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Author Topic: Suggestions to Improve Gemp  (Read 17749 times)

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January 13, 2013, 04:11:22 AM
Reply #90

MADG0BLIN

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Re: Suggestions to Improve Gemp
« Reply #90 on: January 13, 2013, 04:11:22 AM »
It seems that session time has drastically changed. Is there maybe a reason for this? Every time I go back to the lobby after a game I have to login again.
Just a nuisance, but it would be nice to have the old settings again. :)

January 15, 2013, 09:57:32 AM
Reply #91

Rhyme

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Re: Suggestions to Improve Gemp
« Reply #91 on: January 15, 2013, 09:57:32 AM »
There might be some discussion going on about adjusting the prize payout rearrangement for leagues…  people (like me) who's skill are still in beginner level… couldn't gain anything from playing leagues games these days, even I play all 10 games per serie, I only like getting 3~4 boosters at most for a 4 week league…which is very discouraging…

I was thinking that is there a way to help beginner players or player which win-lose ratio is really low (like myself) to get more boosters from league instead of those foil cards that I can't use most of them to play?

Consider that I need to join use 50G to join a league, and GEMP only give us 50G per week… and there is a new league starting almost every week… If I decided to join every league (that's what I do..).. even I didn't win a lot.. I will enjoy it…   however I am not doing any progress for my own collection cards set since I already spent the 50G for joining leagues…  that I should have spend on 2 boosters instead (it's 20G per boosters these days).. But, I don't want to diminish my fun for not playing league games…

May I suggest that:

When you joined a league, you are awarded 2 boosters of that league's boosters (i.e. serie 1 fellowship block only give set 1 boosters etc..) at the end of every serie only if you have played at least 70% of games for that week…  (<~~ sounds complicated, let me explain) and adjusted to the new prize table to the following:


1st win - a foil common,
2nd win – none, (will be award if you play 70% of that week's game)
3rd win - a non-foil promo,
4th win - none, (will be award if you play 70% of that week's game)
5th win - a foil promo,
6th win - a booster choice,
7th win - a foil uncommon,
8th win - a booster choice,
9th win - a foil common and a non-foil promo,
10th win - a booster choice.

(as mentioned before.. the "awarded booster" (the 2nd and 4th week) will be a pack of booster that corresponded to the league's block, while "a booster choice" remain unchanged to let player choose booster from which ever set you like)

Let's say…

In old system if you are in the fellowship block league, 2-2-1-0 wins, you will get 2 boosters (free choices) and 3 foil commons.. however after the change, you will have 8 boosters from set 1-3 and 3 foil commons provide you play 70% of game per serie (that's minimum of 7 game per week)…

while if you have like a 7-4-6-7 wins… under old system you would have 11 (free choice) boosters and a bunch of foils… and at the new system, you will still be unaffected to have 11 boosters (which 8 of those is from set 1-3 and 3 free choice booster)…

I think that will pull up the collections that a beginning player can gain while joining leagues even that lose a lot…

January 16, 2013, 04:04:48 AM
Reply #92

radry

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Re: Suggestions to Improve Gemp
« Reply #92 on: January 16, 2013, 04:04:48 AM »
@rhyme foils are worthless in a virtual game, I always feel mocked when recieving an commong or uncommon foil.

January 16, 2013, 06:11:20 PM
Reply #93

Rhyme

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Re: Suggestions to Improve Gemp
« Reply #93 on: January 16, 2013, 06:11:20 PM »
@rhyme foils are worthless in a virtual game, I always feel mocked when receiving an common or uncommon foil.
well.. i guess the whole foil thing is ok... i am always happy to received a foil of some kind.. but it doesn't help me to build up the collector's side for leagues...

January 17, 2013, 02:39:27 PM
Reply #94

freelanc3r

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Re: Suggestions to Improve Gemp
« Reply #94 on: January 17, 2013, 02:39:27 PM »
I would like to suggest a slightly different way of scoring points in the leage.
After all matches players who played in less than 12 matches would not be taken into account in others  players scores.
I think this might  limit the chance of chetaing by players who create fake accounts only to loose matches on purpose

January 17, 2013, 03:27:34 PM
Reply #95

MarcinS

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Re: Suggestions to Improve Gemp
« Reply #95 on: January 17, 2013, 03:27:34 PM »
I would like to suggest a slightly different way of scoring points in the leage.
After all matches players who played in less than 12 matches would not be taken into account in others  players scores.
I think this might  limit the chance of chetaing by players who create fake accounts only to loose matches on purpose
This will also punish those players who played against players that did not play all of their matches, as they cannot influence who they play against. As a result - score will be quite random.
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January 18, 2013, 06:59:31 AM
Reply #96

janjetina

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Re: Suggestions to Improve Gemp
« Reply #96 on: January 18, 2013, 06:59:31 AM »
@rhyme foils are worthless in a virtual game, I always feel mocked when recieving an commong or uncommon foil.

The price at which the merchant purchases foils should follow a rule similar to the one for making a card foil (an ordinary card price times a multiplier (3 or 4) + a minimum fixed amount (0.5$)). That would avoid the situation of some foils being worthless.

I have also noticed that some AI cards (those that were 'ring' foils in the actual game, e.g. AI Pallando) are priced just like their ordinary counterparts, in spite of being much rarer and hence harder to come by. Merchant's purchase price of the cards unavailable for sale (like AI cards) should in some way reflect the distribution of cards (using a multiplier (2) with an ordinary card price plus a fixed amount (0.5$) seems appropriate).

