".

13.8.07 CRD describes "void" as "When a non-site card is played, it enters the void (not in your hand, not in your discard pile, and not in play) until all of its effects have resolved". Note "not in your hand".

No more would seem to be needed to show the bug, but there is more:

CRD states for step 1 of 7 under "playing a card" that "1. Reveal The Card from your hand, and it enters the void (not in your hand, not in your discard pile, not in play). You cannot count The Card for initiative."

So in fact the CRD states expressly that initiative is lost at step 1 as soon as the card is revealed, not at any later step.

If that were not sufficient, CRD under "playing a card" step 5 states: "5. Respond to the playing of The Card (and to losing initiative if necessary)."

So it seems clear to me that Hardy Garrison and A Light in his Mind should trigger as soon as One Good Turn Deserves Another is revealed from hand. It's a bug.

January 14, 2014, 04:40:54 AM
Reply #2009

sgtdraino

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Re: Post your Gemp-LotR bugs here
« Reply #2009 on: January 14, 2014, 04:40:54 AM »
Well-stated. The next question is, if it is agreed that this is a bug, can it be fixed quickly? Or is this something to put in the queue for whenever MarcinS can get to it?
"I would have followed you, my brother... my captain... my king." - Boromir