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Author Topic: Gemp-LotR Leagues - schedule, ideas, results, etc  (Read 56329 times)

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January 18, 2013, 12:43:51 AM
Reply #135

janjetina

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #135 on: January 18, 2013, 12:43:51 AM »
After some thinking and reading your input, this is the plan for next weeks.

Constructed leagues will be one serie. They will last 11 days and number of games allowed will be 13 per player. Of course overall classification prizes will go down (because you can play 3 leagues in time you played one before). Prize details will be announced soon.

League formats:
- starting 27.12.2012: War of the Ring Standard, Non-Collector's
- starting 07.01.2012: Towers Standard, Non-Collector's
- starting 18.01.2012: Fellowship Block, Collector's
- starting 29.01.2012: Expanded, Non-Collector's
- starting 09.02.2012: Reflections Standard (sets 1-9), Collector's

The reason for a bit of break from Collector's is that I want to give you time to get used to new merchant and whatever tweaks (if any) to it are needed. Afterwards I plan to alternate Collector's and Non-Collector's as before.

Will the Fellowship block league start today, as scheduled?

January 19, 2013, 08:44:38 PM
Reply #136

bibfortuna25

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #136 on: January 19, 2013, 08:44:38 PM »
Why isn't there a new league up yet?
All cards do what they say, no more, no less.

January 22, 2013, 02:54:37 AM
Reply #137

bokizg

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #137 on: January 22, 2013, 02:54:37 AM »
WANTED: Hsiale
Alive!
Where are you buddy!?!?
League, we needz it precious  :'(

January 23, 2013, 03:46:39 AM
Reply #138

janjetina

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #138 on: January 23, 2013, 03:46:39 AM »
Since it looks like hsiale is indisposed, maybe someone else could temporarily take over league organization? League play is the most attractive form of the organized play and many of us are experiencing severe withdrawal symptoms.

January 23, 2013, 05:58:45 AM
Reply #139

MarcinS

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #139 on: January 23, 2013, 05:58:45 AM »
In absence of hsiale, I have added 3 next leagues as he has planned, with just a slight dates slip.
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

January 23, 2013, 09:48:29 PM
Reply #140

Eukalyptus

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #140 on: January 23, 2013, 09:48:29 PM »
It would be a nice idea, if the Sealed Leagues could profit from some kind of promo - maybe even a Virtual Promo. Back in the days, some tournaments received special promo cards (you guys know this, but oh well). So it would make for a nice change if it could be implemented here. I'd prefer this for Sealed, not everyone has a constructed deck (yet).

January 31, 2013, 10:12:49 AM
Reply #141

radry

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #141 on: January 31, 2013, 10:12:49 AM »
Any new sealed leagues planned?

February 05, 2013, 01:01:07 PM
Reply #142

sgtdraino

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #142 on: February 05, 2013, 01:01:07 PM »
Looking at the prize support for league events, I see the payout for constructed is a lot less than it is for collector's. Does this really make sense? If you have a good deck for collector's, than clearly you already have a good card collection, you don't necessarily need a big payout. But a bigger payout in constructed could lead to people who place well being able to transition to collector's.

I suggest, at a minimum, that both of those league types have the same payout.
"I would have followed you, my brother... my captain... my king." - Boromir

February 06, 2013, 09:35:05 AM
Reply #143

Arcanite

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #143 on: February 06, 2013, 09:35:05 AM »
Or that collectors has a greater payout of promos maybe?
(Also solves the promos availability problem)

February 06, 2013, 12:39:55 PM
Reply #144

MarcinS

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #144 on: February 06, 2013, 12:39:55 PM »
Looking at the prize support for league events, I see the payout for constructed is a lot less than it is for collector's. Does this really make sense? If you have a good deck for collector's, than clearly you already have a good card collection, you don't necessarily need a big payout. But a bigger payout in constructed could lead to people who place well being able to transition to collector's.

I suggest, at a minimum, that both of those league types have the same payout.
The idea behind this difference is simple - you invest less (buying cards), you gain less.
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

February 07, 2013, 09:40:49 AM
Reply #145

sgtdraino

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #145 on: February 07, 2013, 09:40:49 AM »
The idea behind this difference is simple - you invest less (buying cards), you gain less.

That just turns it into a rich man's game. You excel based not on your skill, but based on the size of your wallet.
"I would have followed you, my brother... my captain... my king." - Boromir

February 13, 2013, 04:02:40 PM
Reply #146

damenzie

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #146 on: February 13, 2013, 04:02:40 PM »
The idea behind this difference is simple - you invest less (buying cards), you gain less.

This would make some sense, except that how much we invest is not our choice.  At the moment the people in first have all the cards and therefore win all the "my cards" tournaments, leaving any newcomer very little chance of catching up.

February 17, 2013, 01:42:24 PM
Reply #147

freelanc3r

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #147 on: February 17, 2013, 01:42:24 PM »
Can you give more booster packs for next Serie in Fellow Sealed?
IMO Serie 1 is so boring because we get only 2 decks and not enough b.packs :/

February 17, 2013, 02:09:26 PM
Reply #148

Ringbearer

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #148 on: February 17, 2013, 02:09:26 PM »
I find I get quite the postions with what we get. Its still sealed, ya know. Should be a challenge.

February 17, 2013, 02:51:54 PM
Reply #149

Legion

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #149 on: February 17, 2013, 02:51:54 PM »
I think the sealed leagues are great as they are! I like that everyone starts with basically the same deck: it shows true skill if you can consistently win.  There is an element of luck, too, but adding in more boosters would make it worse.  In the last (movie) sealed league, I only played 1 card from my boosters, There and Back Again, for the first serie, but still won 7 of my 10 games.  Made me feel like a boss 8-)