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Author Topic: Post your Gemp-LotR bugs here  (Read 377951 times)

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March 25, 2013, 05:05:23 AM
Reply #1770

MarcinS

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Re: Post your Gemp-LotR bugs here
« Reply #1770 on: March 25, 2013, 05:05:23 AM »
I'd like to report that Slaked Thirsts is not working as intended. I know this has come up before, but please take a moment and read my reasoning:

http://lotrtcgwiki.com/forums/index.php/topic,8439.0.html

Particularly:

http://lotrtcgwiki.com/forums/index.php/topic,8439.msg82817.html#msg82817

EDIT: And http://lotrtcgwiki.com/forums/index.php?topic=8439.msg82840#msg82840
I'm afraid I'm with Bib on this one. How do I make a distinction, when a player should be able to choose a character (regardless of side) to exert twice that has only 2 vitality left, if there is a valid choice (3+ vitality)?

So:
- FP card exerting a minion twice (i.e. Slaked Thirst) - should be ok (according to you) to choose a minion with 2 vitality.
- Shadow card making FP player exert a companion twice - should be ok to choose a companion with 2 vitality? What about with 1 vitality, and basically do nothing?

Maybe the intent of the card (Slaked Thirst) was different, however that opens a can of worms called "house rules based on intent interpretation". We don't have an official body now to figure out, which cards were indeed intended to play one way, or another. Granted in case of "Slaked Thirst" it's pretty straight-forward, but what if we find a case, which is less obvious, similar to adding threats being a good/bad thing depending on deck.
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March 25, 2013, 10:18:37 AM
Reply #1771

Not a Zombie

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Re: Post your Gemp-LotR bugs here
« Reply #1771 on: March 25, 2013, 10:18:37 AM »
http://gempukku.com/gemp-lotr/game.html?replayId=Sweet$4l23xci41qoc3csg

2E game. Error with the exert to wound mordor minion.
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I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!

March 25, 2013, 10:10:00 PM
Reply #1772

bibfortuna25

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Re: Post your Gemp-LotR bugs here
« Reply #1772 on: March 25, 2013, 10:10:00 PM »
Are you going to fix site liberation, MarcinS? It's really screwing up a lot of games.
All cards do what they say, no more, no less.

March 26, 2013, 10:25:49 AM
Reply #1773

Grond

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Re: Post your Gemp-LotR bugs here
« Reply #1773 on: March 26, 2013, 10:25:49 AM »
Are you going to fix site liberation, MarcinS? It's really screwing up a lot of games.
Haldir is not working either..

March 26, 2013, 09:03:30 PM
Reply #1774

Jamacus

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Re: Post your Gemp-LotR bugs here
« Reply #1774 on: March 26, 2013, 09:03:30 PM »
In this game.  Frecca was killed by Where Shall We Go but did not liberate a site when activated. 


http://www.gempukku.com/gemp-lotr/game.html?gameId=479

March 26, 2013, 11:50:48 PM
Reply #1775

bibfortuna25

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Re: Post your Gemp-LotR bugs here
« Reply #1775 on: March 26, 2013, 11:50:48 PM »
This needs urgent attention, MarcinS. Otherwise site control decks will become insanely strong if FPs can't liberate sites.
All cards do what they say, no more, no less.

March 27, 2013, 02:15:20 PM
Reply #1776

Rickster

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Re: Post your Gemp-LotR bugs here
« Reply #1776 on: March 27, 2013, 02:15:20 PM »
http://www.gempukku.com/gemp-lotr/game.html?replayId=Rickster$9ixw528ij2ib7tdy

1st Error, mordor assassin 7R284, Does not work i was on site  8 almost to win the game and it repeated so i lost and it was a tournament, that sucks.

