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Commander FFA is a rule set for Magic Online players, much like Two-Headed Giant or Emperor. It is based on the offline Elder Dragon Highlander rule set, which you can read more about here. Commander FFA is a variant of multiplayer free-for-all and can only be played with the 100 Card Singleton format described below. In Commander rules, each player has a starting life total of 40 rather than the usual 20. A player chooses a legendary creature, called a commander, and builds a deck including his or her commander. Only colorless cards and cards of the commander's color(S) may be included in the deck. Note that split cards and hybrid cards count as all of their colors. Aside from these deck building restrictions, your commander works differently from other cards in-game as identified below. Before the game begins, each player removes his or her commander from the game. If a player's commander would go to the graveyard from anywhere, he or she may choose to remove it from the game instead. A player may play his or her commander from the removed from the game zone for its normal costs plus an additional 2 for each previous time it has been played this way. If a player would add mana to his or her mana pool that's a color his or her commander is not, colorless mana is added instead. In addition to the normal Magic loss conditions, if a player is dealt 21 points of combat damage from a single commander over the course of the game, that player loses the game. Commanders are immune from the "legend rule," so don't worry if your commander is the same as someone else's.
Commanders tend to be a bit... bigger, and more... colored. Helps a lot more.