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Author Topic: Suggestions to Improve Gemp  (Read 17785 times)

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February 05, 2013, 01:08:18 PM
Reply #120

sgtdraino

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Re: Suggestions to Improve Gemp
« Reply #120 on: February 05, 2013, 01:08:18 PM »
Right now it's still pretty hard to do a tournament, becuase it's tough to find enough people on the spur of the moment to sign up to play.

Can you offer a feature when you create a tournament table, to create the table IN ADVANCE, specifying a date and time? People could join that tournament table at any point prior to that, and then plan to be in attendance when the tournament starts. When the date and time arrives, any joiners who are logged on to gemp immediately start the tournament, while any joiners who are not logged on get booted from the tournament.

thoughts?
"I would have followed you, my brother... my captain... my king." - Boromir

February 10, 2013, 04:57:15 PM
Reply #121

gordie124

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Re: Suggestions to Improve Gemp
« Reply #121 on: February 10, 2013, 04:57:15 PM »
Here's an idea that would help players be a little more strategic in their deck-building.

Right now, it's possible to look through your discard at any time, but not (as per the rules) your draw deck. However, it would be great if after a game is over, one were allowed to look at the cards remaining in one's draw deck. It's something I always do when playing "live", and it helps me understand my deck a little more to know what I had left in the pile after all is said and done — what proportion of freeps to shadow, what key cards I missed playing, etc.

March 06, 2013, 06:58:00 AM
Reply #122

bibfortuna25

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Re: Suggestions to Improve Gemp
« Reply #122 on: March 06, 2013, 06:58:00 AM »
Can we have an indicator to show which player has initiative at any given time?
All cards do what they say, no more, no less.

March 06, 2013, 09:23:56 PM
Reply #123

Eukalyptus

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Re: Suggestions to Improve Gemp
« Reply #123 on: March 06, 2013, 09:23:56 PM »
I'd like to ask about that suggested Gold increased that was mentioned. I understand the concerns of getting all cards too quickly, but the boosters are so randomized (as they should be)that getting a certain high cost card is nearly impossible. At least, that is my experience. The increase doesn't have to come in form of gold. I was thinking about maybe 1 Reflections booster plus 2 or 3 booster choices per week in addition to the 50G.

Furthermore, is it possible to build in a counter in the merchant, so that when one buys 36 booster of one specific set, he/she walks away with 1C/U/R foil like it was in rl?

March 06, 2013, 10:19:49 PM
Reply #124

Air Power

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Re: Suggestions to Improve Gemp
« Reply #124 on: March 06, 2013, 10:19:49 PM »
Furthermore, is it possible to build in a counter in the merchant, so that when one buys 36 booster of one specific set, he/she walks away with 1C/U/R foil like it was in rl?

I'm not sure what you mean.  I never bought a box that had at least one of every card in that set, or the same number of foils in each rarity.
"If the world becomes pagan and perishes, the last man left alive would do well to quote the Iliad and die." -G.K. Chesterton, The Everlasting Man

March 07, 2013, 10:50:56 AM
Reply #125

fenix

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Re: Suggestions to Improve Gemp
« Reply #125 on: March 07, 2013, 10:50:56 AM »
I think the best way to improve GEMP would be to add something that teachers new players how to play and maybe add some preloaded decks for people to play with. Either that, or someone in the community could create a youtube video explaining the rules and have suggested decks for beginners.

March 07, 2013, 11:03:19 AM
Reply #126

Grond

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Re: Suggestions to Improve Gemp
« Reply #126 on: March 07, 2013, 11:03:19 AM »
I got the two towers starter tutorial program. It helps a lot, we can upload it somewhere and give a link on the site/forums?

March 07, 2013, 02:32:20 PM
Reply #127

Grond

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Re: Suggestions to Improve Gemp
« Reply #127 on: March 07, 2013, 02:32:20 PM »
Hello guys, I am going to share some toughs and way to improve gemp even more!
 1) Main lobby:
 - Switch the chat panel to webchat irc client, or at least give a link to an IRC channel (UPC registered #gemp on quakenet already).
  The irc based chat is far more convenient with functions such ignore, private chats(sharing decklists and stuff), and admin control in the main room.
  
 - Tab with more information about the merchant system, many new players are getting confused.

 - When creating game table option to accept someone who came into your table, instead of automatic start. This will help organizing games between friends or testing for tournaments. Also sometime I don't want to play with certain people.

- Give information when creating table in addition to just the format and the host like "set one only please/ no Galadriel LR please". Most people dont read the chat at all.