2nd Error no one can liberate sites anymore since last week its kind of broken so if i use elendil and discard an artifact, it wont work, if i kill freca, it wont work, if i use any card that says do this to liberate a site DOES NOT WORK  it would be awsome if you could fix this thank you

March 27, 2013, 02:44:05 PM
Reply #1777

Grond

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Re: Post your Gemp-LotR bugs here
« Reply #1777 on: March 27, 2013, 02:44:05 PM »
Yeah losing to freca.deck is really annoying. This daily was so broken by freca and stuff...

March 28, 2013, 01:20:03 AM
Reply #1778

bibfortuna25

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Re: Post your Gemp-LotR bugs here
« Reply #1778 on: March 28, 2013, 01:20:03 AM »
Paging MarcinS....
All cards do what they say, no more, no less.

March 29, 2013, 06:37:16 AM
Reply #1779

n_cognito_

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Gold disappearing
« Reply #1779 on: March 29, 2013, 06:37:16 AM »
Yesterday I bought alot of hunters packs and was able to pull a foil mauhar and 2 foil city gates, with other things.  Had over a million gold, when I sold my city gates dropped to just over 200K.  This morning when I logged had about 100K. 

To recap, sold foil city gates and then a foil mauhar, had over 1000K (million) gold.  Bought some singles and some more packs still had over a million gold.  Sold a second city gates dropped to about 200k gold, and then this morning had 111k gold.

Please look into this, n_cognito_ is my gemp name.

Thanks!

March 29, 2013, 06:45:26 AM
Reply #1780

Cthulhu

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Re: Post your Gemp-LotR bugs here
« Reply #1780 on: March 29, 2013, 06:45:26 AM »
I dont think a card should have such price in the first place. Seriously, the whole thing is wrong - would in real life some junk/niche card like Pippin WoBaS (or any other card for that matter) reach $1000, no matter how few of them certain merchant has? No way, people would just go to another merchant, buy him online, or trade him.
Put some cap on the prices or something, its not right a card to cost 1 million. If you open some cards like this or even some regular rares that are a couple thousand gold at times the whole collectors part of the game is gone.

Dont know if this thing when you buy a card number of times its price increases not with 10% but with 100% is a bug, or is meant to be this way, but it leads to some degenerate things when someone is foiling their decks. I mean would I be able IRL to make $15 000 just by buying 100-200 boosters? Dont think so. :)
« Last Edit: March 29, 2013, 06:57:27 AM by Cthulhu »
My current Gemp Tengwar count: 133 + 4

March 29, 2013, 06:56:18 AM
Reply #1781

bibfortuna25

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Re: Post your Gemp-LotR bugs here
« Reply #1781 on: March 29, 2013, 06:56:18 AM »
Conceptually, a card's price will rise X% the longer the merchant goes without buying said card. In theory it's a good idea, since it will help to prevent hording, but in practice it just doesn't work right. I held onto a foil Rumil, Silvan Elf for a long time until I finally broke down and sold it for ~5K gold. Now I see there are several RoS/T&D cards that are worth 6 figures or more, which should not happen.

So, MarcinS, it would probably be best to set a price cap of, say, 200 gold per card. Otherwise you will have a bunch of millionaires before too long.
All cards do what they say, no more, no less.

March 29, 2013, 08:48:57 AM
Reply #1782

Nandir

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Re: Post your Gemp-LotR bugs here
« Reply #1782 on: March 29, 2013, 08:48:57 AM »
Same problem with n_gognito_..I found today 1 copy of mauhar and i sold him for 800k but when i logged in few minutes ago i had 65 gold..What happened??I mean my gold just disappeared.
My gemp name Nandir.
« Last Edit: March 29, 2013, 08:55:44 AM by Nandir »

March 29, 2013, 09:48:44 AM
Reply #1783

Grond

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Re: Post your Gemp-LotR bugs here
« Reply #1783 on: March 29, 2013, 09:48:44 AM »
From where did you get that mauhur ?

March 29, 2013, 10:28:07 AM
Reply #1784

n_cognito_

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Re: Post your Gemp-LotR bugs here
« Reply #1784 on: March 29, 2013, 10:28:07 AM »
In hunters booster packs it is possible to get a foil version of starter deck (S) cards.