What I want to avoid:
1. Rushing any changes and erratas.
2. Having separate formats for "official Decipher cards/rules" and "house cards/rules". As Decipher is unable to continue the work and monitoring of the game, we have to start making the decisions ourselves, as current state of the game is not healthy. Introducing more formats (possibly doubling the amount) is counter-productive, as it will only further de-fragmentation of the community.
I somehow completely missed your second note there until the poster above me pointed it out. Firstly, any and all errata changes that we make are going to have to be tested, and simply globally pushing the changes through will alienate people unfamiliar with the electronic format and do a disservice to those who simply planned to play the game as they remember it. There is going to have to be a Public Test Realm (PTR) similar to how the online games Starcraft II and Team Fortress 2 work. These games go through relatively frequent updates, balance patches, and new content, and so in both titles a completely separate download is available to participate in the ongoing PTR betas. The players downloading the PTR know that they are in an experimental environment and must opt-in to test things out. Once things are ironed out there, then it is pushed out to the "real" version of the game. This (I assume) would be implemented in Gemp via a separate format--"PTR Standard" "PTR Movie" etc etc.
Now, all of this is probably obvious to anyone who's given five minutes thought to how this would be implemented. My point in bringing it to the table is that this should then be extended to the formats that are created--yes, created. Any Errata or R-list/X-list modifications that we make to the current formats should be kept to a minimum to conserve the old-school play--the primary reason that
anyone ever took the time to learn the interface, re-build their decks, and get with the new flow. I
highly doubt that there is a single person actively playing Gemp who decided to try it out based on the assumption that it was going to be a brand new experience--we all joined because we wanted to play the game we were nostalgic for.
Taking the game in new directions, striking out for uncharted experiences is something that we should be excited for, and something that I personally have looked for for several years. #$&*@!, it's the reason I joined this website in the first place; I assumed that there would be some sort of torch-passing community set up that was innovating within the game. While I was disappointed to find that there was no such movement (not for lack of trying, it seems), there was comfort in that this community did a great job in keeping the game alive--making sure that it still existed long enough for Marcin to come along and revitalize it. That should not be forgotten. If we are serious about setting up a Player's Committee, then it has to be dedicated to two divided goals: the first of preserving the original formats, making only mild modifications as needed to preserve their original magic and keep on top of any metagame developments; and secondly to strike out anew, to set up a "Gemp Standard" format, to nurture the creation of new content, implement new ideas, and take our beloved game in new directions.
TL;DR If we do not preserve our history and safeguard the original formats, then none of the other old players will be attracted to the site. If we do not innovate, then no one will stay.