The last thing I've noticed is a lack of Hunters block starters. Since those starters exist in the physical version of the game, I think that they should be available here as well.

January 18, 2013, 06:59:58 AM
Reply #97

bibfortuna25

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Re: Suggestions to Improve Gemp
« Reply #97 on: January 18, 2013, 06:59:58 AM »
Please change the system back so when a game starts, the window automatically goes to that game. If I'm busy on another tab, it is impossible for me to know a game has started now, because the title of my tab's window doesn't change anymore.

Well, that above suggestion can now be stricken. I just didn't have popups allowed for Gemp, which is why I had no idea my games had started. So my new suggestion is to clearly communicate any and all changes to the system. Telling players they will now need to allow popups for the site would be a good start.
« Last Edit: January 18, 2013, 09:00:26 AM by bibfortuna25 »
All cards do what they say, no more, no less.

January 19, 2013, 08:47:31 AM
Reply #98

MarcinS

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Re: Suggestions to Improve Gemp
« Reply #98 on: January 19, 2013, 08:47:31 AM »
Please change the system back so when a game starts, the window automatically goes to that game. If I'm busy on another tab, it is impossible for me to know a game has started now, because the title of my tab's window doesn't change anymore.
Whenever a new game starts, a sound is played. If you can't hear it, it's probably because you did not allow your browser to play it.

I will be adding an option to decide, whether to immediately navigate to the game window, open the game in new window, or do nothing, when a game starts.

What you request - to automatically navigate to the game, is not acceptable, if someone wants to play multiple games at the same time (or participate in a tournament).
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

January 19, 2013, 12:47:00 PM
Reply #99

bibfortuna25

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Re: Suggestions to Improve Gemp
« Reply #99 on: January 19, 2013, 12:47:00 PM »
^^^
Which is why I had stricken that suggestion. I didn't have popups allowed for Gemp, so I didn't know a game had started.
All cards do what they say, no more, no less.

January 19, 2013, 12:59:05 PM
Reply #100

MarcinS

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Re: Suggestions to Improve Gemp
« Reply #100 on: January 19, 2013, 12:59:05 PM »
It seems that session time has drastically changed. Is there maybe a reason for this? Every time I go back to the lobby after a game I have to login again.
Just a nuisance, but it would be nice to have the old settings again. :)
Most likely you're going to the starting page, and not the lobby. ( http://www.gempukku.com/gemp-lotr/ vs http://www.gempukku.com/gemp-lotr/hall.html )
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

January 20, 2013, 02:40:34 AM
Reply #101

MADG0BLIN

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Re: Suggestions to Improve Gemp
« Reply #101 on: January 20, 2013, 02:40:34 AM »
It seems that session time has drastically changed. Is there maybe a reason for this? Every time I go back to the lobby after a game I have to login again.
Just a nuisance, but it would be nice to have the old settings again. :)
Most likely you're going to the starting page, and not the lobby. ( http://www.gempukku.com/gemp-lotr/ vs http://www.gempukku.com/gemp-lotr/hall.html )

Ah ok, didn't know that. This will work, changed the bookmark. :) Thanks!

January 20, 2013, 05:57:18 PM
Reply #102

sgtdraino

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Re: Suggestions to Improve Gemp
« Reply #102 on: January 20, 2013, 05:57:18 PM »
Whenever a new game starts, a sound is played. If you can't hear it, it's probably because you did not allow your browser to play it.

The da-da-daaaaa horn sound was a great addition. Can you give me some more details on allowing your browser to play it though? My buddy plays on Explorer, and I think he gets the horn sound most of the time (although other aspects, particularly chat, are buggy on Explorer). I mostly played on Firefox, and about half the time I'd get the horn sound, but the other half of the time I wouldn't. Lately I've been playing on Google Chrome, and have not once heard the horn sound.

Suggestions?
"I would have followed you, my brother... my captain... my king." - Boromir

January 22, 2013, 10:43:07 AM
Reply #103

radry

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Re: Suggestions to Improve Gemp
« Reply #103 on: January 22, 2013, 10:43:07 AM »
On Firefox it requires the Quicktime plugin. It should be changed to require no plugin at all (html 5?) or flash.

January 23, 2013, 01:28:00 AM
Reply #104

MarcinS

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Re: Suggestions to Improve Gemp
« Reply #104 on: January 23, 2013, 01:28:00 AM »
Whenever a new game starts, a sound is played. If you can't hear it, it's probably because you did not allow your browser to play it.

The da-da-daaaaa horn sound was a great addition. Can you give me some more details on allowing your browser to play it though? My buddy plays on Explorer, and I think he gets the horn sound most of the time (although other aspects, particularly chat, are buggy on Explorer). I mostly played on Firefox, and about half the time I'd get the horn sound, but the other half of the time I wouldn't. Lately I've been playing on Google Chrome, and have not once heard the horn sound.

Suggestions?
Make sure your friend uses latest version of Explorer (9 or something) if he insists of using it. Any earlier versions of Explorer have a huge amount of bugs and incompatibilities with the standard.

As for why you don't hear the sound - most likely you are missing the Quicktime plugin, as for sometimes not hearing it and sometimes not, it might be an issue of how long it takes to load the sound.

I may take a look at switching to HTML 5 for playing the sound, however I'm not really sure if it's a good route, as not all browsers support it already.
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished