I just wanted to have a place (sort of a scratch-pad off to the side) to organize some ideas for now.
At this point, it's a brainstorming session to flush out ideas (included many that I've tried out in the past).
This would remove the need for any R-list or X-list for any of the set 1-10 formats.
If you have any thoughts, or other suggestions, feel free to chime in.
•
Aggression Condition • Support Area
While you have initiative, each Dwarf is
damage +1.
Fellowship: Spot a Dwarf and
discard this condition to draw a card.
•
Aragorn, Heir to the White City Companion • Man
Strength: 8
Vitality: 4
Signet: Frodo
Ranger.Each time the fellowship moves during
the fellowship phase, you may exert
Aragorn to remove
.
[3K]
Base of Mindolluin Sanctuary. Fellowship: If you cannot spot 2 threats, add a
threat to play a fortification from your draw deck (limit 2).
•
Bill the Pony Possession
Bearer must be Sam.
The Shadow number of each site is -1.
Discard
Bill the Pony when at an
underground site.
•
Elrond, Lord of Rivendell Ally • Home 3 • Elf
Strength: 8
Vitality: 4
To play, spot Gandalf or an Elf.
At the start of each of your turns, heal
every ally whose home is site 3.
Fellowship: Exert Elrond twice to draw
a card.
•
Filibert Bolger, Wily Rascal Ally • Home 1 • Hobbit
Strength: 1
Vitality: 2
Skirmish: Exert
Filibert Bolger and
exert a Hobbit companion twice to
cancel a fierce skirmish involving that
Hobbit companion.
Flaming Brand Possession • Hand Weapon
Strength: +1
Bearer must be a
Man.
If bearer is Aragorn, he may bear this
weapon in addition to 1 other hand
weapon, and he is strength +2 and
damage +1 while skirmishing a Nazgul.
Forces of Mordor Event
Shadow: Spot X roaming
minions
to add
(limit
).
Frying Pan Possession • Hand Weapon
Strength: +1
Bearer must be a Hobbit.
Skirmish: If bearer is Sam, exert
him to wound a
Orc he is skirmishing.
•
Galadriel, Lady of Light Ally • Home 6 • Elf
Strength: 3
Vitality: 3
At the start of each of your turns, heal
every ally whose home is site 6.
Fellowship: Exert Galadriel to play an
Elf ally. Its twilight cost is -2.
•
Horn of Boromir Possession
Bearer must be Boromir.
Maneuver: Exert Boromir, discard this
possession, and spot an ally. Until the
regroup phase, that ally is strength +3
and participates in archery fire and
skirmishes.
•
Memories of Darkness Condition • Support Area
To play, spot a Dwarf.
Each time you lose initiative (except
during the fellowship phase), you may
play a
condition from hand.
Mordor Fiend Minion • Orc
Strength: 9
Vitality: 3
Site: 6
Shadow: If you cannot spot another
minion and there are 3 or fewer twilight
tokens, add
(or
if this minion is
roaming) (limit once per phase).
•
No Stranger to the Shadows Condition
Bearer must be a ranger.
Each site's Shadow number is -1.
•
O Elbereth! Gilthoniel! Condition
Strength: +1
Tale. Bearer must be the Ring-bearer.
Skirmish: If the Ring-bearer is wearing
The One Ring, discard this condition to
take off The One Ring or cancel a
skirmish involving the Ring-bearer and
a Nazgul.
•
Ottar, Man of Laketown Ally • Home 3 • Man
Strength: 2
Vitality: 2
To play, spot Gandalf.
Fellowship: Exert
Ottar and discard a
card from hand to draw a card.
Relics of Moria Condition
Plays to your support area.
Shadow: Remove
to play a
possession from your discard pile
(limit once per phase).
•
Saruman, Keeper of Isengard Minion • Wizard
Strength: 8
Vitality: 4
Site: 4
Saruman may not take wounds during
the archery phase and may not be
assigned to a skirmish.
While you can spot 5 companions,
Uruk-hai are
fierce.
Response: If an Uruk-hai is about to
take a wound, exert Saruman to prevent
that wound.
Savagery to Match Their Numbers Event
Skirmish: Make an Uruk-hai strength
+2, or spot 5 companions to make an
Uruk-hai strength +4 and
fierce until
the regroup phase.
•
Sting Possession • Hand Weapon
Strength: +2
Bearer must be Frodo.
Fellowship or Regroup: Exert Frodo
to reveal 4 cards at random from an
opponent's hand. Remove
for each
Orc revealed (limit
).
•
The Palantir of Orthanc Artifact • Palantir
To play, spot an
minion. Plays to
your support area.
Shadow: Spot an
minion and remove
to reveal a card at random from the
Free Peoples player's hand. Place that
card on top of that player's draw deck.
•
Ulaire Nertea, Messenger of Dol Guldur Minion • Nazgul
When you play Ulaire Nertea, you may
spot 5 companions and another Nazgul
to play a minion from your discard pile.
•
Uruk Regular Minion • Uruk-hai
Strength: 8
Vitality: 2
Site: 5
Damage +1.Shadow: Exert this minion to play an
Uruk-hai; its twilight cost is -1 for each
other Uruk-hai you can spot.
Not "officially" banned in Movie, but worth considering an erratum:
•
Galadriel, Lady Redeemed Companion • Elf
Strength: 3
Vitality: 3
To play, spot 3 Elves.
Fellowship or Regroup: Exert Galadriel
and discard an
event from hand
to discard a Shadow condition or
Shadow possession.
Errata that would "cleanup" some abusive strategies/loops:
-Add (limit once per phase) to each of the "Each time you lose initiative" conditions.
-Change
New Chapter to heal a Hobbit companion instead of any companion.
Errata that would make a card actually playable again:
-Change
Frenzy of Arrows to spot an
minion and only add 1 (instead of 2) to archery for given cases.