- Additional information about the daily events, many players are confused about what rohan gondor means and why should they play dailies(lacking cards is not a reason, since the fastest way to farm up some boosters is indeed by playing daily events).

2)
 Merchant system - reduced cost of some leagues and additional boosters on dailies helped a lot! Thank you for that. Most people who complain about 50g/w not being enough don't even play on the daily events, so I think we should ignore such complains by such people. I got nearly no suggestions about that system, maybe only something like a reflection booster a week, just for the fun of opening reflections. Also I think you should allow people to choose to open 1 reflections booster instead of 2 others (as the price is the same).

3)
 In game :
 - Initiative sign or counter to show do you have initiative or no.
 - I'm not sure if it's too hard to be made but set a default starting fellowship when making a deck, and when the game starts, just a msg that asks do you want to start with your default starting fellowship. I know this is not important at all, but will save some time/nerves when missclick on Durin or Eomer before the other companion.
- Many players including me have graphical issues especially the knows "foil" bug. Any news on that?

I think that is all for now, and I do believe the better chat system and table creation should be a priority. Thank you for the amazing work so far and keep on!!!

« Last Edit: March 07, 2013, 03:20:40 PM by Grond »

March 07, 2013, 03:10:48 PM
Reply #128

sgtdraino

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Re: Suggestions to Improve Gemp
« Reply #128 on: March 07, 2013, 03:10:48 PM »
I've got a request for Deck Builder: Can you add more keyword filters to search by? For example, race (man, dwarf, elf, etc.), as well as phase action keywords (skirmish, maneuver, etc.) would be very helpful.
"I would have followed you, my brother... my captain... my king." - Boromir

March 07, 2013, 03:51:09 PM
Reply #129

Kralik

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Re: Suggestions to Improve Gemp
« Reply #129 on: March 07, 2013, 03:51:09 PM »
I've got a request for Deck Builder: Can you add more keyword filters to search by? For example, race (man, dwarf, elf, etc.), as well as phase action keywords (skirmish, maneuver, etc.) would be very helpful.

If you haven't tried it yet, Zorbec's Decklist Builder can do far more than that. It's a good offline tool. IMO a better option would be the ability to import Zorbec's decks into Gemp as we could with GCCG.

March 07, 2013, 03:55:42 PM
Reply #130

jcb213

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Re: Suggestions to Improve Gemp
« Reply #130 on: March 07, 2013, 03:55:42 PM »
- When creating game table option to accept someone who came into your table, instead of automatic start. This will help organizing games between friends or testing for tournaments. Also sometime I don't want to play with certain people.

- Give information when creating table in addition to just the format and the host like "set one only please/ no Galadriel LR please". Most people dont read the chat at all.

These are both great ideas.

March 08, 2013, 09:50:28 AM
Reply #131

Eukalyptus

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Re: Suggestions to Improve Gemp
« Reply #131 on: March 08, 2013, 09:50:28 AM »
Furthermore, is it possible to build in a counter in the merchant, so that when one buys 36 booster of one specific set, he/she walks away with 1C/U/R foil like it was in rl?

I'm not sure what you mean.  I never bought a box that had at least one of every card in that set, or the same number of foils in each rarity.
The boxes (sets 1,2,3,4,5,6,7,8,10) back then had, normally, at least 1 C Foil, 1 U Foil and 1 R Foil in them. In RotK Decipher screwed up the Foil distribution and compensated with a handful of R Foil cards. It would be nice if that system could be implemented into the merchant. No biggie if not.

March 08, 2013, 09:52:38 AM
Reply #132

fenix

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Re: Suggestions to Improve Gemp
« Reply #132 on: March 08, 2013, 09:52:38 AM »
I got the two towers starter tutorial program. It helps a lot, we can upload it somewhere and give a link on the site/forums?

This would be fantastic. Could you do this?

March 10, 2013, 06:37:01 AM
Reply #133

macheteman

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Re: Suggestions to Improve Gemp
« Reply #133 on: March 10, 2013, 06:37:01 AM »
A players map linked to gemp would be pretty sweet.

March 20, 2013, 12:25:42 PM
Reply #134

wargus

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Re: Suggestions to Improve Gemp
« Reply #134 on: March 20, 2013, 12:25:42 PM »
Yo,
Have you thought about highlander (only one copy of card in deck instead of 4) or no-rare formats?
When we played leagues in Krakow, there was always one game in those formats every league and it was quite fun.